Player Matchup

Hachiman
Hachiman
Goodbye_Moonman1
Hachiman
Level 117
God Stats
1W - 1L
1,503 SR
Queue Stats
19W - 18L
1,530 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MakeshiftDeal
Morgan Le Fay
Level 85
God Stats
4W - 1L
1,699 SR
Queue Stats
177W - 188L
1,569 Elo+
Party 3
Ares
Ares
MassiveMcmuffin-
Ares
Level 108
God Stats
4W - 2L
1,520 SR
Queue Stats
80W - 79L
1,572 Elo+
Party 3
Chaac
Chaac
Nisivoccia
Chaac
Level 61
God Stats
5W - 3L
1,523 SR
Queue Stats
106W - 91L
1,439 Elo+
Party 1
Nemesis
Nemesis
Valorince
Nemesis
Level 85
God Stats
10W - 10L
1,529 SR
Queue Stats
175W - 153L
1,472 Elo+
Party 1
Team Averages
Level 91
1,555 SR
1,517 Elo+

VS

Team Averages
Level 75
1,419 SR
1,428 Elo+
Izanami
Izanami
Adrianzinho7
Izanami
Level 65
God Stats
33W - 26L
1,552 SR
Queue Stats
319W - 309L
1,470 Elo+
Solo
Atlas
Atlas
CAM_BAM_158
Atlas
Level 81
God Stats
12W - 14L
1,500 SR
Queue Stats
139W - 186L
1,408 Elo+
Party 2
Ne Zha
Ne Zha
RS4DOLPHINS2WIN
Ne Zha
Level 84
God Stats
5W - 17L
1,254 SR
Queue Stats
122W - 160L
1,332 Elo+
Party 2
Nemesis
Nemesis
Xman-Na
Nemesis
Level 63
God Stats
2W - 4L
1,386 SR
Queue Stats
95W - 130L
1,439 Elo+
Party 2
Anubis
Anubis
a_used_napkin456
Anubis
Level 82
God Stats
2W - 5L
1,401 SR
Queue Stats
53W - 47L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 7
7,928
566
9,130
9,675
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
MakeshiftDeal
Morgan Le Fay
14
8 / 1 / 2
8,604
615
8,559
6,470
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 1 / 9
7,913
565
5,597
9,957
8,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
11
0 / 4 / 1
6,904
493
7,091
10,522
8,668
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
Valorince
Nemesis
14
1 / 0 / 5
7,745
553
5,254
7,525
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Adrianzinho7
Izanami
11
1 / 3 / 2
7,001
500
5,206
9,140
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 3 / 1
6,696
478
4,521
7,837
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 4 / 2
6,755
483
2,034
10,922
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Xman-Na
Nemesis
13
4 / 1 / 0
7,908
565
9,263
12,963
9,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 6 / 1
6,422
459
5,661
9,939
3,786
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
17
Kills
7
7
Deaths
17
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Adrianzinho7
Izanami
1
3
2
0.67
L
2
3
1
0.83
W
5
1
7
8.5
W
Morgan Le Fay
MakeshiftDeal
Morgan Le Fay
8
1
2
9
W
3
1
9
7.5
W
Chaac
0
4
1
0.13
L
0
4
2
0.25
W
Nemesis
Valorince
Nemesis
1
0
5
3.5
L
Nemesis
Xman-Na
Nemesis
4
1
0
4
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,631
Damage
26,685
44,149
Taken
50,801
25,305
Mitigated
23,425
14,794
Healing
14,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Adrianzinho7
Izanami
5,206
2,562
0
2,371
9,140
2,390
0
2,549
6,543
0
46,133
L
4,521
1,546
0
656
7,837
4,427
533
3,083
4,700
19,373
0
W
9,130
4,569
0
5,374
9,675
3,275
1,361
3,326
6,349
0
47,785
W
Morgan Le Fay
MakeshiftDeal
Morgan Le Fay
8,559
1,429
0
1,282
6,470
2,305
242
2,333
4,137
51,353
0
W
5,597
434
401
3,040
9,957
8,345
0
3,778
6,179
30,872
0
W
Chaac
7,091
2,025
0
3,373
10,522
8,668
152
0
10,522
0
41,470
L
2,034
488
0
2,946
10,922
3,479
840
2,354
8,388
0
34,843
W
Nemesis
Valorince
Nemesis
5,254
1,927
196
1,128
7,525
2,712
0
745
6,780
0
57,606
L
Nemesis
Xman-Na
Nemesis
9,263
5,802
0
6,570
12,963
9,343
0
632
11,695
0
51,486
L
5,661
270
305
1,441
9,939
3,786
170
5,395
4,349
36,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,094
Gold Earned
34,782
405
Minions Killed
370
0
Camps Cleared
0
1,479,499
Distance Traveled
1,374,533
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,001
500
89
6
0
261,871
2
L
Atlas
6,696
478
23
2
0
271,181
1
W
Hachiman
7,928
566
84
6
0
258,429
3
W
Morgan Le Fay
8,604
615
97
7
0
285,177
7
W
Ares
7,913
565
45
3
0
301,101
4
W
Chaac
6,904
493
85
6
0
304,741
3
L
Ne Zha
6,755
483
77
6
0
301,130
7
W
Nemesis
7,745
553
94
7
0
330,051
1
L
Nemesis
7,908
565
107
8
0
296,135
3
L
Anubis
6,422
459
74
5
0
244,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role