Player Matchup

Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
LALO HALO 12
Thanatos
Level 49
God Stats
5W - 5L
1,480 SR
Queue Stats
165W - 180L
1,356 Elo+
Party 3
Hou Yi
Hou Yi
SantiB4Glory
Hou Yi
Level 38
God Stats
16W - 15L
1,509 SR
Queue Stats
163W - 167L
1,409 Elo+
Party 3
Sun Wukong
Sun Wukong
ZGEWinning14
Sun Wukong
Level 41
God Stats
7W - 2L
1,409 SR
Queue Stats
124W - 118L
1,410 Elo+
Party 3
Bellona
Bellona
xXKevinXx7280
Bellona
Level 83
God Stats
65W - 57L
1,522 SR
Queue Stats
258W - 274L
1,394 Elo+
Party 3
Team Averages
Level 64
1,484 SR
1,414 Elo+

VS

Team Averages
Level 84
1,495 SR
1,390 Elo+
Hera
Hera
 
Hera
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Alpha spike8949
Ares
Level 31
God Stats
1W - 4L
1,343 SR
Queue Stats
57W - 86L
1,331 Elo+
Party 2
Ravana
Ravana
Marvelnman
Ravana
Level 139
God Stats
40W - 39L
1,446 SR
Queue Stats
854W - 888L
1,440 Elo+
Party 1
Heimdallr
Heimdallr
NoFrontCape
Heimdallr
Level 79
God Stats
0W - 1L
1,708 SR
Queue Stats
29W - 61L
1,333 Elo+
Party 2
Artio
Artio
RT6 Jordan
Artio
Level 31
God Stats
2W - 4L
1,478 SR
Queue Stats
61W - 83L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
5 / 1 / 4
7,048
705
3,508
5,216
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
LALO HALO 12
Thanatos
12
6 / 0 / 7
7,131
713
6,059
7,566
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
9
1 / 4 / 2
5,498
550
4,094
6,394
1,471
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ZGEWinning14
Sun Wukong
10
3 / 2 / 3
6,003
600
4,332
7,045
3,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
11
7 / 2 / 5
6,858
686
7,771
9,938
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
1 / 5 / 2
6,016
602
2,186
5,915
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 4 / 0
5,605
561
2,964
6,928
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
Marvelnman
Ravana
9
2 / 5 / 3
5,677
568
3,268
6,532
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
NoFrontCape
Heimdallr
8
4 / 5 / 2
5,444
544
6,670
6,807
1,924
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
7
0 / 4 / 4
4,796
480
2,943
9,496
4,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
22
Kills
9
9
Deaths
23
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
4
7
L
Hera
 
Hera
1
5
2
0.4
L
2
4
0
0.5
W
Thanatos
LALO HALO 12
Thanatos
6
0
7
9.5
L
Ravana
Marvelnman
Ravana
2
5
3
0.7
L
Heimdallr
NoFrontCape
Heimdallr
4
5
2
1
L
Artio
0
4
4
0.5
W
Hou Yi
1
4
2
0.5
W
Sun Wukong
ZGEWinning14
Sun Wukong
3
2
3
2.25
W
Bellona
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,764
Damage
18,031
36,159
Taken
35,678
16,567
Mitigated
11,643
16,878
Healing
6,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,508
234
96
2,017
5,216
1,598
842
1,311
3,905
36,414
0
L
Hera
 
Hera
2,186
632
0
1,188
5,915
1,351
76
1,212
4,504
29,588
0
L
2,964
266
0
660
6,928
1,949
677
0
6,486
20,660
0
W
Thanatos
LALO HALO 12
Thanatos
6,059
2,579
0
7,134
7,566
2,217
32
1,791
5,775
0
29,425
L
Ravana
Marvelnman
Ravana
3,268
935
0
1,600
6,532
1,827
0
1,146
5,250
0
20,453
L
Heimdallr
NoFrontCape
Heimdallr
6,670
3,120
0
663
6,807
1,924
175
926
5,853
0
22,340
L
Artio
2,943
924
225
2,642
9,496
4,592
104
1,656
7,718
11,563
0
W
Hou Yi
4,094
2,371
0
1,383
6,394
1,471
1,060
755
5,639
0
26,666
W
Sun Wukong
ZGEWinning14
Sun Wukong
4,332
610
389
2,898
7,045
3,237
410
2,232
4,813
0
23,334
W
Bellona
7,771
1,396
0
2,961
9,938
8,044
8
2,004
7,934
5,872
19,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,538
Gold Earned
27,538
272
Minions Killed
189
0
Camps Cleared
0
1,138,822
Distance Traveled
954,041
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,048
705
89
9
0
189,513
1
L
Hera
6,016
602
64
6
0
185,738
2
L
Ares
5,605
561
38
4
0
172,118
0
W
Thanatos
7,131
713
65
7
0
262,219
0
L
Ravana
5,677
568
38
4
0
190,071
4
L
Heimdallr
5,444
544
28
3
0
202,987
3
L
Artio
4,796
480
21
2
0
203,127
1
W
Hou Yi
5,498
550
53
5
0
186,813
1
W
Sun Wukong
6,003
600
36
4
0
230,626
5
W
Bellona
6,858
686
29
3
0
269,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role