Player Matchup

Atlas
Atlas
IAFF3445
Atlas
Level 125
God Stats
18W - 10L
1,544 SR
Queue Stats
60W - 32L
1,643 Elo+
Party 1
Kukulkan
Kukulkan
IvbenJakinov23
Kukulkan
Level 87
God Stats
1W - 0L
1,637 SR
Queue Stats
23W - 13L
1,652 Elo+
Party 1
Charybdis
Charybdis
Mixed comments
Charybdis
Level 118
God Stats
2W - 0L
1,448 SR
Queue Stats
11W - 3L
1,785 Elo+
Party 1
Team Averages
Level 110
1,543 SR
1,693 Elo+

VS

Team Averages
Level 89
1,364 SR
1,560 Elo+
Tiamat
Tiamat
BlazeCobalto
Tiamat
Level 74
God Stats
1W - 3L
1,364 SR
Queue Stats
78W - 53L
1,629 Elo+
Solo
Fenrir
Fenrir
Suup Coach
Fenrir
Level 109
God Stats
0W - 3L
1,229 SR
Queue Stats
314W - 338L
1,545 Elo+
Solo
Sylvanus
Sylvanus
iWickedpedia
Sylvanus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
296W - 275L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
IAFF3445
Atlas
15
7 / 3 / 8
11,962
797
18,201
16,642
20,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
15
6 / 4 / 9
11,220
748
12,998
8,074
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Mixed comments
Charybdis
15
4 / 6 / 9
11,405
760
12,619
12,698
4,302
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 4 / 9
10,336
689
11,605
13,577
8,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Suup Coach
Fenrir
15
10 / 7 / 2
11,792
786
12,212
22,758
10,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
iWickedpedia
Sylvanus
12
1 / 6 / 8
9,080
605
6,092
17,491
19,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
17
Kills
13
13
Deaths
17
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
4
9
1.63
W
Atlas
IAFF3445
Atlas
7
3
8
3.67
W
Kukulkan
6
4
9
2.63
W
Charybdis
Mixed comments
Charybdis
4
6
9
1.42
L
Fenrir
Suup Coach
Fenrir
10
7
2
1.57
L
Sylvanus
iWickedpedia
Sylvanus
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,818
Damage
29,909
37,414
Taken
53,826
27,736
Mitigated
37,577
7,039
Healing
16,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
11,605
931
0
3,241
13,577
8,309
0
9,017
4,393
31,896
0
W
Atlas
IAFF3445
Atlas
18,201
6,518
0
3,483
16,642
20,393
371
7,672
8,352
33,356
0
W
Kukulkan
12,998
1,281
0
410
8,074
3,041
556
3,504
4,434
41,209
0
W
Charybdis
Mixed comments
Charybdis
12,619
7,435
0
3,146
12,698
4,302
1,869
5,457
6,889
0
49,506
L
Fenrir
Suup Coach
Fenrir
12,212
2,731
560
5,889
22,758
10,263
0
11,419
10,989
0
38,627
L
Sylvanus
iWickedpedia
Sylvanus
6,092
1,399
2,523
4,681
17,491
19,005
0
10,296
6,871
15,320
3,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,587
Gold Earned
31,208
198
Minions Killed
130
8
Camps Cleared
4
775,313
Distance Traveled
756,551
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,336
689
64
4
1
275,331
0
W
Atlas
11,962
797
34
2
1
265,359
3
W
Kukulkan
11,220
748
93
6
2
252,722
4
W
Charybdis
11,405
760
71
5
5
257,232
4
L
Fenrir
11,792
786
44
3
2
264,520
2
L
Sylvanus
9,080
605
22
1
1
216,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role