Player Matchup

Kali
Kali
Knarksell
Kali
Level 117
God Stats
0W - 1L
1,851 SR
Queue Stats
77W - 79L
1,487 Elo+
Solo
Awilix
Awilix
The_LazyTanuki
Awilix
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,465 Elo+
Party 2
Horus
Horus
camdede
Horus
Level 106
God Stats
0W - 1L
1,306 SR
Queue Stats
61W - 61L
1,515 Elo+
Solo
Skadi
Skadi
crimd
Skadi
Level 88
God Stats
1W - 1L
1,684 SR
Queue Stats
31W - 24L
1,557 Elo+
Solo
Chronos
Chronos
xX-XTreme_HaX-Xx
Chronos
Level 103
God Stats
0W - 3L
1,212 SR
Queue Stats
48W - 48L
1,465 Elo+
Party 2
Team Averages
Level 99
1,511 SR
1,498 Elo+

VS

Team Averages
Level 83
1,477 SR
1,471 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Korpse3
Artemis
Level 122
God Stats
4W - 8L
1,261 SR
Queue Stats
256W - 251L
1,489 Elo+
Party 1
Hun Batz
Hun Batz
Legumina
Hun Batz
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
455W - 424L
1,496 Elo+
Solo
Ah Puch
Ah Puch
Nâwa
Ah Puch
Level 38
God Stats
2W - 0L
1,460 SR
Queue Stats
84W - 84L
1,430 Elo+
Party 1
Terra
Terra
Thiphuss
Terra
Level 83
God Stats
3W - 1L
1,664 SR
Queue Stats
116W - 103L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
3 / 7 / 12
10,181
783
11,993
21,812
21,953
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
4 / 7 / 9
9,610
739
5,087
13,595
6,649
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
camdede
Horus
17
1 / 5 / 11
10,086
776
4,139
25,630
27,868
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Skadi
crimd
Skadi
17
4 / 6 / 10
10,117
778
13,606
15,317
7,257
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 5 / 7
10,489
807
20,007
20,425
9,956
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
18
4 / 4 / 21
10,615
817
20,172
16,959
9,154
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Korpse3
Artemis
20
13 / 3 / 13
12,111
932
23,740
16,558
8,524
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Legumina
Hun Batz
15
4 / 5 / 13
10,116
778
9,240
11,702
6,259
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Puch
Nâwa
Ah Puch
19
8 / 2 / 20
11,528
887
31,410
13,022
6,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Terra
Thiphuss
Terra
17
1 / 3 / 20
10,783
829
7,019
15,547
19,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
117
17
Kills
30
30
Deaths
17
49
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
4
21
3.63
L
Kali
3
7
12
1.29
W
Artemis
Korpse3
Artemis
13
3
13
6.5
W
Hun Batz
Legumina
Hun Batz
4
5
13
2.1
W
Ah Puch
Nâwa
Ah Puch
8
2
20
9
L
4
7
9
1.21
W
Terra
Thiphuss
Terra
1
3
20
3.67
L
Horus
camdede
Horus
1
5
11
1.3
L
Skadi
crimd
Skadi
4
6
10
1.5
L
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,832
Damage
91,581
96,779
Taken
73,788
73,683
Mitigated
49,998
29,605
Healing
35,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
20,172
3,324
1,575
1,782
16,959
9,154
703
4,767
12,085
0
30,509
L
Kali
11,993
2,772
567
5,465
21,812
21,953
84
8,085
13,727
0
22,051
W
Artemis
Korpse3
Artemis
23,740
12,088
2,579
5,788
16,558
8,524
2,103
3,738
12,557
0
39,773
W
Hun Batz
Legumina
Hun Batz
9,240
796
1,749
2,182
11,702
6,259
494
4,530
6,982
0
18,716
W
Ah Puch
Nâwa
Ah Puch
31,410
1,750
770
2,135
13,022
6,629
998
2,833
10,031
59,058
0
L
5,087
891
389
511
13,595
6,649
0
4,813
8,782
0
9,512
W
Terra
Thiphuss
Terra
7,019
692
12,496
4,350
15,547
19,432
141
4,139
11,161
13,253
0
L
Horus
camdede
Horus
4,139
1,654
6,115
8,771
25,630
27,868
46
9,835
15,795
0
8,117
L
Skadi
crimd
Skadi
13,606
5,472
0
554
15,317
7,257
776
8,000
7,317
0
27,082
L
20,007
3,184
2,625
4,608
20,425
9,956
2,363
7,696
12,729
46,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,483
Gold Earned
55,153
140
Minions Killed
136
0
Camps Cleared
0
1,103,026
Distance Traveled
1,230,777
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,615
817
21
2
0
275,845
0
L
Kali
10,181
783
18
1
0
213,614
0
W
Artemis
12,111
932
28
2
0
223,636
0
W
Hun Batz
10,116
778
15
1
0
243,719
0
W
Ah Puch
11,528
887
61
5
0
232,679
0
L
Awilix
9,610
739
20
2
0
208,365
0
W
Terra
10,783
829
11
1
0
254,898
0
L
Horus
10,086
776
7
1
0
238,757
0
L
Skadi
10,117
778
36
3
0
199,022
0
L
Chronos
10,489
807
59
5
0
243,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role