Player Matchup

Mercury
Mercury
GSDefender23
Mercury
Level 69
God Stats
0W - 1L
1,466 SR
Queue Stats
6W - 14L
1,225 Elo+
Solo
Athena
Athena
LadyKnifePlay
Athena
Level 98
God Stats
0W - 4L
1,417 SR
Queue Stats
205W - 322L
1,333 Elo+
Solo
Baron Samedi
Baron Samedi
OUTLAW_QC92
Baron Samedi
Level 116
God Stats
13W - 12L
1,604 SR
Queue Stats
214W - 221L
1,479 Elo+
Solo
Team Averages
Level 94
1,496 SR
1,345 Elo+

VS

Team Averages
Level 123
1,465 SR
1,416 Elo+
Tiamat
Tiamat
CobraBubblesz
Tiamat
Level 157
God Stats
12W - 16L
1,368 SR
Queue Stats
486W - 642L
1,415 Elo+
Solo
Cthulhu
Cthulhu
KeePWishinG3
Cthulhu
Level 156
God Stats
16W - 13L
1,526 SR
Queue Stats
1,278W - 1,108L
1,498 Elo+
Solo
Danzaburou
Danzaburou
lukamikamu
Danzaburou
Level 56
God Stats
8W - 6L
1,500 SR
Queue Stats
36W - 37L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GSDefender23
Mercury
16
3 / 11 / 5
13,801
575
17,591
24,169
7,305
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 5 / 6
14,198
592
14,539
38,386
39,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
OUTLAW_QC92
Baron Samedi
18
3 / 2 / 4
13,823
576
19,671
24,758
9,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 5 / 6
16,243
677
35,605
18,790
18,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
KeePWishinG3
Cthulhu
19
6 / 1 / 11
15,027
626
27,494
30,268
42,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
lukamikamu
Danzaburou
17
0 / 3 / 15
13,710
571
14,322
21,229
10,382
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
8
Kills
18
18
Deaths
9
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
12
5
6
3
L
Mercury
GSDefender23
Mercury
3
11
5
0.5
W
Cthulhu
KeePWishinG3
Cthulhu
6
1
11
11.5
L
2
5
6
1
L
Baron Samedi
OUTLAW_QC92
Baron Samedi
3
2
4
2.5
W
Danzaburou
lukamikamu
Danzaburou
0
3
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,801
Damage
77,421
87,313
Taken
70,287
56,376
Mitigated
71,230
20,899
Healing
25,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
35,605
2,486
308
4,759
18,790
18,196
557
6,784
12,006
67,541
0
L
Mercury
GSDefender23
Mercury
17,591
7,704
232
996
24,169
7,305
1,528
17,043
5,716
0
39,327
W
Cthulhu
KeePWishinG3
Cthulhu
27,494
2,963
1,219
8,597
30,268
42,652
445
14,610
15,658
75,158
0
L
14,539
4,192
0
2,453
38,386
39,503
0
20,940
14,474
43,429
0
L
Baron Samedi
OUTLAW_QC92
Baron Samedi
19,671
985
5,303
11,915
24,758
9,568
0
19,574
3,503
66,564
0
W
Danzaburou
lukamikamu
Danzaburou
14,322
6,444
979
9,353
21,229
10,382
993
13,700
7,529
0
53,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,822
Gold Earned
44,980
230
Minions Killed
245
6
Camps Cleared
9
1,270,169
Distance Traveled
1,322,916
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
16,243
677
82
3
4
425,792
1
L
Mercury
13,801
575
45
2
1
427,291
1
W
Cthulhu
15,027
626
91
4
1
480,187
10
L
Athena
14,198
592
60
3
3
410,972
2
L
Baron Samedi
13,823
576
125
5
2
431,906
1
W
Danzaburou
13,710
571
72
3
4
416,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role