Player Matchup

Sol
Sol
BustyPigeon
Sol
Level 27
God Stats
8W - 11L
1,444 SR
Queue Stats
30W - 46L
1,347 Elo+
Party 1
Zhong Kui
Zhong Kui
Hanpy
Zhong Kui
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 109L
1,511 Elo+
Solo
Medusa
Medusa
Triarus1
Medusa
Level 61
God Stats
12W - 19L
1,439 SR
Queue Stats
53W - 72L
1,333 Elo+
Party 1
Team Averages
Level 71
1,461 SR
1,397 Elo+

VS

Team Averages
Level 85
1,453 SR
1,407 Elo+
Cthulhu
Cthulhu
DeathBlade300
Cthulhu
Level 119
God Stats
8W - 14L
1,400 SR
Queue Stats
47W - 54L
1,414 Elo+
Party 2
Guan Yu
Guan Yu
LordGundam
Guan Yu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,316 Elo+
Party 2
Discordia
Discordia
Sakakini
Discordia
Level 69
God Stats
43W - 41L
1,459 SR
Queue Stats
263W - 343L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
11,108
585
12,143
11,841
3,523
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
Hanpy
Zhong Kui
15
3 / 6 / 0
11,215
590
20,163
22,862
16,122
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
Triarus1
Medusa
16
3 / 7 / 2
11,990
631
14,327
15,859
4,992
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
5 / 2 / 12
12,763
672
10,797
21,800
29,064
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
LordGundam
Guan Yu
17
7 / 2 / 10
13,082
689
9,994
22,881
25,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
Sakakini
Discordia
17
5 / 3 / 10
12,769
672
23,291
14,383
5,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
7
Kills
17
17
Deaths
7
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Cthulhu
5
2
12
5.5
L
Zhong Kui
Hanpy
Zhong Kui
3
6
0
0.5
W
Guan Yu
LordGundam
Guan Yu
7
2
10
6
W
Discordia
Sakakini
Discordia
5
3
10
3.33
L
Medusa
Triarus1
Medusa
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,633
Damage
44,082
50,562
Taken
59,064
24,637
Mitigated
59,726
13,819
Healing
22,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,143
1,888
0
2,161
11,841
3,523
185
9,641
1,611
26,335
0
W
Cthulhu
10,797
1,066
3,645
4,433
21,800
29,064
290
10,263
11,537
27,356
0
L
Zhong Kui
Hanpy
Zhong Kui
20,163
3,459
0
8,760
22,862
16,122
114
14,579
6,838
61,958
0
W
Guan Yu
LordGundam
Guan Yu
9,994
846
2,728
8,768
22,881
25,518
519
14,144
8,737
8,426
16,692
W
Discordia
Sakakini
Discordia
23,291
1,054
651
2,521
14,383
5,144
391
8,097
6,286
65,975
0
L
Medusa
Triarus1
Medusa
14,327
5,248
0
2,898
15,859
4,992
1,166
11,109
3,970
0
47,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,313
Gold Earned
38,614
197
Minions Killed
206
9
Camps Cleared
7
960,140
Distance Traveled
1,047,703
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,108
585
32
2
1
340,411
6
W
Cthulhu
12,763
672
48
3
1
347,578
6
L
Zhong Kui
11,215
590
106
6
8
299,151
3
W
Guan Yu
13,082
689
37
2
1
368,097
4
W
Discordia
12,769
672
121
6
5
332,028
1
L
Medusa
11,990
631
59
3
0
320,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role