Player Matchup

Neith
Neith
 
Neith
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Ëterníal
Atlas
Level 157
God Stats
23W - 28L
1,440 SR
Queue Stats
1,145W - 1,121L
1,495 Elo+
Solo
Team Averages
Level 119
1,480 SR
1,498 Elo+

VS

Team Averages
Level 87
1,508 SR
1,383 Elo+
Cerberus
Cerberus
 
Cerberus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Crentecrush
Fenrir
Level 15
God Stats
2W - 0L
1,751 SR
Queue Stats
9W - 8L
1,481 Elo+
Party 1
Scylla
Scylla
MrPaNz
Scylla
Level 127
God Stats
1W - 0L
1,274 SR
Queue Stats
2W - 7L
1,167 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 6 / 0
5,832
583
6,876
7,804
2,266
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
 
Cerberus
8
0 / 7 / 0
5,655
566
3,756
9,212
4,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
9
0 / 3 / 0
6,118
612
3,877
10,671
6,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 0 / 10
8,289
829
5,969
6,793
3,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
12
9 / 0 / 6
8,515
852
8,090
10,501
5,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
MrPaNz
Scylla
11
3 / 0 / 10
7,450
745
8,319
4,710
1,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
16
16
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
6
0
0
L
Cerberus
 
Cerberus
0
7
0
0
W
Cerberus
 
Cerberus
4
0
10
9
W
Fenrir
9
0
6
12
W
Scylla
MrPaNz
Scylla
3
0
10
8
L
Atlas
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,509
Damage
22,378
27,687
Taken
22,004
13,286
Mitigated
11,015
4,093
Healing
8,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,876
3,014
0
741
7,804
2,266
0
4,172
3,632
0
20,666
L
Cerberus
 
Cerberus
3,756
494
0
791
9,212
4,567
0
5,379
3,833
16,226
0
W
Cerberus
 
Cerberus
5,969
327
664
3,585
6,793
3,687
622
2,372
4,421
20,498
0
W
Fenrir
8,090
2,877
0
3,413
10,501
5,854
522
3,443
7,058
0
22,543
W
Scylla
MrPaNz
Scylla
8,319
1,331
0
613
4,710
1,474
859
2,368
2,342
27,108
0
L
Atlas
3,877
1,814
0
2,561
10,671
6,453
0
5,058
5,613
10,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,605
Gold Earned
24,254
86
Minions Killed
135
3
Camps Cleared
6
490,309
Distance Traveled
560,861
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,832
583
40
4
0
164,220
2
L
Cerberus
5,655
566
31
3
2
150,837
4
W
Cerberus
8,289
829
54
5
0
185,414
0
W
Fenrir
8,515
852
31
3
4
189,647
0
W
Scylla
7,450
745
50
5
2
185,800
0
L
Atlas
6,118
612
15
2
1
175,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role