Player Matchup

Neith
Neith
JoeHillX
Neith
Level 46
God Stats
3W - 1L
1,422 SR
Queue Stats
26W - 40L
1,308 Elo+
Party 2
Sun Wukong
Sun Wukong
MrBossmanX
Sun Wukong
Level 59
God Stats
5W - 8L
1,345 SR
Queue Stats
22W - 35L
1,268 Elo+
Party 2
Baron Samedi
Baron Samedi
RevilldinhoX
Baron Samedi
Level 19
God Stats
6W - 1L
1,500 SR
Queue Stats
12W - 12L
1,295 Elo+
Party 2
Team Averages
Level 41
1,423 SR
1,290 Elo+

VS

Team Averages
Level 90
1,407 SR
1,391 Elo+
Medusa
Medusa
D-ICE94
Medusa
Level 88
God Stats
0W - 1L
1,434 SR
Queue Stats
8W - 6L
1,457 Elo+
Party 1
Sol
Sol
Natcho-xD
Sol
Level 30
God Stats
0W - 1L
1,369 SR
Queue Stats
1W - 6L
1,317 Elo+
Party 1
Hercules
Hercules
NehmenUndNehmen
Hercules
Level 152
God Stats
34W - 66L
1,416 SR
Queue Stats
668W - 777L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JoeHillX
Neith
17
5 / 4 / 5
13,440
640
16,102
15,502
4,800
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MrBossmanX
Sun Wukong
20
9 / 1 / 7
14,879
709
24,749
26,687
29,087
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
RevilldinhoX
Baron Samedi
15
2 / 6 / 8
12,785
609
11,605
16,865
6,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
D-ICE94
Medusa
17
6 / 6 / 5
12,984
618
18,959
17,027
7,647
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 6 / 9
11,776
561
13,739
18,531
8,080
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
16
4 / 4 / 6
12,623
601
13,820
26,977
25,997
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
31
16
Kills
11
11
Deaths
16
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
D-ICE94
Medusa
6
6
5
1.42
W
Neith
JoeHillX
Neith
5
4
5
1.88
W
Sun Wukong
MrBossmanX
Sun Wukong
9
1
7
12.5
L
1
6
9
0.92
L
Hercules
4
4
6
1.75
W
Baron Samedi
RevilldinhoX
Baron Samedi
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,456
Damage
46,518
59,054
Taken
62,535
40,840
Mitigated
41,724
15,411
Healing
16,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
D-ICE94
Medusa
18,959
6,502
0
1,365
17,027
7,647
0
4,082
12,945
0
73,441
W
Neith
JoeHillX
Neith
16,102
4,213
913
4,560
15,502
4,800
441
2,330
13,172
0
50,720
W
Sun Wukong
MrBossmanX
Sun Wukong
24,749
3,825
405
4,697
26,687
29,087
659
7,744
18,943
9,632
60,662
L
13,739
3,147
0
7,478
18,531
8,080
828
5,380
13,151
37,863
3,791
L
Hercules
13,820
2,030
492
6,787
26,977
25,997
0
5,392
21,585
0
30,479
W
Baron Samedi
RevilldinhoX
Baron Samedi
11,605
590
1,874
2,962
16,865
6,953
1,471
3,787
13,078
45,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,104
Gold Earned
37,383
232
Minions Killed
198
11
Camps Cleared
6
1,070,982
Distance Traveled
1,091,542
1
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,984
618
116
6
3
386,892
4
W
Neith
13,440
640
86
4
1
335,158
0
W
Sun Wukong
14,879
709
97
5
5
415,531
1
L
Sol
11,776
561
60
3
2
334,938
8
L
Hercules
12,623
601
22
1
1
369,712
6
W
Baron Samedi
12,785
609
49
2
5
320,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role