Player Matchup

Hercules
Hercules
HellSpawn5194
Hercules
Level 15
God Stats
15W - 12L
1,226 SR
Queue Stats
24W - 33L
1,105 Elo+
Party 1
Skadi
Skadi
LordVoidez93
Skadi
Level 64
God Stats
11W - 6L
1,649 SR
Queue Stats
42W - 39L
1,506 Elo+
Party 1
Ymir
Ymir
Sandillian
Ymir
Level 86
God Stats
19W - 15L
1,528 SR
Queue Stats
253W - 323L
1,326 Elo+
Party 1
Pele
Pele
UNDEADG0DDESS
Pele
Level 136
God Stats
14W - 13L
1,527 SR
Queue Stats
366W - 423L
1,369 Elo+
Party 1
Ra
Ra
joeabad
Ra
Level 120
God Stats
3W - 1L
1,621 SR
Queue Stats
369W - 408L
1,392 Elo+
Party 1
Team Averages
Level 84
1,510 SR
1,340 Elo+

VS

Team Averages
Level 105
1,531 SR
1,421 Elo+
Artio
Artio
Das Bosequieous
Artio
Level 121
God Stats
2W - 5L
1,565 SR
Queue Stats
35W - 44L
1,414 Elo+
Party 2
Mercury
Mercury
LoHye
Mercury
Level 109
God Stats
3W - 1L
1,853 SR
Queue Stats
56W - 56L
1,479 Elo+
Party 2
Skadi
Skadi
Tbands215
Skadi
Level 107
God Stats
0W - 3L
1,236 SR
Queue Stats
770W - 911L
1,348 Elo+
Solo
Hel
Hel
waffle3ater43
Hel
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,401 Elo+
Solo
Horus
Horus
z7_-ariel
Horus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 104L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HellSpawn5194
Hercules
18
1 / 4 / 11
12,871
460
14,876
18,402
17,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
10 / 5 / 14
14,415
515
26,879
15,759
6,064
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 4 / 24
12,982
464
10,426
25,993
32,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 4 / 14
14,631
523
20,102
24,234
11,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

20
21 / 3 / 8
16,941
605
38,565
16,067
8,403
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 11
12,133
433
9,536
36,970
51,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
LoHye
Mercury
18
5 / 6 / 3
12,533
448
10,343
24,818
8,821
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Skadi
Tbands215
Skadi
16
5 / 9 / 6
11,040
394
22,401
23,916
8,276
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 15 / 3
11,691
418
13,753
26,985
9,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
z7_-ariel
Horus
18
3 / 7 / 3
12,086
432
14,223
29,962
36,114
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
46
42
Kills
20
20
Deaths
44
71
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
7
11
1.21
W
Hercules
HellSpawn5194
Hercules
1
4
11
1.63
L
Mercury
LoHye
Mercury
5
6
3
1.08
W
10
5
14
3.4
W
1
4
24
3.25
L
Skadi
Tbands215
Skadi
5
9
6
0.89
W
9
4
14
4
W
21
3
8
8.33
L
4
15
3
0.37
L
Horus
z7_-ariel
Horus
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,848
Damage
70,256
100,455
Taken
142,651
76,422
Mitigated
113,996
32,282
Healing
37,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,536
838
1,313
9,197
36,970
51,317
109
12,868
23,768
27,450
0
W
Hercules
HellSpawn5194
Hercules
14,876
4,380
0
4,537
18,402
17,050
1,139
3,908
14,492
11,927
44,121
L
Mercury
LoHye
Mercury
10,343
7,008
0
1,307
24,818
8,821
2,035
9,022
15,570
0
76,163
W
26,879
12,475
0
2,966
15,759
6,064
5,231
3,441
12,176
0
118,991
W
10,426
2,139
0
1,983
25,993
32,991
283
7,870
17,743
37,022
0
L
Skadi
Tbands215
Skadi
22,401
9,934
599
4,299
23,916
8,276
540
11,793
11,879
0
74,543
W
20,102
5,129
0
9,135
24,234
11,914
2,447
5,289
18,731
0
115,905
W
38,565
4,131
6,577
7,084
16,067
8,403
1,469
7,089
8,718
134,875
0
L
13,753
933
4,308
7,329
26,985
9,468
350
9,035
17,722
63,405
0
L
Horus
z7_-ariel
Horus
14,223
4,932
2,246
7,238
29,962
36,114
282
8,860
21,012
24,454
65,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,840
Gold Earned
59,483
623
Minions Killed
509
0
Camps Cleared
0
2,665,288
Distance Traveled
2,538,067
29
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
12,133
433
28
1
0
527,885
3
W
Hercules
12,871
460
109
4
0
465,156
1
L
Mercury
12,533
448
135
5
0
651,753
0
W
Skadi
14,415
515
124
4
0
517,055
3
W
Ymir
12,982
464
37
1
0
504,516
9
L
Skadi
11,040
394
87
3
0
462,373
3
W
Pele
14,631
523
147
5
0
621,961
9
W
Ra
16,941
605
206
7
0
556,600
7
L
Hel
11,691
418
103
4
0
455,103
4
L
Horus
12,086
432
156
6
0
440,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role