Player Matchup

Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Daky123LOL
Gilgamesh
Level 94
God Stats
2W - 0L
1,574 SR
Queue Stats
37W - 31L
1,556 Elo+
Solo
Hel
Hel
HEXIV
Hel
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,467 Elo+
Solo
Team Averages
Level 109
1,525 SR
1,507 Elo+

VS

Team Averages
Level 51
1,626 SR
1,527 Elo+
Zeus
Zeus
Salem71
Zeus
Level 80
God Stats
13W - 6L
1,707 SR
Queue Stats
487W - 495L
1,564 Elo+
Party 1
Jormungandr
Jormungandr
Thendos
Jormungandr
Level 26
God Stats
38W - 21L
1,670 SR
Queue Stats
115W - 117L
1,518 Elo+
Party 1
Olorun
Olorun
logichnet
Olorun
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
10 / 5 / 7
12,515
736
14,567
15,502
10,567
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Daky123LOL
Gilgamesh
17
7 / 2 / 13
12,240
720
21,232
21,878
30,460
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hel
HEXIV
Hel
16
4 / 1 / 15
11,787
693
8,602
14,748
6,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Salem71
Zeus
13
4 / 7 / 4
10,316
607
24,311
14,695
6,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Thendos
Jormungandr
13
2 / 4 / 4
10,722
631
8,411
21,021
23,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
logichnet
Olorun
12
1 / 10 / 3
9,460
556
5,249
15,654
8,152
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
21
Kills
7
8
Deaths
21
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
10
5
7
2.7
W
Gilgamesh
Daky123LOL
Gilgamesh
7
2
13
6.75
W
Hel
HEXIV
Hel
4
1
15
11.5
L
Zeus
Salem71
Zeus
4
7
4
0.86
L
Jormungandr
Thendos
Jormungandr
2
4
4
1
L
Olorun
logichnet
Olorun
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,401
Damage
37,971
52,128
Taken
51,370
47,584
Mitigated
37,832
25,244
Healing
6,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
14,567
3,493
0
1,857
15,502
10,567
623
10,462
5,040
0
50,597
W
Gilgamesh
Daky123LOL
Gilgamesh
21,232
6,463
0
4,279
21,878
30,460
696
14,960
6,918
0
55,755
W
Hel
HEXIV
Hel
8,602
566
8,435
10,673
14,748
6,557
1,370
13,408
1,340
33,025
0
L
Zeus
Salem71
Zeus
24,311
1,705
60
1,913
14,695
6,557
72
2,157
12,249
50,335
0
L
Jormungandr
Thendos
Jormungandr
8,411
1,878
0
1,629
21,021
23,123
5
3,759
16,606
25,282
0
L
Olorun
logichnet
Olorun
5,249
2,250
1,085
1,777
15,654
8,152
0
2,914
12,456
19,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,542
Gold Earned
30,498
194
Minions Killed
131
12
Camps Cleared
2
1,005,804
Distance Traveled
799,999
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,515
736
67
4
2
332,336
6
W
Gilgamesh
12,240
720
66
4
8
306,676
2
W
Hel
11,787
693
61
4
2
366,792
5
L
Zeus
10,316
607
56
3
2
288,744
6
L
Jormungandr
10,722
631
29
2
0
293,768
1
L
Olorun
9,460
556
46
3
0
217,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role