Player Matchup

Atlas
Atlas
AgentzOrange
Atlas
Level 159
God Stats
28W - 42L
1,465 SR
Queue Stats
325W - 339L
1,500 Elo+
Solo
Medusa
Medusa
Daath11
Medusa
Level 78
God Stats
2W - 1L
1,663 SR
Queue Stats
82W - 73L
1,470 Elo+
Solo
Bacchus
Bacchus
Lek Doido
Bacchus
Level 146
God Stats
143W - 111L
1,542 SR
Queue Stats
564W - 576L
1,520 Elo+
Solo
Sol
Sol
nashishusha1
Sol
Level 126
God Stats
17W - 19L
1,585 SR
Queue Stats
703W - 745L
1,413 Elo+
Solo
Fenrir
Fenrir
xShepardofFirex
Fenrir
Level 146
God Stats
2W - 1L
1,822 SR
Queue Stats
52W - 50L
1,376 Elo+
Solo
Team Averages
Level 131
1,615 SR
1,456 Elo+

VS

Team Averages
Level 100
1,514 SR
1,465 Elo+
Tsukuyomi
Tsukuyomi
D_SourceGoD1111
Tsukuyomi
Level 141
God Stats
23W - 23L
1,636 SR
Queue Stats
518W - 504L
1,490 Elo+
Solo
Kukulkan
Kukulkan
ElPilingon7227
Kukulkan
Level 84
God Stats
4W - 5L
1,589 SR
Queue Stats
241W - 261L
1,429 Elo+
Solo
Tyr
Tyr
TheDemiGodOW
Tyr
Level 99
God Stats
1W - 1L
1,321 SR
Queue Stats
349W - 334L
1,508 Elo+
Solo
Izanami
Izanami
dhjraven
Izanami
Level 67
God Stats
40W - 43L
1,457 SR
Queue Stats
327W - 390L
1,416 Elo+
Solo
Athena
Athena
gtredct65324678
Athena
Level 110
God Stats
24W - 21L
1,567 SR
Queue Stats
348W - 374L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 0
8,518
568
7,228
11,248
7,568
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Daath11
Medusa
12
1 / 5 / 3
6,898
460
6,889
9,751
2,941
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Lek Doido
Bacchus
11
1 / 1 / 2
7,481
499
4,990
13,126
9,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 2 / 1
7,582
505
1,933
6,183
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 2
7,701
513
5,262
10,293
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
D_SourceGoD1111
Tsukuyomi
16
8 / 1 / 3
9,451
630
7,100
8,027
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
15
2 / 2 / 2
9,193
613
9,155
7,115
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 1 / 3
8,183
546
5,223
10,731
5,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
dhjraven
Izanami
13
2 / 2 / 4
7,662
511
6,705
9,104
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 2 / 5
7,626
508
2,930
9,065
7,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
8
Kills
15
15
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
Tsukuyomi
D_SourceGoD1111
Tsukuyomi
8
1
3
9.5
L
Medusa
Daath11
Medusa
1
5
3
0.5
W
Kukulkan
2
2
2
1.5
L
Bacchus
Lek Doido
Bacchus
1
1
2
2
W
1
1
3
2.5
W
Izanami
dhjraven
Izanami
2
2
4
2
W
2
2
5
2.25
L
1
2
1
0.75
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,302
Damage
31,113
50,601
Taken
44,042
25,053
Mitigated
21,228
17,899
Healing
14,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,228
2,762
0
3,475
11,248
7,568
0
1,236
9,225
46,066
0
W
Tsukuyomi
D_SourceGoD1111
Tsukuyomi
7,100
1,324
0
3,938
8,027
3,103
0
2,214
5,733
0
57,922
L
Medusa
Daath11
Medusa
6,889
3,166
0
2,158
9,751
2,941
201
2,263
7,488
0
39,862
W
Kukulkan
9,155
1,500
0
1,306
7,115
2,798
675
2,258
4,711
72,324
0
L
Bacchus
Lek Doido
Bacchus
4,990
325
0
5,327
13,126
9,161
0
4,250
8,876
24,038
0
W
5,223
1,179
0
3,376
10,731
5,652
0
6,187
4,544
2,342
37,272
W
Izanami
dhjraven
Izanami
6,705
3,626
0
3,606
9,104
2,653
1,018
1,138
7,966
0
52,261
W
2,930
212
365
2,090
9,065
7,022
116
2,128
6,937
23,891
0
L
1,933
560
0
2,478
6,183
1,803
719
2,776
3,407
42,807
0
L
5,262
786
0
4,461
10,293
3,580
0
1,873
8,420
0
48,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,180
Gold Earned
42,115
402
Minions Killed
506
0
Camps Cleared
0
1,367,083
Distance Traveled
1,518,138
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,518
568
82
5
0
248,374
4
W
Tsukuyomi
9,451
630
114
8
0
374,127
2
L
Medusa
6,898
460
78
5
0
258,511
0
W
Kukulkan
9,193
613
147
10
0
304,028
2
L
Bacchus
7,481
499
39
3
0
326,247
8
W
Tyr
8,183
546
93
6
0
299,219
7
W
Izanami
7,662
511
105
7
0
253,844
6
W
Athena
7,626
508
47
3
0
286,920
3
L
Sol
7,582
505
107
7
0
253,782
4
L
Fenrir
7,701
513
96
6
0
280,169
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role