Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
HayBananaGod
Ares
Level 123
God Stats
19W - 8L
1,843 SR
Queue Stats
342W - 290L
1,558 Elo+
Solo
Fenrir
Fenrir
RaulG512
Fenrir
Level 84
God Stats
2W - 3L
1,532 SR
Queue Stats
151W - 148L
1,534 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SquanSFI
Morgan Le Fay
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,368 Elo+
Party 1
Neith
Neith
fenix15100
Neith
Level 104
God Stats
15W - 6L
1,761 SR
Queue Stats
206W - 219L
1,521 Elo+
Party 1
Team Averages
Level 87
1,627 SR
1,496 Elo+

VS

Team Averages
Level 81
1,448 SR
1,493 Elo+
Achilles
Achilles
DimonII
Achilles
Level 89
God Stats
5W - 4L
1,129 SR
Queue Stats
549W - 568L
1,482 Elo+
Solo
Cthulhu
Cthulhu
Landlos18
Cthulhu
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
148W - 142L
1,517 Elo+
Solo
Loki
Loki
PistaletovNach
Loki
Level 127
God Stats
5W - 3L
1,683 SR
Queue Stats
88W - 92L
1,450 Elo+
Party 2
Ullr
Ullr
beetsshoven213
Ullr
Level 43
God Stats
4W - 4L
1,427 SR
Queue Stats
35W - 21L
1,517 Elo+
Solo
Discordia
Discordia
godhunt322
Discordia
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 57L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
6 / 5 / 3
10,698
594
12,295
17,577
11,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 3 / 3
8,275
460
5,260
16,289
16,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
RaulG512
Fenrir
14
5 / 6 / 2
9,056
503
8,159
16,849
7,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
SquanSFI
Morgan Le Fay
13
1 / 7 / 1
7,662
426
4,832
12,657
5,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
1 / 6 / 2
8,402
467
10,677
14,046
4,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DimonII
Achilles
14
5 / 4 / 5
9,298
517
10,996
15,944
11,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
Landlos18
Cthulhu
13
2 / 1 / 9
8,470
471
8,452
11,969
8,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
8 / 4 / 6
10,611
590
12,171
11,497
4,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 3 / 3
10,291
572
13,837
11,603
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
godhunt322
Discordia
17
4 / 3 / 6
10,375
576
10,816
10,208
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
15
Kills
27
27
Deaths
15
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
6
5
3
1.5
W
Achilles
DimonII
Achilles
5
4
5
1.88
L
2
3
3
1.17
W
Cthulhu
Landlos18
Cthulhu
2
1
9
6.5
W
8
4
6
2.75
L
Fenrir
RaulG512
Fenrir
5
6
2
1
L
Morgan Le Fay
SquanSFI
Morgan Le Fay
1
7
1
0.21
W
8
3
3
3.17
L
Neith
1
6
2
0.33
W
Discordia
godhunt322
Discordia
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,223
Damage
56,272
77,418
Taken
61,221
46,206
Mitigated
32,196
19,120
Healing
14,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
12,295
2,524
0
5,199
17,577
11,334
19
2,542
14,208
0
59,890
W
Achilles
DimonII
Achilles
10,996
4,281
152
5,522
15,944
11,466
441
828
14,257
0
43,113
L
5,260
461
884
3,882
16,289
16,833
35
5,661
10,400
19,802
0
W
Cthulhu
Landlos18
Cthulhu
8,452
773
249
2,270
11,969
8,950
27
3,346
8,533
31,057
0
W
12,171
2,980
0
2,078
11,497
4,670
0
770
10,402
0
89,153
L
Fenrir
RaulG512
Fenrir
8,159
2,529
0
5,188
16,849
7,519
0
3,424
13,116
0
54,243
L
Morgan Le Fay
SquanSFI
Morgan Le Fay
4,832
426
73
1,495
12,657
5,604
0
3,941
8,332
44,022
0
W
13,837
6,800
0
3,140
11,603
3,919
217
2,155
9,425
0
72,914
L
Neith
10,677
5,266
0
2,399
14,046
4,916
0
2,846
11,156
0
60,732
W
Discordia
godhunt322
Discordia
10,816
1,194
0
750
10,208
3,191
0
2,663
7,256
71,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,093
Gold Earned
49,045
417
Minions Killed
500
0
Camps Cleared
0
1,654,863
Distance Traveled
1,803,785
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,698
594
126
7
0
353,101
4
W
Achilles
9,298
517
74
4
0
352,687
1
L
Ares
8,275
460
25
1
0
351,315
2
W
Cthulhu
8,470
471
30
2
0
353,690
5
W
Loki
10,611
590
129
7
0
400,377
0
L
Fenrir
9,056
503
80
4
0
366,778
3
L
Morgan Le Fay
7,662
426
76
4
0
289,662
5
W
Ullr
10,291
572
129
7
0
327,505
1
L
Neith
8,402
467
110
6
0
294,007
2
W
Discordia
10,375
576
138
8
0
369,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role