Player Matchup

Tyr
Tyr
 
Tyr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
TestyC00L
Ra
Level 151
God Stats
2W - 1L
1,579 SR
Queue Stats
10W - 13L
1,462 Elo+
Solo
Anhur
Anhur
blackmagic5
Anhur
Level 36
God Stats
14W - 11L
1,573 SR
Queue Stats
56W - 57L
1,561 Elo+
Solo
Fenrir
Fenrir
lamUrStepBro
Fenrir
Level 106
God Stats
1W - 5L
1,414 SR
Queue Stats
152W - 165L
1,505 Elo+
Solo
Team Averages
Level 113
1,513 SR
1,506 Elo+

VS

Team Averages
Level 103
1,540 SR
1,551 Elo+
Olorun
Olorun
 
Olorun
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Gehrig12950
Danzaburou
Level 100
God Stats
15W - 14L
1,462 SR
Queue Stats
79W - 59L
1,595 Elo+
Party 1
Ravana
Ravana
Tanner12950
Ravana
Level 88
God Stats
4W - 1L
1,715 SR
Queue Stats
61W - 42L
1,597 Elo+
Party 1
Chaac
Chaac
vagtackler69
Chaac
Level 49
God Stats
5W - 6L
1,523 SR
Queue Stats
180W - 153L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 0 / 1
6,008
601
5,691
6,977
4,822
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kumbhakarna
 
Kumbhakarna
6
0 / 2 / 0
4,069
407
791
5,999
2,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 0
5,278
528
2,037
5,184
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 0
5,092
509
2,654
5,339
905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
9
3 / 4 / 0
5,608
561
5,110
7,385
2,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
3 / 0 / 0
7,422
742
4,358
5,254
1,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
 
Cerberus
8
0 / 2 / 6
5,488
549
3,391
7,438
3,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Gehrig12950
Danzaburou
9
6 / 2 / 2
6,250
625
5,710
6,404
1,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
10
4 / 0 / 2
6,407
641
3,804
5,151
1,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 0 / 0
5,445
545
3,350
7,404
3,395
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
13
13
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
0
1
0.5
L
Kumbhakarna
 
Kumbhakarna
0
2
0
0
W
Olorun
 
Olorun
3
0
0
3
W
Cerberus
 
Cerberus
0
2
6
1.5
W
Danzaburou
Gehrig12950
Danzaburou
6
2
2
3.5
W
Ravana
4
0
2
5
L
0
4
0
0
L
1
3
0
0.33
L
Fenrir
3
4
0
0.75
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,283
Damage
20,613
30,884
Taken
31,651
11,384
Mitigated
11,172
8,152
Healing
14,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,691
504
0
4,227
6,977
4,822
0
1,843
5,134
0
42,177
L
Kumbhakarna
 
Kumbhakarna
791
213
0
1,308
5,999
2,206
0
1,315
4,684
5,652
0
W
Olorun
 
Olorun
4,358
2,752
43
2,906
5,254
1,519
1,050
359
4,799
53,911
0
W
Cerberus
 
Cerberus
3,391
598
0
3,447
7,438
3,347
0
220
7,218
14,544
0
W
Danzaburou
Gehrig12950
Danzaburou
5,710
2,905
0
2,541
6,404
1,464
910
862
5,520
0
29,722
W
Ravana
3,804
1,312
0
2,942
5,151
1,447
0
741
4,302
0
30,066
L
2,037
108
177
688
5,184
1,102
0
842
4,342
29,834
0
L
2,654
1,522
0
990
5,339
905
0
1,430
3,909
0
20,975
L
Fenrir
5,110
1,419
0
762
7,385
2,349
0
2,319
5,066
0
28,676
W
3,350
518
0
2,624
7,404
3,395
0
378
6,984
0
32,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,055
Gold Earned
31,012
252
Minions Killed
330
0
Camps Cleared
0
942,855
Distance Traveled
1,000,272
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,008
601
86
9
0
207,091
1
L
Kumbhakarna
4,069
407
5
1
0
159,866
2
W
Olorun
7,422
742
103
10
0
186,107
6
W
Cerberus
5,488
549
49
5
0
199,758
0
W
Danzaburou
6,250
625
40
4
0
178,099
5
W
Ravana
6,407
641
65
7
0
224,146
4
L
Ra
5,278
528
64
6
0
180,847
2
L
Anhur
5,092
509
36
4
0
190,815
2
L
Fenrir
5,608
561
61
6
0
204,236
2
W
Chaac
5,445
545
73
7
0
212,162
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role