Player Matchup

Hercules
Hercules
Gold V
CoolDaу
Hercules
Gold V
Level 151
God Stats
1W - 3L
1,595 SR
Queue Stats
198W - 201L
1,407 MMR
Solo
Scylla
Scylla
Gold IV
MoLaNaR
Scylla
Gold IV
Level 149
God Stats
0W - 8L
1,486 SR
Queue Stats
302W - 377L
1,422 MMR
Solo
Chaac
Chaac
Gold III
pandabeer456
Chaac
Gold III
Level 138
God Stats
0W - 2L
1,448 SR
Queue Stats
72W - 92L
1,410 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,509 SR
1,413 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,530 SR
1,443 MMR
Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
SLASH876
Geb
Gold II
Level 160
God Stats
2W - 1L
1,591 SR
Queue Stats
56W - 71L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CoolDaу
Hercules
11
1 / 1 / 0
6,715
610
5,091
10,754
5,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
MoLaNaR
Scylla
10
0 / 2 / 0
6,283
571
5,363
5,288
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 5 / 1
6,373
579
3,081
13,398
6,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ThothBastetAthenaFenrirHou Yi

VS

Bans
GilgameshUllrChironAnhurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
6 / 1 / 2
8,444
768
14,290
6,180
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
 
Medusa
13
2 / 0 / 6
8,190
745
7,670
4,475
2,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 6
7,273
661
4,208
10,640
7,812
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
8
8
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
2
7
W
Medusa
 
Medusa
2
0
6
5
L
Hercules
CoolDaу
Hercules
1
1
0
1
L
Scylla
MoLaNaR
Scylla
0
2
0
0
W
0
0
6
3
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,535
Damage
26,168
29,440
Taken
21,295
14,053
Mitigated
11,798
6,287
Healing
8,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,290
5,759
0
2,465
6,180
1,928
2,102
1,092
4,624
42,753
0
W
Medusa
 
Medusa
7,670
2,786
0
1,347
4,475
2,058
1,079
1,042
3,021
0
33,007
L
Hercules
CoolDaу
Hercules
5,091
389
0
2,048
10,754
5,962
0
7,710
2,898
0
14,119
L
Scylla
MoLaNaR
Scylla
5,363
289
0
771
5,288
1,517
0
3,826
1,404
23,839
0
W
4,208
174
478
3,992
10,640
7,812
97
3,062
6,978
11,357
0
L
3,081
87
0
3,468
13,398
6,574
0
7,318
5,678
464
16,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,371
Gold Earned
23,907
108
Minions Killed
132
3
Camps Cleared
8
661,506
Distance Traveled
688,289
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,444
768
75
7
2
209,756
3
W
Medusa
8,190
745
51
5
5
236,084
5
L
Hercules
6,715
610
35
3
1
233,759
3
L
Scylla
6,283
571
49
4
2
216,346
2
W
Geb
7,273
661
6
1
1
242,449
5
L
Chaac
6,373
579
24
2
0
211,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role