Player Matchup

Cerberus
Cerberus
CeeKing101
Cerberus
Level 36
God Stats
9W - 7L
1,452 SR
Queue Stats
199W - 217L
1,357 Elo+
Party 4
Apollo
Apollo
Chantz101
Apollo
Level 54
God Stats
15W - 9L
1,428 SR
Queue Stats
305W - 338L
1,392 Elo+
Party 4
Fenrir
Fenrir
Qwertie
Fenrir
Level 27
God Stats
2W - 0L
1,838 SR
Queue Stats
29W - 2L
2,021 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RC51Girard_101
Morgan Le Fay
Level 40
God Stats
18W - 11L
1,502 SR
Queue Stats
199W - 234L
1,360 Elo+
Party 4
Ravana
Ravana
Silvereme
Ravana
Level 36
God Stats
2W - 0L
1,721 SR
Queue Stats
84W - 42L
1,720 Elo+
Party 2
Team Averages
Level 39
1,588 SR
1,570 Elo+

VS

Team Averages
Level 68
1,573 SR
1,453 Elo+
Artio
Artio
ABSTRC_WOLF
Artio
Level 25
God Stats
29W - 29L
1,563 SR
Queue Stats
91W - 100L
1,468 Elo+
Party 1
Cernunnos
Cernunnos
BigIslandBuilt
Cernunnos
Level 75
God Stats
9W - 9L
1,558 SR
Queue Stats
431W - 469L
1,474 Elo+
Party 1
Susano
Susano
Keat0nTheK9
Susano
Level 29
God Stats
5W - 2L
1,775 SR
Queue Stats
67W - 70L
1,488 Elo+
Party 3
Janus
Janus
Malditx2019
Janus
Level 144
God Stats
22W - 27L
1,471 SR
Queue Stats
524W - 569L
1,419 Elo+
Solo
Amaterasu
Amaterasu
oniwanu
Amaterasu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CeeKing101
Cerberus
13
0 / 3 / 9
8,605
478
7,766
15,450
7,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Chantz101
Apollo
15
5 / 3 / 8
9,195
511
8,767
9,014
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Qwertie
Fenrir
18
11 / 1 / 5
11,624
646
21,683
14,273
12,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
RC51Girard_101
Morgan Le Fay
16
3 / 1 / 4
9,851
547
5,167
10,281
4,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
Silvereme
Ravana
19
7 / 1 / 7
11,288
627
13,907
10,560
4,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,247
403
3,047
17,073
14,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
BigIslandBuilt
Cernunnos
12
5 / 3 / 1
8,230
457
10,768
10,947
3,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
15
2 / 5 / 3
9,038
502
6,142
15,283
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 5 / 1
8,747
486
6,339
12,450
3,430
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
oniwanu
Amaterasu
14
1 / 8 / 1
8,774
487
5,707
18,268
12,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
26
Kills
9
9
Deaths
26
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
Cernunnos
BigIslandBuilt
Cernunnos
5
3
1
1.83
W
Cerberus
CeeKing101
Cerberus
0
3
9
1.5
W
Apollo
Chantz101
Apollo
5
3
8
3
L
Susano
2
5
3
0.7
L
1
5
1
0.3
W
Fenrir
Qwertie
Fenrir
11
1
5
13.5
W
Morgan Le Fay
RC51Girard_101
Morgan Le Fay
3
1
4
5
W
Ravana
Silvereme
Ravana
7
1
7
10.5
L
Amaterasu
oniwanu
Amaterasu
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,290
Damage
32,003
59,578
Taken
74,021
31,545
Mitigated
38,245
23,934
Healing
19,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,047
32
312
3,094
17,073
14,096
270
5,021
12,042
16,448
0
L
Cernunnos
BigIslandBuilt
Cernunnos
10,768
4,669
0
2,840
10,947
3,382
362
2,052
8,889
0
46,027
W
Cerberus
CeeKing101
Cerberus
7,766
902
793
6,407
15,450
7,910
1,439
2,302
13,148
31,494
0
W
Apollo
Chantz101
Apollo
8,767
6,051
0
2,616
9,014
2,184
5,500
1,957
7,057
0
35,827
L
Susano
6,142
910
0
5,122
15,283
4,771
0
2,382
12,815
0
52,522
L
6,339
55
0
4,597
12,450
3,430
364
2,828
9,324
63,396
0
W
Fenrir
Qwertie
Fenrir
21,683
6,655
0
6,608
14,273
12,672
0
124
13,267
0
77,085
W
Morgan Le Fay
RC51Girard_101
Morgan Le Fay
5,167
251
0
2,356
10,281
4,010
888
3,798
6,483
59,809
0
W
Ravana
Silvereme
Ravana
13,907
5,001
0
5,154
10,560
4,769
1,369
1,205
9,355
0
92,302
L
Amaterasu
oniwanu
Amaterasu
5,707
2,332
0
3,581
18,268
12,566
0
307
17,957
0
41,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,563
Gold Earned
42,036
535
Minions Killed
394
0
Camps Cleared
0
1,839,953
Distance Traveled
1,575,600
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,247
403
19
1
0
338,601
3
L
Cernunnos
8,230
457
78
4
0
215,405
5
W
Cerberus
8,605
478
57
3
0
364,666
4
W
Apollo
9,195
511
77
4
0
341,350
1
L
Susano
9,038
502
96
5
0
343,618
3
L
Janus
8,747
486
123
7
0
335,219
2
W
Fenrir
11,624
646
123
7
0
403,946
2
W
Morgan Le Fay
9,851
547
123
7
0
330,766
4
W
Ravana
11,288
627
155
9
0
399,225
5
L
Amaterasu
8,774
487
78
4
0
342,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role