Player Matchup

Medusa
Medusa
IIxPAINZxII
Medusa
Level 86
God Stats
3W - 1L
1,927 SR
Queue Stats
18W - 14L
1,546 Elo+
Solo
Odin
Odin
Rebel2538
Odin
Level 40
God Stats
1W - 1L
1,353 SR
Queue Stats
76W - 74L
1,357 Elo+
Party 1
Kukulkan
Kukulkan
xDRoPxDEADx69
Kukulkan
Level 47
God Stats
2W - 1L
1,574 SR
Queue Stats
87W - 102L
1,366 Elo+
Party 1
Team Averages
Level 58
1,618 SR
1,423 Elo+

VS

Team Averages
Level 63
1,377 SR
1,399 Elo+
Atlas
Atlas
ChanceTheKappaa
Atlas
Level 83
God Stats
24W - 37L
1,469 SR
Queue Stats
122W - 158L
1,440 Elo+
Party 2
Neith
Neith
XyaGary
Neith
Level 43
God Stats
0W - 3L
1,208 SR
Queue Stats
95W - 132L
1,395 Elo+
Party 2
Ra
Ra
trippie shoota
Ra
Level 63
God Stats
6W - 6L
1,452 SR
Queue Stats
47W - 69L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
13 / 3 / 6
14,616
731
22,657
15,851
5,037
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
17
3 / 3 / 14
12,920
646
6,637
19,458
22,661
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
xDRoPxDEADx69
Kukulkan
17
5 / 5 / 11
13,830
692
18,612
16,647
4,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 6
12,643
632
14,899
23,508
27,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
XyaGary
Neith
16
8 / 10 / 3
14,145
707
18,687
20,207
7,043
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 6 / 10
11,996
600
8,791
15,134
4,857
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
21
Kills
11
11
Deaths
22
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
6
6
1
W
Medusa
13
3
6
5.33
W
Odin
3
3
14
3.33
L
Neith
XyaGary
Neith
8
10
3
0.95
L
0
6
10
0.83
W
Kukulkan
xDRoPxDEADx69
Kukulkan
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,906
Damage
42,377
51,956
Taken
58,849
32,630
Mitigated
39,201
6,518
Healing
12,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,899
4,313
0
3,047
23,508
27,301
965
7,047
16,129
42,345
0
W
Medusa
22,657
8,883
0
4,541
15,851
5,037
1,803
6,809
8,800
0
65,348
W
Odin
6,637
2,057
276
1,325
19,458
22,661
572
6,508
12,240
0
22,602
L
Neith
XyaGary
Neith
18,687
11,340
158
2,599
20,207
7,043
1,657
7,517
12,346
0
61,593
L
8,791
356
1,569
4,715
15,134
4,857
724
4,425
10,559
39,237
0
W
Kukulkan
xDRoPxDEADx69
Kukulkan
18,612
2,834
203
173
16,647
4,932
396
9,798
6,534
78,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,366
Gold Earned
38,784
228
Minions Killed
189
10
Camps Cleared
6
1,096,285
Distance Traveled
962,563
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
12,643
632
47
2
1
320,264
0
W
Medusa
14,616
731
79
4
1
369,029
2
W
Odin
12,920
646
25
1
2
385,910
4
L
Neith
14,145
707
78
4
1
277,186
3
L
Ra
11,996
600
64
3
4
365,113
1
W
Kukulkan
13,830
692
124
6
7
341,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role