Player Matchup

Arachne
Arachne
CarlssonFjunis
Arachne
Level 65
God Stats
2W - 3L
1,276 SR
Queue Stats
158W - 245L
1,286 Elo+
Party 1
Skadi
Skadi
FeroceD94
Skadi
Level 16
God Stats
15W - 13L
1,347 SR
Queue Stats
34W - 40L
1,413 Elo+
Party 3
Scylla
Scylla
ayoub_00555
Scylla
Level 64
God Stats
34W - 27L
1,535 SR
Queue Stats
253W - 266L
1,409 Elo+
Solo
Chronos
Chronos
ibramufaka
Chronos
Level 121
God Stats
8W - 7L
1,485 SR
Queue Stats
496W - 623L
1,353 Elo+
Party 3
Tyr
Tyr
ps oogway
Tyr
Level 45
God Stats
5W - 9L
1,318 SR
Queue Stats
104W - 185L
1,279 Elo+
Party 1
Team Averages
Level 62
1,392 SR
1,348 Elo+

VS

Team Averages
Level 52
1,396 SR
1,340 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Plagacks70
Yemoja
Level 59
God Stats
0W - 5L
1,062 SR
Queue Stats
14W - 27L
1,265 Elo+
Party 2
Ah Puch
Ah Puch
arvik8485
Ah Puch
Level 48
God Stats
4W - 8L
1,407 SR
Queue Stats
64W - 64L
1,443 Elo+
Solo
Hercules
Hercules
danelva19
Hercules
Level 40
God Stats
0W - 3L
1,325 SR
Queue Stats
7W - 14L
1,270 Elo+
Party 2
Mercury
Mercury
maniacks10
Mercury
Level 6
God Stats
1W - 1L
1,685 SR
Queue Stats
2W - 10L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
7,618
544
4,738
8,013
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Skadi
FeroceD94
Skadi
12
0 / 0 / 3
7,007
501
2,759
5,303
1,665
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
11
2 / 2 / 6
7,094
507
4,818
5,451
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
ibramufaka
Chronos
14
5 / 0 / 1
8,217
587
10,837
8,577
3,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 0 / 3
6,730
481
3,977
5,493
2,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
1 / 4 / 0
5,560
397
3,420
6,046
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
Plagacks70
Yemoja
10
0 / 1 / 1
6,064
433
2,346
7,446
5,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
arvik8485
Ah Puch
9
0 / 3 / 0
5,746
410
5,545
6,966
2,058
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
danelva19
Hercules
10
0 / 3 / 0
5,764
412
1,056
9,026
3,969
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mercury
maniacks10
Mercury
10
2 / 7 / 0
6,289
449
3,756
11,167
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
3
3
Deaths
18
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
4
0
0.25
W
4
1
3
5.5
W
Skadi
FeroceD94
Skadi
0
0
3
1.5
L
Yemoja
Plagacks70
Yemoja
0
1
1
0.5
L
Ah Puch
arvik8485
Ah Puch
0
3
0
0
W
Scylla
2
2
6
2.5
L
Hercules
danelva19
Hercules
0
3
0
0
W
Chronos
ibramufaka
Chronos
5
0
1
5.5
L
Mercury
maniacks10
Mercury
2
7
0
0.29
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,129
Damage
16,123
32,837
Taken
40,651
12,010
Mitigated
17,128
10,314
Healing
9,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
3,420
980
0
708
6,046
2,240
252
2,043
3,751
0
20,054
W
4,738
2,925
81
3,974
8,013
2,924
464
832
7,181
0
37,579
W
Skadi
FeroceD94
Skadi
2,759
870
0
740
5,303
1,665
530
2,848
2,455
0
44,757
L
Yemoja
Plagacks70
Yemoja
2,346
380
292
2,077
7,446
5,430
394
1,884
5,518
20,100
0
L
Ah Puch
arvik8485
Ah Puch
5,545
128
0
1,432
6,966
2,058
418
1,336
5,590
27,069
0
W
Scylla
4,818
540
0
569
5,451
1,579
865
750
4,701
32,178
0
L
Hercules
danelva19
Hercules
1,056
51
16
2,282
9,026
3,969
284
5,882
3,144
7,241
16,003
W
Chronos
ibramufaka
Chronos
10,837
2,044
0
3,473
8,577
3,835
1,583
1,949
6,628
49,110
5,563
L
Mercury
maniacks10
Mercury
3,756
2,167
0
2,390
11,167
3,431
0
3,508
7,543
0
31,836
W
3,977
447
0
1,477
5,493
2,007
201
1,926
3,567
0
20,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,666
Gold Earned
29,423
361
Minions Killed
228
0
Camps Cleared
0
1,445,651
Distance Traveled
1,214,422
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,560
397
38
3
0
200,049
2
W
Arachne
7,618
544
82
6
0
327,033
0
W
Skadi
7,007
501
99
7
0
297,152
0
L
Yemoja
6,064
433
25
2
0
254,407
0
L
Ah Puch
5,746
410
53
4
0
236,052
0
W
Scylla
7,094
507
54
4
0
255,923
0
L
Hercules
5,764
412
44
3
0
286,391
1
W
Chronos
8,217
587
83
6
0
267,100
0
L
Mercury
6,289
449
68
5
0
237,523
0
W
Tyr
6,730
481
43
3
0
298,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role