Player Matchup

Baron Samedi
Baron Samedi
Apis-4971
Baron Samedi
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 121L
1,439 Elo+
Party 1
Thanatos
Thanatos
Strange_Zombie94
Thanatos
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 56L
1,380 Elo+
Party 1
Kuzenbo
Kuzenbo
TheV1per3133
Kuzenbo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,464 Elo+
Party 1
Team Averages
Level 80
1,500 SR
1,428 Elo+

VS

Team Averages
Level 109
1,659 SR
1,548 Elo+
Gilgamesh
Gilgamesh
Raidermayham17
Gilgamesh
Level 86
God Stats
60W - 35L
1,635 SR
Queue Stats
383W - 381L
1,466 Elo+
Solo
Da Ji
Da Ji
Rhon Sold
Da Ji
Level 147
God Stats
47W - 43L
1,534 SR
Queue Stats
288W - 312L
1,593 Elo+
Solo
Sol
Sol
triplethreat799
Sol
Level 93
God Stats
5W - 0L
1,809 SR
Queue Stats
36W - 25L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Apis-4971
Baron Samedi
11
0 / 2 / 2
7,064
589
5,306
7,858
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 8 / 0
7,255
605
3,949
10,430
4,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
TheV1per3133
Kuzenbo
9
0 / 3 / 2
7,114
593
3,609
12,070
13,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Raidermayham17
Gilgamesh
11
1 / 2 / 10
7,568
631
6,623
8,823
5,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Rhon Sold
Da Ji
13
8 / 0 / 5
8,814
735
6,940
5,301
2,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 0 / 7
8,342
695
13,534
6,279
2,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
2
Kills
13
13
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Apis-4971
Baron Samedi
0
2
2
0.5
W
Gilgamesh
Raidermayham17
Gilgamesh
1
2
10
3
W
Da Ji
Rhon Sold
Da Ji
8
0
5
10.5
L
2
8
0
0.25
L
Kuzenbo
TheV1per3133
Kuzenbo
0
3
2
0.33
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,864
Damage
27,097
30,358
Taken
20,403
22,626
Mitigated
9,446
7,843
Healing
5,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Apis-4971
Baron Samedi
5,306
218
1,156
1,315
7,858
3,750
0
3,617
4,199
27,314
0
W
Gilgamesh
Raidermayham17
Gilgamesh
6,623
1,789
0
1,284
8,823
5,040
340
3,266
5,050
0
18,516
W
Da Ji
Rhon Sold
Da Ji
6,940
3,028
0
1,219
5,301
2,154
312
2,036
3,169
0
20,236
L
3,949
724
0
4,034
10,430
4,904
0
3,667
6,461
0
11,012
L
Kuzenbo
TheV1per3133
Kuzenbo
3,609
1,284
0
1,338
12,070
13,972
0
5,761
6,153
12,842
0
W
13,534
3,717
0
3,027
6,279
2,252
506
3,469
2,570
40,438
3,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,433
Gold Earned
24,724
105
Minions Killed
133
3
Camps Cleared
9
615,383
Distance Traveled
689,062
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,064
589
76
6
0
197,102
1
W
Gilgamesh
7,568
631
29
2
2
236,033
3
W
Da Ji
8,814
735
24
2
5
244,863
3
L
Thanatos
7,255
605
17
1
1
190,429
1
L
Kuzenbo
7,114
593
12
1
2
227,852
3
W
Sol
8,342
695
80
7
2
208,166
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role