Player Matchup

Sol
Sol
Platinum III
Bofl
Sol
Platinum III
Level 160
God Stats
5W - 0L
1,626 SR
Queue Stats
43W - 34L
2,030 MMR
Party 2
Nike
Nike
Platinum II
MemoriesYo
Nike
Platinum II
Level 156
God Stats
8W - 2L
1,707 SR
Queue Stats
83W - 73L
1,909 MMR
Solo
Khepri
Khepri
Gold II
NCAIndica
Khepri
Gold II
Level 160
God Stats
1W - 0L
1,589 SR
Queue Stats
150W - 146L
2,054 MMR
Party 2
Hou Yi
Hou Yi
Platinum I
Sataru
Hou Yi
Platinum I
Level 146
God Stats
10W - 16L
1,527 SR
Queue Stats
481W - 479L
2,004 MMR
Solo
Mercury
Mercury
Platinum III
furг
Mercury
Platinum III
Level 119
God Stats
4W - 0L
1,500 SR
Queue Stats
80W - 57L
2,274 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,590 SR
2,054 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,693 SR
1,979 MMR
Achilles
Achilles
Platinum II
 
Achilles
Platinum II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond V
Ellø
Heimdallr
Diamond V
Level 160
God Stats
13W - 9L
1,843 SR
Queue Stats
109W - 89L
2,160 MMR
Solo
Merlin
Merlin
Platinum II
GoоdBoy
Merlin
Platinum II
Level 155
God Stats
149W - 116L
1,629 SR
Queue Stats
824W - 785L
1,887 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
WorThABiLL
Cabrakan
Diamond IV
Level 156
God Stats
12W - 9L
1,724 SR
Queue Stats
260W - 238L
2,078 MMR
Party 1
Ne Zha
Ne Zha
Diamond V
stryderpr1me
Ne Zha
Diamond V
Level 158
God Stats
1W - 1L
1,767 SR
Queue Stats
26W - 22L
2,271 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Bofl
Sol
9
1 / 2 / 3
5,661
629
3,504
4,273
1,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 1 / 2
5,095
566
4,221
6,978
3,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
NCAIndica
Khepri
8
0 / 1 / 4
4,982
554
2,329
7,419
3,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Sataru
Hou Yi
9
3 / 2 / 0
5,591
621
4,742
5,656
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
furг
Mercury
10
4 / 3 / 1
6,102
678
2,977
6,693
2,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CliodhnaMorgan Le FayLokiBastet

VS

Bans
AresMulanGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
3
0 / 1 / 0
3,585
398
1,428
1,629
555
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Ellø
Heimdallr
10
3 / 2 / 0
5,813
646
4,588
6,060
1,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
GoоdBoy
Merlin
10
2 / 1 / 1
5,801
645
2,870
3,494
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
WorThABiLL
Cabrakan
10
1 / 2 / 2
5,737
637
6,513
8,342
5,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
10
2 / 3 / 2
5,531
615
4,625
7,137
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
9
Kills
8
9
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
W
Sol
Bofl
Sol
1
2
3
1.25
L
Heimdallr
Ellø
Heimdallr
3
2
0
1.5
L
Merlin
GoоdBoy
Merlin
2
1
1
2.5
W
1
1
2
2
W
Khepri
NCAIndica
Khepri
0
1
4
2
W
Hou Yi
Sataru
Hou Yi
3
2
0
1.5
L
Cabrakan
WorThABiLL
Cabrakan
1
2
2
1
W
Mercury
furг
Mercury
4
3
1
1.5
L
Ne Zha
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,773
Damage
20,024
31,019
Taken
26,662
11,890
Mitigated
10,710
9,769
Healing
9,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,428
29
0
250
1,629
555
0
178
1,451
0
4,502
W
Sol
Bofl
Sol
3,504
1,270
0
1,776
4,273
1,315
0
1,655
2,560
36,646
3,879
L
Heimdallr
Ellø
Heimdallr
4,588
3,079
0
1,898
6,060
1,303
0
785
5,275
0
34,473
L
Merlin
GoоdBoy
Merlin
2,870
360
0
453
3,494
1,045
0
1,551
1,943
33,389
0
W
4,221
535
0
2,006
6,978
3,641
0
3,737
3,241
445
21,492
W
Khepri
NCAIndica
Khepri
2,329
652
309
3,057
7,419
3,625
0
1,859
5,456
7,565
0
W
Hou Yi
Sataru
Hou Yi
4,742
2,639
0
2,248
5,656
1,255
0
0
5,656
0
30,837
L
Cabrakan
WorThABiLL
Cabrakan
6,513
461
0
3,612
8,342
5,483
0
1,351
6,556
33,895
0
W
Mercury
furг
Mercury
2,977
1,316
0
373
6,693
2,054
0
1,872
4,723
0
29,929
L
Ne Zha
4,625
1,190
0
2,934
7,137
2,324
0
2,056
5,007
0
29,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,431
Gold Earned
26,467
280
Minions Killed
282
0
Camps Cleared
0
923,751
Distance Traveled
775,228
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,585
398
7
1
0
67,453
1
W
Sol
5,661
629
94
10
0
184,986
2
L
Heimdallr
5,813
646
63
7
0
165,723
3
L
Merlin
5,801
645
70
8
0
171,463
5
W
Nike
5,095
566
49
5
0
191,363
2
W
Khepri
4,982
554
10
1
0
192,168
2
W
Hou Yi
5,591
621
60
7
0
161,253
4
L
Cabrakan
5,737
637
75
8
0
188,172
2
W
Mercury
6,102
678
67
7
0
193,981
2
L
Ne Zha
5,531
615
67
7
0
182,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role