Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AbutreDoDiabo
Horus
Level 67
God Stats
3W - 7L
1,191 SR
Queue Stats
181W - 195L
1,467 Elo+
Solo
Athena
Athena
RενøℓovesMiℓi
Athena
Level 76
God Stats
3W - 3L
1,594 SR
Queue Stats
361W - 379L
1,578 Elo+
Party 2
Mulan
Mulan
eS Raiser
Mulan
Level 126
God Stats
29W - 25L
1,543 SR
Queue Stats
1,352W - 1,219L
1,591 Elo+
Solo
Aphrodite
Aphrodite
МιℓιιLoνesιRενo
Aphrodite
Level 145
God Stats
85W - 76L
1,523 SR
Queue Stats
414W - 418L
1,577 Elo+
Party 2
Team Averages
Level 104
1,470 SR
1,543 Elo+

VS

Team Averages
Level 107
1,530 SR
1,523 Elo+
Merlin
Merlin
DbyBlackStar
Merlin
Level 157
God Stats
3W - 6L
1,450 SR
Queue Stats
522W - 497L
1,523 Elo+
Party 1
Bastet
Bastet
NERFminions
Bastet
Level 64
God Stats
8W - 4L
1,705 SR
Queue Stats
102W - 90L
1,566 Elo+
Party 1
Geb
Geb
Naiblick
Geb
Level 101
God Stats
13W - 9L
1,562 SR
Queue Stats
176W - 178L
1,483 Elo+
Solo
Neith
Neith
Shácking
Neith
Level 129
God Stats
1W - 3L
1,195 SR
Queue Stats
69W - 60L
1,538 Elo+
Solo
Achilles
Achilles
soyfacubro530
Achilles
Level 85
God Stats
2W - 2L
1,735 SR
Queue Stats
77W - 81L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
0 / 1 / 0
7,789
519
4,543
8,755
2,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 1 / 0
6,801
453
3,585
10,029
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 4 / 1
6,630
442
7,630
15,760
5,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
eS Raiser
Mulan
10
0 / 4 / 2
6,139
409
5,937
13,944
10,113
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 3 / 1
6,689
446
5,447
9,496
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 1 / 3
8,517
568
8,822
7,158
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
14
4 / 0 / 6
8,293
553
12,347
9,255
4,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
2 / 0 / 5
7,446
496
5,011
11,669
7,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Shácking
Neith
16
2 / 0 / 0
8,953
597
6,427
6,025
2,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
soyfacubro530
Achilles
13
2 / 2 / 6
7,488
499
7,703
11,398
4,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
13
13
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
L
0
1
0
0
W
Merlin
3
1
3
4.5
W
Bastet
4
0
6
7
W
2
0
5
4.5
L
1
4
1
0.38
W
Neith
Shácking
Neith
2
0
0
2
L
Mulan
eS Raiser
Mulan
0
4
2
0.25
W
Achilles
soyfacubro530
Achilles
2
2
6
2.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,142
Damage
40,310
57,984
Taken
45,505
25,638
Mitigated
21,532
22,670
Healing
15,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,543
1,265
0
5,485
8,755
2,887
0
1,078
7,677
63,117
0
L
3,585
1,540
337
2,529
10,029
3,172
780
1,078
8,602
0
34,989
W
Merlin
8,822
899
0
905
7,158
2,727
0
3,068
4,090
72,804
0
W
Bastet
12,347
2,782
0
5,568
9,255
4,237
22
2,756
6,499
0
41,662
W
5,011
621
0
1,751
11,669
7,793
0
4,468
7,201
24,892
0
L
7,630
2,085
0
3,088
15,760
5,573
0
3,277
12,363
36,024
0
W
Neith
Shácking
Neith
6,427
2,853
0
3,886
6,025
2,235
872
3,387
2,638
0
81,880
L
Mulan
eS Raiser
Mulan
5,937
715
445
2,095
13,944
10,113
0
5,244
8,534
0
16,377
W
Achilles
soyfacubro530
Achilles
7,703
1,925
0
3,381
11,398
4,540
0
3,941
7,457
0
48,820
L
5,447
672
4,289
4,402
9,496
3,893
0
3,156
6,134
44,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,048
Gold Earned
40,697
403
Minions Killed
495
0
Camps Cleared
0
1,392,836
Distance Traveled
1,502,555
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,789
519
124
8
0
262,674
6
L
Horus
6,801
453
88
6
0
270,929
0
W
Merlin
8,517
568
149
10
0
281,578
1
W
Bastet
8,293
553
65
4
0
341,079
3
W
Geb
7,446
496
35
2
0
277,358
3
L
Athena
6,630
442
72
5
0
301,905
1
W
Neith
8,953
597
162
11
0
288,619
7
L
Mulan
6,139
409
26
2
0
265,023
3
W
Achilles
7,488
499
84
6
0
313,921
4
L
Aphrodite
6,689
446
93
6
0
292,305
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role