Player Matchup

Vulcan
Vulcan
Gold I
A_DadToRemember
Vulcan
Gold I
Level 149
God Stats
28W - 29L
1,529 SR
Queue Stats
366W - 427L
1,669 MMR
Party 1
Ne Zha
Ne Zha
Diamond I
Aci LeLi
Ne Zha
Diamond I
Level 122
God Stats
1W - 0L
1,726 SR
Queue Stats
43W - 27L
2,537 MMR
Solo
Ganesha
Ganesha
Platinum V
BodomsChild89
Ganesha
Platinum V
Level 154
God Stats
3W - 1L
1,355 SR
Queue Stats
303W - 294L
1,642 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,537 SR
1,949 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 93
1,498 SR
1,924 MMR
Geb
Geb
Diamond IV
Casperity
Geb
Diamond IV
Level 131
God Stats
8W - 16L
1,463 SR
Queue Stats
134W - 160L
2,169 MMR
Solo
Sol
Sol
Platinum II
SSJReyzi
Sol
Platinum II
Level 47
God Stats
6W - 6L
1,531 SR
Queue Stats
78W - 83L
2,078 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Vinty Von Camp
Gilgamesh
Gold IV
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 205L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
7,263
726
10,256
2,721
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Aci LeLi
Ne Zha
12
6 / 3 / 1
7,573
757
10,987
7,615
3,441
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
11
1 / 4 / 7
6,880
688
5,560
10,928
9,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
FenrirBastetAchillesOdinArtio

VS

Bans
ChaacGuan YuKumbhakarnaNikeAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 4
6,847
685
2,795
13,550
9,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
6 / 2 / 1
7,709
771
9,451
9,704
3,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Vinty Von Camp
Gilgamesh
10
1 / 3 / 5
6,872
687
3,585
8,725
3,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
8
Kills
7
7
Deaths
8
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
Ne Zha
Aci LeLi
Ne Zha
6
3
1
2.17
W
Ganesha
1
4
7
1.13
L
0
3
4
0.67
L
6
2
1
3.25
L
Gilgamesh
Vinty Von Camp
Gilgamesh
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,803
Damage
15,831
21,264
Taken
31,979
13,439
Mitigated
16,642
3,630
Healing
10,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,256
4,673
0
519
2,721
981
0
1,591
1,022
30,556
0
W
Ne Zha
Aci LeLi
Ne Zha
10,987
1,069
0
1,337
7,615
3,441
0
4,972
2,480
0
26,307
W
Ganesha
5,560
580
328
1,446
10,928
9,017
0
4,998
5,653
14,763
0
L
2,795
599
0
4,379
13,550
9,729
0
7,105
5,781
11,981
0
L
9,451
3,769
0
5,309
9,704
3,068
0
3,452
5,982
27,229
3,213
L
Gilgamesh
Vinty Von Camp
Gilgamesh
3,585
413
0
981
8,725
3,845
0
4,319
4,121
390
12,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,716
Gold Earned
21,428
120
Minions Killed
91
5
Camps Cleared
3
578,566
Distance Traveled
537,532
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,263
726
84
8
3
208,776
1
W
Ne Zha
7,573
757
34
3
2
189,997
5
W
Ganesha
6,880
688
2
0
0
179,793
2
L
Geb
6,847
685
16
2
1
171,757
4
L
Sol
7,709
771
55
6
1
164,529
3
L
Gilgamesh
6,872
687
20
2
1
201,246
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role