Player Matchup

Chaac
Chaac
CGS Dino
Chaac
Level 122
God Stats
4W - 2L
1,646 SR
Queue Stats
236W - 208L
1,545 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CGS Umbral
Morgan Le Fay
Level 115
God Stats
12W - 16L
1,487 SR
Queue Stats
164W - 169L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
Faoz224
Sylvanus
Level 102
God Stats
3W - 4L
1,445 SR
Queue Stats
94W - 80L
1,542 Elo+
Solo
Xbalanque
Xbalanque
Gene29
Xbalanque
Level 154
God Stats
10W - 4L
1,500 SR
Queue Stats
339W - 329L
1,528 Elo+
Solo
Bastet
Bastet
dark_angel6975
Bastet
Level 121
God Stats
16W - 11L
1,653 SR
Queue Stats
488W - 456L
1,501 Elo+
Solo
Team Averages
Level 123
1,546 SR
1,525 Elo+

VS

Team Averages
Level 46
1,475 SR
1,442 Elo+
Ares
Ares
Duplex Comix
Ares
Level 44
God Stats
6W - 9L
1,252 SR
Queue Stats
164W - 167L
1,332 Elo+
Party 2
Chaac
Chaac
Duplex Mayhem
Chaac
Level 41
God Stats
11W - 9L
1,581 SR
Queue Stats
120W - 103L
1,497 Elo+
Party 2
Danzaburou
Danzaburou
TheGrandOstrich
Danzaburou
Level 25
God Stats
8W - 7L
1,522 SR
Queue Stats
69W - 76L
1,352 Elo+
Party 2
Thanatos
Thanatos
TheSloth24
Thanatos
Level 33
God Stats
5W - 7L
1,473 SR
Queue Stats
61W - 71L
1,499 Elo+
Party 2
Zeus
Zeus
Toadzzz
Zeus
Level 88
God Stats
2W - 4L
1,545 SR
Queue Stats
103W - 87L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CGS Dino
Chaac
16
11 / 1 / 4
10,377
610
17,396
18,209
17,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
CGS Umbral
Morgan Le Fay
15
4 / 3 / 6
9,486
558
9,750
9,027
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Faoz224
Sylvanus
14
3 / 5 / 9
8,861
521
6,545
16,711
17,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
Gene29
Xbalanque
14
7 / 4 / 4
8,904
524
11,664
13,974
4,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 4 / 12
10,169
598
10,248
13,169
6,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 10
7,563
445
8,738
18,344
17,138
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 8 / 0
7,581
446
9,713
19,570
14,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
TheGrandOstrich
Danzaburou
12
2 / 7 / 4
7,522
442
7,605
12,873
4,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
TheSloth24
Thanatos
13
2 / 5 / 8
8,266
486
3,554
12,087
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
Toadzzz
Zeus
16
11 / 4 / 3
10,199
600
16,209
11,099
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
41
28
Kills
16
17
Deaths
28
35
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chaac
CGS Dino
Chaac
11
1
4
13
W
Morgan Le Fay
CGS Umbral
Morgan Le Fay
4
3
6
2.33
L
1
4
10
1.5
L
0
8
0
0
W
Sylvanus
Faoz224
Sylvanus
3
5
9
1.5
W
Xbalanque
Gene29
Xbalanque
7
4
4
2.25
L
Danzaburou
TheGrandOstrich
Danzaburou
2
7
4
0.57
L
Thanatos
TheSloth24
Thanatos
2
5
8
1.2
L
Zeus
Toadzzz
Zeus
11
4
3
3.13
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,603
Damage
45,819
71,090
Taken
73,973
50,248
Mitigated
44,046
27,339
Healing
16,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
CGS Dino
Chaac
17,396
4,439
0
10,686
18,209
17,549
315
4,309
13,081
12,528
51,827
W
Morgan Le Fay
CGS Umbral
Morgan Le Fay
9,750
908
112
2,533
9,027
3,916
275
4,790
3,987
66,495
0
L
8,738
681
0
105
18,344
17,138
0
5,182
12,920
29,760
0
L
9,713
2,687
0
4,544
19,570
14,488
0
2,058
16,427
2,810
41,686
W
Sylvanus
Faoz224
Sylvanus
6,545
1,689
2,517
4,446
16,711
17,898
323
7,622
8,837
19,764
0
W
Xbalanque
Gene29
Xbalanque
11,664
4,291
0
2,643
13,974
4,791
706
5,090
8,806
0
63,473
L
Danzaburou
TheGrandOstrich
Danzaburou
7,605
3,812
0
1,273
12,873
4,293
0
3,767
9,006
0
41,928
L
Thanatos
TheSloth24
Thanatos
3,554
647
0
8,010
12,087
4,320
0
3,130
8,724
0
40,390
L
Zeus
Toadzzz
Zeus
16,209
3,122
148
2,384
11,099
3,807
0
5,209
5,443
60,859
0
W
10,248
3,866
0
4,402
13,169
6,094
0
5,312
7,576
0
71,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,797
Gold Earned
41,131
431
Minions Killed
409
0
Camps Cleared
0
1,605,310
Distance Traveled
1,602,780
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,377
610
103
6
0
324,596
3
W
Morgan Le Fay
9,486
558
92
5
0
341,963
3
L
Ares
7,563
445
46
3
0
308,624
0
L
Chaac
7,581
446
95
6
0
324,019
0
W
Sylvanus
8,861
521
26
2
0
269,278
2
W
Xbalanque
8,904
524
87
5
0
295,280
3
L
Danzaburou
7,522
442
70
4
0
299,470
0
L
Thanatos
8,266
486
86
5
0
359,404
0
L
Zeus
10,199
600
112
7
0
311,263
0
W
Bastet
10,169
598
123
7
0
374,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role