Player Matchup

Chaac
Chaac
Kaazarinos
Chaac
Level 108
God Stats
3W - 2L
1,354 SR
Queue Stats
309W - 188L
1,641 Elo+
Party 1
Chang'e
Chang'e
WolfSense12
Chang'e
Level 25
God Stats
17W - 4L
1,672 SR
Queue Stats
43W - 16L
1,657 Elo+
Party 1
Neith
Neith
reda-killer3000
Neith
Level 45
God Stats
6W - 6L
1,646 SR
Queue Stats
178W - 124L
1,573 Elo+
Party 1
Team Averages
Level 59
1,557 SR
1,624 Elo+

VS

Team Averages
Level 84
1,236 SR
1,322 Elo+
Nu Wa
Nu Wa
DaSilentWolf
Nu Wa
Level 84
God Stats
31W - 49L
1,372 SR
Queue Stats
281W - 351L
1,337 Elo+
Solo
Ares
Ares
MC103177
Ares
Level 86
God Stats
0W - 2L
1,136 SR
Queue Stats
2W - 6L
1,393 Elo+
Solo
Danzaburou
Danzaburou
ll Mudd ll
Danzaburou
Level 82
God Stats
1W - 8L
1,202 SR
Queue Stats
14W - 22L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
4 / 1 / 11
10,162
726
12,887
17,033
14,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
WolfSense12
Chang'e
14
6 / 1 / 9
10,194
728
7,749
9,236
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 1 / 9
10,463
747
10,645
7,968
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
8,264
590
7,490
11,436
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
11
0 / 3 / 3
7,906
565
7,150
13,263
11,576
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ll Mudd ll
Danzaburou
12
2 / 5 / 0
8,702
622
7,656
10,766
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
15
Kills
3
3
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Chaac
4
1
11
9.5
L
Ares
0
3
3
0.5
W
Chang'e
WolfSense12
Chang'e
6
1
9
10.5
L
Danzaburou
ll Mudd ll
Danzaburou
2
5
0
0.4
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,281
Damage
22,296
34,237
Taken
35,465
19,514
Mitigated
19,345
20,975
Healing
6,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,490
2,084
589
1,514
11,436
3,027
146
1,695
9,408
21,481
0
W
Chaac
12,887
1,950
0
9,083
17,033
14,284
190
6,626
10,155
304
42,971
L
Ares
7,150
85
0
1,310
13,263
11,576
0
4,077
8,727
15,425
0
W
Chang'e
WolfSense12
Chang'e
7,749
475
4,811
5,783
9,236
2,713
386
4,573
4,293
33,098
0
L
Danzaburou
ll Mudd ll
Danzaburou
7,656
3,023
800
2,710
10,766
4,742
98
2,325
8,112
0
32,377
W
10,645
3,453
0
1,298
7,968
2,517
1,824
3,131
4,531
0
53,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,819
Gold Earned
24,872
184
Minions Killed
127
8
Camps Cleared
3
821,492
Distance Traveled
654,417
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,264
590
42
3
2
196,531
3
W
Chaac
10,162
726
57
4
1
289,847
3
L
Ares
7,906
565
20
1
1
242,500
0
W
Chang'e
10,194
728
45
3
1
275,121
2
L
Danzaburou
8,702
622
65
5
0
215,386
0
W
Neith
10,463
747
82
6
6
256,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role