Player Matchup

Horus
Horus
Platinum II
 
Horus
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Platinum III
 
Heimdallr
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum II
Molojong
Bacchus
Platinum II
Level 143
God Stats
10W - 9L
1,547 SR
Queue Stats
567W - 568L
1,873 MMR
Solo
Thoth
Thoth
Diamond IV
MyNanIsGok1
Thoth
Diamond IV
Level 81
God Stats
2W - 0L
1,735 SR
Queue Stats
52W - 31L
2,242 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,556 SR
1,723 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,673 SR
2,096 MMR
Zhong Kui
Zhong Kui
Diamond IV
Bichler
Zhong Kui
Diamond IV
Level 156
God Stats
17W - 8L
1,732 SR
Queue Stats
501W - 501L
2,094 MMR
Party 3
Sylvanus
Sylvanus
Diamond III
RIKΛI
Sylvanus
Diamond III
Level 160
God Stats
6W - 5L
1,564 SR
Queue Stats
227W - 237L
2,200 MMR
Party 3
Chiron
Chiron
Gold II
RustProofHippo
Chiron
Gold II
Level 46
God Stats
1W - 1L
1,726 SR
Queue Stats
19W - 16L
1,852 MMR
Solo
Discordia
Discordia
Diamond IV
Skrevs
Discordia
Diamond IV
Level 142
God Stats
0W - 1L
1,720 SR
Queue Stats
55W - 44L
2,261 MMR
Party 1
Camazotz
Camazotz
Diamond V
tubbycodes
Camazotz
Diamond V
Level 103
God Stats
18W - 14L
1,623 SR
Queue Stats
105W - 94L
2,072 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
10 / 3 / 7
10,024
668
12,699
12,818
6,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
 
Achilles
16
6 / 2 / 3
9,603
640
10,213
13,302
10,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
 
Heimdallr
15
3 / 1 / 3
9,241
616
8,305
9,705
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Molojong
Bacchus
13
1 / 2 / 12
8,290
553
5,117
11,223
12,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
7 / 2 / 4
10,212
681
11,045
6,996
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BastetOdinArtio

VS

Bans
GebCliodhnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bichler
Zhong Kui
14
2 / 6 / 1
8,302
553
9,181
12,476
9,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
RIKΛI
Sylvanus
10
2 / 6 / 5
6,766
451
7,413
15,587
13,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
1 / 5 / 3
8,001
533
5,599
11,786
2,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Skrevs
Discordia
13
3 / 7 / 1
8,124
542
5,912
11,155
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
tubbycodes
Camazotz
15
2 / 4 / 5
8,403
560
5,669
13,119
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
27
Kills
10
10
Deaths
28
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
10
3
7
4.5
W
Achilles
 
Achilles
6
2
3
3.75
W
Heimdallr
 
Heimdallr
3
1
3
4.5
L
Zhong Kui
Bichler
Zhong Kui
2
6
1
0.42
W
Bacchus
Molojong
Bacchus
1
2
12
3.5
W
7
2
4
4.5
L
Sylvanus
RIKΛI
Sylvanus
2
6
5
0.75
L
1
5
3
0.5
L
Discordia
Skrevs
Discordia
3
7
1
0.5
L
Camazotz
tubbycodes
Camazotz
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,379
Damage
33,774
54,044
Taken
64,123
35,015
Mitigated
30,494
17,964
Healing
19,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
12,699
5,746
1,603
3,431
12,818
6,629
358
2,470
10,348
0
70,534
W
Achilles
 
Achilles
10,213
3,183
589
3,733
13,302
10,696
0
8,217
5,085
3,383
50,345
W
Heimdallr
 
Heimdallr
8,305
3,221
0
4,439
9,705
3,112
506
2,794
6,911
0
71,149
L
Zhong Kui
Bichler
Zhong Kui
9,181
850
0
4,646
12,476
9,574
0
712
10,957
50,918
0
W
Bacchus
Molojong
Bacchus
5,117
666
0
2,961
11,223
12,182
0
3,814
7,409
23,726
0
W
11,045
131
0
1,208
6,996
2,396
0
4,379
2,617
76,368
0
L
Sylvanus
RIKΛI
Sylvanus
7,413
1,941
398
3,128
15,587
13,063
0
5,319
9,986
23,685
6,575
L
5,599
2,770
175
3,669
11,786
2,466
0
2,235
9,520
0
54,741
L
Discordia
Skrevs
Discordia
5,912
922
0
906
11,155
2,114
158
4,895
5,971
51,267
0
L
Camazotz
tubbycodes
Camazotz
5,669
1,180
0
6,183
13,119
3,277
0
2,913
9,950
0
53,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,370
Gold Earned
39,596
529
Minions Killed
485
0
Camps Cleared
0
1,518,667
Distance Traveled
1,410,126
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,024
668
96
6
0
315,900
3
W
Achilles
9,603
640
112
7
0
307,744
1
W
Heimdallr
9,241
616
148
10
0
284,936
3
L
Zhong Kui
8,302
553
111
7
0
263,415
3
W
Bacchus
8,290
553
24
2
0
318,121
7
W
Thoth
10,212
681
149
10
0
291,966
2
L
Sylvanus
6,766
451
48
3
0
257,061
4
L
Chiron
8,001
533
109
7
0
318,041
3
L
Discordia
8,124
542
107
7
0
273,952
3
L
Camazotz
8,403
560
110
7
0
297,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role