Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Yujiro_Sensei
Chang'e
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 114L
1,507 Elo+
Party 2
Hercules
Hercules
kimson91
Hercules
Level 107
God Stats
2W - 1L
1,394 SR
Queue Stats
10W - 12L
1,473 Elo+
Solo
Team Averages
Level 127
1,465 SR
1,494 Elo+

VS

Team Averages
Level 88
1,598 SR
1,576 Elo+
Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
MatMatForce
Susano
Level 48
God Stats
6W - 4L
1,498 SR
Queue Stats
113W - 58L
1,617 Elo+
Party 1
Sol
Sol
fabricemartine
Sol
Level 128
God Stats
36W - 13L
1,797 SR
Queue Stats
420W - 272L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 6 / 4
7,801
650
5,970
12,949
9,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
11
1 / 5 / 4
7,336
611
5,175
9,972
6,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
kimson91
Hercules
11
3 / 2 / 2
7,412
618
6,630
15,004
14,930
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 5 / 8
8,106
676
4,470
8,243
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
13
4 / 2 / 7
8,955
746
6,969
5,588
2,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
9 / 0 / 3
9,997
833
20,230
9,814
3,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
13
13
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
4
0.83
W
Izanami
 
Izanami
0
5
8
0.8
W
Susano
4
2
7
3.75
L
Chang'e
1
5
4
0.6
W
9
0
3
10.5
L
Hercules
kimson91
Hercules
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,775
Damage
31,669
37,925
Taken
23,645
30,810
Mitigated
9,591
8,634
Healing
9,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,970
551
0
1,372
12,949
9,772
0
7,505
5,264
0
12,137
W
Izanami
 
Izanami
4,470
1,881
0
1,394
8,243
3,474
1,028
1,873
6,240
0
30,689
W
Susano
6,969
852
0
803
5,588
2,699
0
873
4,572
0
15,976
L
Chang'e
5,175
664
1,065
2,093
9,972
6,108
0
4,464
5,314
24,254
0
W
20,230
11,464
0
7,285
9,814
3,418
1,262
2,822
6,718
49,932
0
L
Hercules
kimson91
Hercules
6,630
963
618
3,486
15,004
14,930
0
8,693
5,997
0
13,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,549
Gold Earned
27,058
72
Minions Killed
156
2
Camps Cleared
9
671,600
Distance Traveled
693,944
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,801
650
12
1
1
222,217
1
W
Izanami
8,106
676
69
6
6
195,245
0
W
Susano
8,955
746
30
3
0
258,067
3
L
Chang'e
7,336
611
43
4
1
212,017
4
W
Sol
9,997
833
57
5
3
240,632
3
L
Hercules
7,412
618
17
1
0
237,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role