Player Matchup

Rama
Rama
 
Rama
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
ConsoleGM
He Bo
Level 14
God Stats
1W - 0L
1,923 SR
Queue Stats
17W - 1L
1,731 Elo+
Party 1
Thoth
Thoth
Ignovun
Thoth
Level 108
God Stats
2W - 0L
1,894 SR
Queue Stats
106W - 30L
1,795 Elo+
Party 1
Ra
Ra
Kunllstrom
Ra
Level 16
God Stats
2W - 0L
1,745 SR
Queue Stats
14W - 0L
1,948 Elo+
Party 1
Team Averages
Level 61
1,712 SR
1,695 Elo+

VS

Team Averages
Level 59
1,574 SR
1,606 Elo+
Izanami
Izanami
LO0BY
Izanami
Level 32
God Stats
3W - 2L
1,690 SR
Queue Stats
129W - 68L
1,749 Elo+
Party 3
Sun Wukong
Sun Wukong
MonsterEvel
Sun Wukong
Level 158
God Stats
1W - 1L
1,648 SR
Queue Stats
174W - 155L
1,497 Elo+
Party 2
Hun Batz
Hun Batz
MrUnchaine
Hun Batz
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 96L
1,547 Elo+
Party 2
Kukulkan
Kukulkan
azureus92
Kukulkan
Level 42
God Stats
1W - 4L
1,253 SR
Queue Stats
119W - 116L
1,473 Elo+
Solo
Fenrir
Fenrir
icarryvchezz
Fenrir
Level 18
God Stats
2W - 1L
1,777 SR
Queue Stats
52W - 34L
1,765 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
11 / 2 / 3
12,989
722
12,476
13,438
5,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
 
Ne Zha
16
4 / 2 / 10
11,098
617
8,062
15,954
13,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
ConsoleGM
He Bo
20
7 / 2 / 5
13,426
746
8,297
8,969
3,496
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
Ignovun
Thoth
18
11 / 2 / 1
12,581
699
13,741
9,394
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 3 / 9
10,833
602
5,532
10,052
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LO0BY
Izanami
15
0 / 9 / 1
8,793
489
5,671
14,836
3,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
MonsterEvel
Sun Wukong
14
3 / 4 / 2
8,719
484
8,107
11,909
11,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
MrUnchaine
Hun Batz
14
5 / 9 / 2
8,915
495
6,283
15,710
4,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
azureus92
Kukulkan
10
0 / 4 / 1
6,945
386
1,677
5,754
1,939
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
2 / 7 / 0
8,704
484
5,081
17,270
10,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
33
Kills
10
11
Deaths
33
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
11
2
3
6.25
W
Ne Zha
 
Ne Zha
4
2
10
4.5
W
He Bo
ConsoleGM
He Bo
7
2
5
4.75
W
Thoth
Ignovun
Thoth
11
2
1
5.75
W
0
3
9
1.5
L
Izanami
LO0BY
Izanami
0
9
1
0.06
L
Sun Wukong
MonsterEvel
Sun Wukong
3
4
2
1
L
Hun Batz
MrUnchaine
Hun Batz
5
9
2
0.67
L
Kukulkan
azureus92
Kukulkan
0
4
1
0.13
L
Fenrir
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,108
Damage
26,819
57,807
Taken
65,479
29,824
Mitigated
31,619
27,594
Healing
8,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,476
9,010
0
7,348
13,438
5,303
5,195
539
12,899
0
105,558
W
Ne Zha
 
Ne Zha
8,062
4,170
0
4,929
15,954
13,753
713
307
15,562
0
44,102
W
He Bo
ConsoleGM
He Bo
8,297
576
0
5,615
8,969
3,496
0
619
8,243
116,357
0
W
Thoth
Ignovun
Thoth
13,741
444
0
3,125
9,394
3,230
2,904
1,339
7,593
78,295
0
W
5,532
590
2,021
4,556
10,052
4,042
2,276
1,893
8,071
73,109
0
L
Izanami
LO0BY
Izanami
5,671
3,629
0
1,716
14,836
3,184
0
3,419
11,417
0
72,299
L
Sun Wukong
MonsterEvel
Sun Wukong
8,107
2,074
0
1,898
11,909
11,118
0
6,635
5,274
132
38,669
L
Hun Batz
MrUnchaine
Hun Batz
6,283
1,706
0
2,208
15,710
4,796
0
9,302
6,408
0
47,845
L
Kukulkan
azureus92
Kukulkan
1,677
586
0
425
5,754
1,939
0
4,491
1,263
32,520
0
L
Fenrir
5,081
2,283
53
2,113
17,270
10,582
0
3,950
13,320
0
40,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,927
Gold Earned
42,076
700
Minions Killed
427
0
Camps Cleared
0
1,896,428
Distance Traveled
1,584,710
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,989
722
168
9
0
335,909
3
W
Ne Zha
11,098
617
61
3
0
392,790
4
W
He Bo
13,426
746
196
11
0
399,754
6
W
Thoth
12,581
699
145
8
0
368,957
1
W
Ra
10,833
602
130
7
0
399,018
4
L
Izanami
8,793
489
137
8
0
310,375
2
L
Sun Wukong
8,719
484
70
4
0
335,860
0
L
Hun Batz
8,915
495
94
5
0
316,192
0
L
Kukulkan
6,945
386
65
4
0
254,593
3
L
Fenrir
8,704
484
61
3
0
367,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role