Player Matchup

Aphrodite
Aphrodite
AlexisMono21
Aphrodite
Level 10
God Stats
1W - 1L
1,099 SR
Queue Stats
3W - 1L
1,530 Elo+
Party 3
Izanami
Izanami
Djghostylibra
Izanami
Level 78
God Stats
2W - 1L
1,575 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Merlin
Merlin
Marrali
Merlin
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,123 Elo+
Party 3
Horus
Horus
SilverGay
Horus
Level 22
God Stats
2W - 2L
1,281 SR
Queue Stats
5W - 5L
1,278 Elo+
Party 3
Da Ji
Da Ji
Somnacanth
Da Ji
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,063 Elo+
Party 3
Team Averages
Level 31
1,391 SR
1,299 Elo+

VS

Team Averages
Level 58
1,410 SR
1,369 Elo+
Arachne
Arachne
ALPHAsnake2001
Arachne
Level 47
God Stats
7W - 5L
1,625 SR
Queue Stats
77W - 92L
1,377 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
AgentBlack5
Ah Muzen Cab
Level 142
God Stats
0W - 1L
1,339 SR
Queue Stats
65W - 67L
1,474 Elo+
Party 1
Nox
Nox
gameboy783
Nox
Level 13
God Stats
6W - 12L
1,400 SR
Queue Stats
6W - 12L
1,316 Elo+
Party 1
Cthulhu
Cthulhu
kIXKAT
Cthulhu
Level 61
God Stats
2W - 7L
1,424 SR
Queue Stats
9W - 21L
1,296 Elo+
Party 1
Nike
Nike
suzusaki
Nike
Level 27
God Stats
0W - 2L
1,263 SR
Queue Stats
36W - 55L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AlexisMono21
Aphrodite
19
1 / 3 / 17
12,480
462
6,430
13,794
12,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
20
18 / 2 / 5
15,181
562
27,221
18,581
8,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Marrali
Merlin
20
7 / 4 / 9
14,129
523
21,565
17,199
6,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
SilverGay
Horus
20
2 / 2 / 10
13,324
493
8,598
20,789
19,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
19
11 / 4 / 10
13,482
499
23,249
19,508
8,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 5
12,634
468
15,182
26,076
10,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
AgentBlack5
Ah Muzen Cab
20
8 / 9 / 3
13,676
507
17,904
17,148
6,312
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 13 / 0
10,303
382
11,166
17,961
5,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
kIXKAT
Cthulhu
15
1 / 6 / 5
10,044
372
5,085
32,548
30,127
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
18
2 / 5 / 3
11,582
429
11,924
21,762
11,310
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
31
39
Kills
15
15
Deaths
39
51
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
L
Ah Muzen Cab
AgentBlack5
Ah Muzen Cab
8
9
3
1.06
W
Aphrodite
AlexisMono21
Aphrodite
1
3
17
3.17
W
Izanami
18
2
5
10.25
W
Merlin
Marrali
Merlin
7
4
9
2.88
W
Horus
SilverGay
Horus
2
2
10
3.5
W
Da Ji
11
4
10
4
L
1
13
0
0.08
L
Cthulhu
kIXKAT
Cthulhu
1
6
5
0.58
L
Nike
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,063
Damage
61,261
89,871
Taken
115,495
55,869
Mitigated
63,691
35,420
Healing
20,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,182
11,031
0
8,588
26,076
10,615
243
5,351
20,343
0
91,676
L
Ah Muzen Cab
AgentBlack5
Ah Muzen Cab
17,904
5,663
0
2,180
17,148
6,312
1,986
3,054
14,094
0
109,215
W
Aphrodite
AlexisMono21
Aphrodite
6,430
1,820
5,184
5,937
13,794
12,883
904
5,286
8,455
24,415
0
W
Izanami
27,221
17,554
0
5,541
18,581
8,328
6,135
3,539
14,929
0
145,563
W
Merlin
Marrali
Merlin
21,565
1,273
0
5,209
17,199
6,496
2,944
7,431
9,713
108,722
0
W
Horus
SilverGay
Horus
8,598
2,452
2,468
5,518
20,789
19,953
2,204
1,164
18,833
11,544
56,485
W
Da Ji
23,249
3,756
0
5,563
19,508
8,209
337
1,445
17,801
0
84,132
L
11,166
109
0
74
17,961
5,327
569
10,117
7,844
52,677
0
L
Cthulhu
kIXKAT
Cthulhu
5,085
0
0
8,533
32,548
30,127
158
9,192
23,121
34,039
0
L
Nike
11,924
1,116
0
1,576
21,762
11,310
811
2,074
19,143
9,786
59,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,596
Gold Earned
58,239
678
Minions Killed
568
0
Camps Cleared
0
2,571,954
Distance Traveled
2,400,162
29
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,634
468
145
5
0
587,237
4
L
Ah Muzen Cab
13,676
507
173
6
0
439,435
5
W
Aphrodite
12,480
462
38
1
0
516,933
2
W
Izanami
15,181
562
226
8
0
490,825
4
W
Merlin
14,129
523
189
7
0
464,446
2
W
Horus
13,324
493
117
4
0
517,131
17
W
Da Ji
13,482
499
108
4
0
582,619
4
L
Nox
10,303
382
83
3
0
434,797
2
L
Cthulhu
10,044
372
57
2
0
460,068
0
L
Nike
11,582
429
110
4
0
478,625
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role