Player Matchup

He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
MonarchStrike
Athena
Level 106
God Stats
20W - 15L
1,657 SR
Queue Stats
151W - 133L
1,504 Elo+
Party 1
Neith
Neith
Ohmmiii
Neith
Level 42
God Stats
2W - 1L
1,844 SR
Queue Stats
24W - 27L
1,516 Elo+
Party 1
Cabrakan
Cabrakan
Tactical-Zephyr
Cabrakan
Level 87
God Stats
0W - 1L
1,250 SR
Queue Stats
129W - 124L
1,486 Elo+
Party 1
Mulan
Mulan
Toshiro_R6
Mulan
Level 21
God Stats
0W - 3L
1,335 SR
Queue Stats
37W - 37L
1,583 Elo+
Party 2
Team Averages
Level 83
1,517 SR
1,518 Elo+

VS

Team Averages
Level 54
1,458 SR
1,496 Elo+
Medusa
Medusa
CAUTION_wet_flo
Medusa
Level 99
God Stats
7W - 4L
1,409 SR
Queue Stats
359W - 328L
1,527 Elo+
Party 3
Cthulhu
Cthulhu
HarDiKiY
Cthulhu
Level 33
God Stats
5W - 5L
1,488 SR
Queue Stats
37W - 50L
1,458 Elo+
Solo
Chaac
Chaac
ThiccTengu
Chaac
Level 42
God Stats
4W - 3L
1,341 SR
Queue Stats
182W - 134L
1,522 Elo+
Party 3
Sol
Sol
Yukihira3692
Sol
Level 48
God Stats
6W - 4L
1,659 SR
Queue Stats
146W - 157L
1,423 Elo+
Solo
Loki
Loki
lII-ReaPer-llI
Loki
Level 46
God Stats
13W - 11L
1,393 SR
Queue Stats
145W - 102L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
0 / 3 / 0
9,258
463
2,281
8,002
2,853
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 6 / 8
8,987
449
5,949
19,229
21,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Ohmmiii
Neith
16
7 / 5 / 1
10,543
527
11,347
11,600
3,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cabrakan
12
1 / 6 / 1
8,039
402
6,963
11,550
6,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
16
0 / 6 / 0
9,613
481
9,420
18,884
12,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 6
13,075
654
15,191
16,493
6,659
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
HarDiKiY
Cthulhu
14
2 / 3 / 8
10,256
513
3,727
9,130
8,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
19
9 / 0 / 4
12,661
633
16,400
18,964
17,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 4 / 5
10,999
550
10,895
12,786
4,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 0 / 14
12,616
631
7,169
11,302
4,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
9
Kills
26
26
Deaths
9
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
0
0
W
10
2
6
6.5
W
Cthulhu
HarDiKiY
Cthulhu
2
3
8
2
L
1
6
8
0.83
L
Neith
Ohmmiii
Neith
7
5
1
1.5
L
Cabrakan
1
6
1
0.25
W
Chaac
9
0
4
11
L
Mulan
0
6
0
0
W
2
4
5
1.13
W
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,960
Damage
53,382
69,265
Taken
68,675
46,591
Mitigated
40,911
16,060
Healing
34,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,281
89
0
2,609
8,002
2,853
0
525
7,477
63,357
0
W
15,191
7,114
0
6,354
16,493
6,659
3,091
4,278
12,044
0
118,310
W
Cthulhu
HarDiKiY
Cthulhu
3,727
73
81
1,288
9,130
8,255
0
2,961
6,169
31,087
0
L
5,949
1,072
0
2,221
19,229
21,539
0
6,587
12,417
30,869
0
L
Neith
Ohmmiii
Neith
11,347
5,553
0
4,084
11,600
3,595
692
4,053
7,453
0
63,850
L
Cabrakan
6,963
1,380
0
2,626
11,550
6,535
0
2,127
9,280
35,216
0
W
Chaac
16,400
4,465
312
13,036
18,964
17,537
602
3,667
14,603
0
76,764
L
Mulan
9,420
1,987
0
4,520
18,884
12,069
0
308
17,723
5,225
66,219
W
10,895
3,489
0
6,585
12,786
4,224
880
3,459
9,327
73,075
9,329
W
7,169
2,453
0
6,814
11,302
4,236
569
3,909
7,366
0
88,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,440
Gold Earned
59,607
510
Minions Killed
581
0
Camps Cleared
0
1,704,585
Distance Traveled
2,053,222
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,258
463
131
7
0
373,643
6
W
Medusa
13,075
654
159
8
0
396,116
5
W
Cthulhu
10,256
513
48
2
0
373,997
2
L
Athena
8,987
449
42
2
0
338,392
3
L
Neith
10,543
527
113
6
0
338,020
3
L
Cabrakan
8,039
402
74
4
0
300,717
2
W
Chaac
12,661
633
117
6
0
434,796
2
L
Mulan
9,613
481
150
8
0
353,813
3
W
Sol
10,999
550
118
6
0
371,037
4
W
Loki
12,616
631
139
7
0
477,276
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role