Player Matchup

Rama
Rama
MK650
Rama
Level 124
God Stats
20W - 16L
1,682 SR
Queue Stats
334W - 359L
1,543 Elo+
Party 2
Medusa
Medusa
Qwertie
Medusa
Level 27
God Stats
1W - 0L
1,347 SR
Queue Stats
29W - 2L
2,024 Elo+
Party 3
Sol
Sol
Silvereme
Sol
Level 36
God Stats
3W - 2L
1,748 SR
Queue Stats
84W - 42L
1,724 Elo+
Party 3
Thanatos
Thanatos
blitz5165
Thanatos
Level 138
God Stats
143W - 142L
1,614 SR
Queue Stats
1,096W - 1,137L
1,539 Elo+
Party 2
Ymir
Ymir
vNorthWestv
Ymir
Level 103
God Stats
30W - 27L
1,542 SR
Queue Stats
611W - 636L
1,538 Elo+
Party 2
Team Averages
Level 86
1,587 SR
1,674 Elo+

VS

Team Averages
Level 90
1,540 SR
1,496 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Keat0nTheK9
He Bo
Level 29
God Stats
0W - 2L
1,313 SR
Queue Stats
67W - 70L
1,480 Elo+
Party 4
Neith
Neith
Rampage808z
Neith
Level 108
God Stats
17W - 7L
1,642 SR
Queue Stats
514W - 538L
1,549 Elo+
Party 1
Vamana
Vamana
not jev L
Vamana
Level 121
God Stats
12W - 9L
1,744 SR
Queue Stats
713W - 674L
1,563 Elo+
Party 1
Ares
Ares
oniwanu
Ares
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,389 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
MK650
Rama
10
5 / 2 / 3
5,907
591
7,250
6,067
1,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Qwertie
Medusa
11
5 / 1 / 2
6,157
616
4,572
6,514
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 1 / 3
6,737
674
6,025
6,310
2,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
blitz5165
Thanatos
10
0 / 2 / 1
5,634
563
3,695
6,898
2,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 0 / 5
5,811
581
2,812
5,983
3,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
0 / 4 / 1
4,622
462
4,582
7,127
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 6 / 1
5,401
540
3,479
7,213
1,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
3 / 1 / 1
6,050
605
4,025
5,551
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
not jev L
Vamana
10
0 / 1 / 2
5,913
591
3,875
5,678
2,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ares
oniwanu
Ares
8
1 / 5 / 0
5,136
514
1,537
7,148
1,276
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
17
Kills
6
6
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
4
1
0.13
L
2
6
1
0.42
W
Rama
MK650
Rama
5
2
3
3.25
W
Medusa
Qwertie
Medusa
5
1
2
6
L
3
1
1
3.5
W
4
1
3
5.5
W
Thanatos
blitz5165
Thanatos
0
2
1
0.25
L
Vamana
not jev L
Vamana
0
1
2
1
L
Ares
oniwanu
Ares
1
5
0
0.2
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,354
Damage
17,498
31,772
Taken
32,717
12,326
Mitigated
9,095
15,264
Healing
10,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,582
2,255
0
1,334
7,127
1,491
813
1,459
5,668
0
22,381
L
3,479
287
0
1,741
7,213
1,609
0
1,903
5,310
22,865
0
W
Rama
MK650
Rama
7,250
5,386
0
1,624
6,067
1,658
606
1,336
4,731
0
31,841
W
Medusa
Qwertie
Medusa
4,572
2,323
0
2,347
6,514
1,932
0
1,072
5,442
0
29,858
L
4,025
951
0
2,370
5,551
2,021
0
3,180
2,371
0
27,511
W
6,025
3,226
0
3,819
6,310
2,443
0
1,305
5,005
38,556
5,964
W
Thanatos
blitz5165
Thanatos
3,695
1,220
0
5,589
6,898
2,805
0
629
6,269
0
32,404
L
Vamana
not jev L
Vamana
3,875
883
18
3,071
5,678
2,698
0
0
5,678
0
33,284
L
Ares
oniwanu
Ares
1,537
59
723
1,026
7,148
1,276
271
1,432
5,716
12,258
0
W
2,812
1,234
211
1,674
5,983
3,488
0
674
5,309
17,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,246
Gold Earned
27,122
323
Minions Killed
246
0
Camps Cleared
0
967,569
Distance Traveled
944,477
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,622
462
40
4
0
177,493
2
L
He Bo
5,401
540
45
5
0
179,891
0
W
Rama
5,907
591
57
6
0
184,211
1
W
Medusa
6,157
616
60
6
0
214,856
2
L
Neith
6,050
605
69
7
0
193,661
5
W
Sol
6,737
674
99
10
0
185,498
5
W
Thanatos
5,634
563
68
7
0
196,789
3
L
Vamana
5,913
591
79
8
0
196,333
1
L
Ares
5,136
514
13
1
0
197,099
2
W
Ymir
5,811
581
39
4
0
186,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role