Player Matchup

Rama
Rama
 
Rama
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EXTRANDRAF262
Anubis
Level 124
God Stats
3W - 3L
1,528 SR
Queue Stats
177W - 192L
1,433 Elo+
Solo
Ao Kuang
Ao Kuang
Nightmar3s
Ao Kuang
Level 123
God Stats
6W - 3L
1,547 SR
Queue Stats
106W - 82L
1,506 Elo+
Party 2
Atlas
Atlas
St0len profile
Atlas
Level 158
God Stats
1W - 2L
1,695 SR
Queue Stats
610W - 711L
1,427 Elo+
Solo
Team Averages
Level 130
1,554 SR
1,473 Elo+

VS

Team Averages
Level 99
1,508 SR
1,430 Elo+
Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MARSMAN400
Tyr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
415W - 417L
1,480 Elo+
Party 1
Ganesha
Ganesha
NovaBerri
Ganesha
Level 144
God Stats
11W - 8L
1,541 SR
Queue Stats
824W - 858L
1,452 Elo+
Solo
Merlin
Merlin
epicsalsayo
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
zGrimmzzz
King Arthur
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 65L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
9 / 0 / 12
9,856
896
14,068
7,655
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
 
He Bo
14
3 / 3 / 15
8,723
793
11,887
6,550
1,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 0 / 18
9,734
885
11,157
3,174
1,518
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
Nightmar3s
Ao Kuang
16
9 / 1 / 11
9,964
906
11,025
8,844
3,806
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 4 / 17
8,996
818
8,246
11,658
13,653
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 5 / 2
7,880
716
7,763
9,561
3,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 5 / 5
7,368
670
5,355
16,885
11,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
NovaBerri
Ganesha
14
0 / 6 / 6
7,366
670
6,433
13,659
11,940
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
11
0 / 6 / 1
6,513
592
5,319
7,570
2,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
zGrimmzzz
King Arthur
15
5 / 4 / 2
7,913
719
6,103
18,071
13,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
24
26
Kills
8
8
Deaths
26
73
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
9
0
12
15
W
He Bo
 
He Bo
3
3
15
3.5
L
Izanami
 
Izanami
2
5
2
0.6
W
4
0
18
13
L
1
5
5
0.7
W
Ao Kuang
Nightmar3s
Ao Kuang
9
1
11
14.5
L
Ganesha
NovaBerri
Ganesha
0
6
6
0.5
W
1
4
17
2.38
L
Merlin
0
6
1
0.08
L
King Arthur
zGrimmzzz
King Arthur
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,383
Damage
30,973
37,881
Taken
65,746
23,852
Mitigated
43,444
19,433
Healing
17,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
14,068
8,899
1,253
3,143
7,655
2,968
677
3,381
4,098
0
24,602
W
He Bo
 
He Bo
11,887
432
507
378
6,550
1,907
874
2,896
3,541
19,023
0
L
Izanami
 
Izanami
7,763
3,997
2,036
1,969
9,561
3,801
125
7,122
2,439
0
25,649
W
11,157
1,096
3,024
901
3,174
1,518
1,616
1,516
1,658
33,852
0
L
5,355
280
826
5,045
16,885
11,255
180
11,936
4,949
0
9,668
W
Ao Kuang
Nightmar3s
Ao Kuang
11,025
4,676
952
4,424
8,844
3,806
3,056
1,130
7,596
13,638
0
L
Ganesha
NovaBerri
Ganesha
6,433
434
448
623
13,659
11,940
0
8,517
5,142
10,377
0
W
8,246
3,940
2,722
2,129
11,658
13,653
131
2,829
8,531
16,408
0
L
Merlin
5,319
549
0
845
7,570
2,643
0
3,785
3,785
15,543
0
L
King Arthur
zGrimmzzz
King Arthur
6,103
1,324
274
5,375
18,071
13,805
72
10,955
7,116
0
9,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,273
Gold Earned
37,040
121
Minions Killed
88
0
Camps Cleared
0
1,011,191
Distance Traveled
899,242
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,856
896
30
3
0
214,844
3
W
He Bo
8,723
793
17
2
0
201,417
3
L
Izanami
7,880
716
53
5
0
178,538
1
W
Anubis
9,734
885
58
5
0
189,887
5
L
Tyr
7,368
670
15
1
0
200,371
1
W
Ao Kuang
9,964
906
4
0
0
218,747
1
L
Ganesha
7,366
670
1
0
0
170,193
0
W
Atlas
8,996
818
12
1
0
186,296
0
L
Merlin
6,513
592
12
1
0
158,912
0
L
King Arthur
7,913
719
7
1
0
191,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role