Player Matchup

Fenrir
Fenrir
FranticAcorn
Fenrir
Level 26
God Stats
35W - 55L
1,380 SR
Queue Stats
92W - 157L
1,263 Elo+
Party 1
Janus
Janus
armiche15
Janus
Level 46
God Stats
1W - 2L
1,357 SR
Queue Stats
18W - 16L
1,463 Elo+
Solo
Neith
Neith
iambrillyant
Neith
Level 96
God Stats
21W - 33L
1,389 SR
Queue Stats
171W - 242L
1,322 Elo+
Party 1
Team Averages
Level 56
1,375 SR
1,349 Elo+

VS

Team Averages
Level 60
1,479 SR
1,350 Elo+
Sol
Sol
BustyPigeon
Sol
Level 27
God Stats
8W - 11L
1,488 SR
Queue Stats
30W - 46L
1,360 Elo+
Party 2
Gilgamesh
Gilgamesh
Triarus1
Gilgamesh
Level 61
God Stats
4W - 3L
1,510 SR
Queue Stats
53W - 72L
1,345 Elo+
Party 2
Chronos
Chronos
isaquems
Chronos
Level 93
God Stats
0W - 5L
1,439 SR
Queue Stats
27W - 39L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 4 / 8
9,271
713
8,386
10,423
4,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
armiche15
Janus
14
5 / 3 / 5
9,682
745
8,867
7,646
2,311
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 2 / 4
9,448
727
8,258
7,141
2,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 4
9,276
714
8,919
10,535
3,606
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Triarus1
Gilgamesh
13
4 / 5 / 4
8,971
690
8,384
12,255
13,411
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
isaquems
Chronos
10
0 / 4 / 5
7,591
584
3,199
6,878
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
12
Kills
9
9
Deaths
12
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
3
4
2.33
W
Fenrir
2
4
8
1.5
L
Gilgamesh
Triarus1
Gilgamesh
4
5
4
1.2
W
Janus
armiche15
Janus
5
3
5
2.5
W
5
2
4
3.5
L
Chronos
isaquems
Chronos
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,511
Damage
20,502
25,210
Taken
29,668
9,457
Mitigated
19,110
5,388
Healing
3,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,919
365
0
2,672
10,535
3,606
1,142
1,992
8,329
29,201
0
W
Fenrir
8,386
937
0
1,694
10,423
4,521
0
5,364
5,059
0
13,119
L
Gilgamesh
Triarus1
Gilgamesh
8,384
1,909
0
337
12,255
13,411
0
4,186
7,827
0
16,785
W
Janus
armiche15
Janus
8,867
1,166
283
2,527
7,646
2,311
543
3,473
4,173
41,481
0
W
8,258
1,960
0
884
7,141
2,625
1,984
3,642
3,499
0
33,505
L
Chronos
isaquems
Chronos
3,199
842
0
873
6,878
2,093
126
3,093
3,652
22,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,401
Gold Earned
25,838
142
Minions Killed
123
5
Camps Cleared
7
688,724
Distance Traveled
603,017
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,276
714
63
5
2
218,037
2
W
Fenrir
9,271
713
15
1
0
248,271
1
L
Gilgamesh
8,971
690
13
1
1
250,926
4
W
Janus
9,682
745
76
6
2
230,530
3
W
Neith
9,448
727
51
4
3
209,923
3
L
Chronos
7,591
584
47
4
4
134,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role