Player Matchup

Geb
Geb
Meraklis
Geb
Level 79
God Stats
8W - 10L
1,359 SR
Queue Stats
139W - 147L
1,442 Elo+
Solo
Skadi
Skadi
YungTwai
Skadi
Level 64
God Stats
2W - 3L
1,586 SR
Queue Stats
126W - 125L
1,478 Elo+
Solo
Atlas
Atlas
carlissuss
Atlas
Level 117
God Stats
2W - 2L
1,617 SR
Queue Stats
173W - 199L
1,420 Elo+
Party 1
Thoth
Thoth
raulcr50000
Thoth
Level 58
God Stats
0W - 7L
1,129 SR
Queue Stats
215W - 226L
1,522 Elo+
Party 1
Amaterasu
Amaterasu
uniMunik
Amaterasu
Level 108
God Stats
5W - 6L
1,463 SR
Queue Stats
224W - 217L
1,444 Elo+
Solo
Team Averages
Level 85
1,431 SR
1,461 Elo+

VS

Team Averages
Level 98
1,545 SR
1,468 Elo+
Bellona
Bellona
DereG
Bellona
Level 134
God Stats
7W - 5L
1,470 SR
Queue Stats
114W - 113L
1,452 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kevosch
Tsukuyomi
Level 87
God Stats
3W - 4L
1,663 SR
Queue Stats
103W - 95L
1,509 Elo+
Solo
Chang'e
Chang'e
LoDieLegendeOida
Chang'e
Level 93
God Stats
3W - 0L
1,500 SR
Queue Stats
126W - 139L
1,482 Elo+
Solo
Kuzenbo
Kuzenbo
fortait
Kuzenbo
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 137L
1,453 Elo+
Solo
Sol
Sol
slayeryou
Sol
Level 124
God Stats
253W - 220L
1,591 SR
Queue Stats
536W - 567L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,095
585
1,091
6,724
1,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
YungTwai
Skadi
3
0 / 1 / 0
3,273
468
1,482
2,082
393
Mace

Mace

+10
Physical Power

Atlas
6
2 / 3 / 0
4,385
626
1,454
5,576
1,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
1 / 2 / 1
4,747
678
1,932
2,907
820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
uniMunik
Amaterasu
9
1 / 3 / 1
4,814
688
1,621
5,260
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DereG
Bellona
8
2 / 1 / 2
5,204
743
4,363
5,249
4,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Kevosch
Tsukuyomi
8
4 / 2 / 1
4,970
710
2,425
4,162
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 0 / 0
4,490
641
2,193
3,045
841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
fortait
Kuzenbo
8
1 / 1 / 2
4,945
706
1,458
5,588
4,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
3 / 0 / 1
4,873
696
3,946
3,138
967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
11
11
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
DereG
Bellona
2
1
2
3
W
Tsukuyomi
Kevosch
Tsukuyomi
4
2
1
2.25
W
1
0
0
1
L
0
2
1
0.25
L
Skadi
YungTwai
Skadi
0
1
0
0
L
Atlas
2
3
0
0.67
W
Kuzenbo
fortait
Kuzenbo
1
1
2
2
L
1
2
1
0.75
W
3
0
1
3.5
L
Amaterasu
uniMunik
Amaterasu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,580
Damage
14,385
22,549
Taken
21,182
7,624
Mitigated
11,539
6,434
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DereG
Bellona
4,363
1,030
0
1,433
5,249
4,427
0
638
4,611
4,516
17,553
W
Tsukuyomi
Kevosch
Tsukuyomi
2,425
699
0
1,701
4,162
1,217
0
905
3,257
0
17,260
W
2,193
107
0
2,414
3,045
841
0
1,475
1,570
17,905
0
L
1,091
255
827
2,170
6,724
1,954
0
2,809
3,915
9,351
0
L
Skadi
YungTwai
Skadi
1,482
790
0
176
2,082
393
0
1,225
857
0
7,413
L
Atlas
1,454
538
0
1,352
5,576
1,608
0
1,746
3,776
10,860
0
W
Kuzenbo
fortait
Kuzenbo
1,458
790
81
1,603
5,588
4,087
124
559
5,029
11,229
0
L
1,932
76
0
645
2,907
820
26
1,574
1,247
23,738
0
W
3,946
1,879
0
1,464
3,138
967
495
900
2,238
24,998
5,131
L
Amaterasu
uniMunik
Amaterasu
1,621
368
0
1,264
5,260
2,849
0
559
4,701
0
21,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,314
Gold Earned
24,482
161
Minions Killed
215
0
Camps Cleared
0
622,922
Distance Traveled
746,750
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,204
743
47
7
0
143,289
2
W
Tsukuyomi
4,970
710
41
6
0
163,411
3
W
Chang'e
4,490
641
39
6
0
162,179
4
L
Geb
4,095
585
12
2
0
136,698
2
L
Skadi
3,273
468
21
3
0
65,365
0
L
Atlas
4,385
626
21
3
0
149,447
1
W
Kuzenbo
4,945
706
16
2
0
146,133
1
L
Thoth
4,747
678
58
8
0
133,137
0
W
Sol
4,873
696
72
10
0
131,738
4
L
Amaterasu
4,814
688
49
7
0
138,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role