Player Matchup

Kukulkan
Kukulkan
KingArleqin174
Kukulkan
Level 63
God Stats
6W - 3L
1,536 SR
Queue Stats
122W - 156L
1,420 Elo+
Party 1
Achilles
Achilles
lyefae
Achilles
Level 60
God Stats
40W - 37L
1,406 SR
Queue Stats
206W - 245L
1,432 Elo+
Solo
Hachiman
Hachiman
Опалмолив
Hachiman
Level 95
God Stats
19W - 21L
1,548 SR
Queue Stats
252W - 298L
1,422 Elo+
Party 1
Team Averages
Level 73
1,497 SR
1,425 Elo+

VS

Team Averages
Level 45
1,404 SR
1,444 Elo+
Discordia
Discordia
Raven25
Discordia
Level 56
God Stats
55W - 38L
1,584 SR
Queue Stats
195W - 188L
1,429 Elo+
Solo
Fenrir
Fenrir
gogmacios
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Cerberus
Cerberus
miguelillo68
Cerberus
Level 73
God Stats
0W - 2L
1,128 SR
Queue Stats
4W - 7L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
5 / 0 / 17
9,031
821
7,037
3,391
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
lyefae
Achilles
12
12 / 4 / 8
9,762
887
11,291
10,442
8,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 1 / 17
9,315
847
12,517
10,312
3,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Raven25
Discordia
12
2 / 8 / 3
8,633
785
10,234
9,111
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
gogmacios
Fenrir
9
0 / 8 / 3
6,834
621
1,756
8,591
3,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
miguelillo68
Cerberus
11
2 / 7 / 1
7,897
718
5,384
16,448
10,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
11
23
Kills
4
5
Deaths
23
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
5
0
17
13.5
L
Discordia
Raven25
Discordia
2
8
3
0.44
L
Fenrir
gogmacios
Fenrir
0
8
3
0.19
W
Achilles
lyefae
Achilles
12
4
8
4
L
Cerberus
miguelillo68
Cerberus
2
7
1
0.36
W
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,845
Damage
17,374
24,145
Taken
34,150
13,058
Mitigated
16,037
3,560
Healing
2,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
7,037
701
0
47
3,391
1,262
192
2,730
661
29,472
0
L
Discordia
Raven25
Discordia
10,234
0
0
781
9,111
2,195
0
1,505
7,285
29,147
0
L
Fenrir
gogmacios
Fenrir
1,756
662
0
447
8,591
3,690
0
1,748
6,482
0
8,167
W
Achilles
lyefae
Achilles
11,291
5,859
0
923
10,442
8,076
0
4,469
5,973
0
18,645
L
Cerberus
miguelillo68
Cerberus
5,384
488
0
1,602
16,448
10,152
0
3,701
12,043
20,109
0
W
12,517
6,346
0
2,590
10,312
3,720
484
8,730
1,582
0
35,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,108
Gold Earned
23,364
140
Minions Killed
120
7
Camps Cleared
4
667,630
Distance Traveled
516,029
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,031
821
70
6
2
224,954
3
L
Discordia
8,633
785
46
4
2
207,847
1
L
Fenrir
6,834
621
17
2
2
126,088
0
W
Achilles
9,762
887
13
1
0
218,982
3
L
Cerberus
7,897
718
57
5
0
182,094
3
W
Hachiman
9,315
847
57
5
5
223,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role