Player Matchup

Persephone
Persephone
 
Persephone
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
BishopIsFaded
Rama
Level 147
God Stats
9W - 8L
1,538 SR
Queue Stats
275W - 220L
1,610 Elo+
Party 3
Khepri
Khepri
SC19XX
Khepri
Level 101
God Stats
48W - 25L
1,642 SR
Queue Stats
290W - 299L
1,516 Elo+
Party 3
Guan Yu
Guan Yu
Zoidiux
Guan Yu
Level 107
God Stats
2W - 1L
1,546 SR
Queue Stats
34W - 16L
1,661 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Ρinkie
Tsukuyomi
Level 158
God Stats
8W - 4L
1,716 SR
Queue Stats
66W - 45L
1,584 Elo+
Party 2
Team Averages
Level 133
1,588 SR
1,574 Elo+

VS

Team Averages
Level 111
1,476 SR
1,535 Elo+
Sobek
Sobek
Altinak
Sobek
Level 152
God Stats
1W - 1L
1,402 SR
Queue Stats
184W - 202L
1,465 Elo+
Solo
King Arthur
King Arthur
RamensHead
King Arthur
Level 67
God Stats
1W - 4L
1,238 SR
Queue Stats
16W - 19L
1,552 Elo+
Party 4
Cernunnos
Cernunnos
RuB3R
Cernunnos
Level 127
God Stats
11W - 12L
1,613 SR
Queue Stats
485W - 416L
1,556 Elo+
Party 1
Discordia
Discordia
Spanky14
Discordia
Level 86
God Stats
12W - 10L
1,626 SR
Queue Stats
233W - 208L
1,539 Elo+
Party 1
Fenrir
Fenrir
Zaeks
Fenrir
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 44L
1,560 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
17
5 / 1 / 14
11,581
1,158
17,417
11,275
5,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 0 / 12
10,070
1,007
14,851
6,965
3,183
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
SC19XX
Khepri
17
3 / 3 / 12
10,936
1,094
6,017
18,955
23,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
Zoidiux
Guan Yu
17
1 / 2 / 13
9,576
958
9,704
21,775
20,446
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Ρinkie
Tsukuyomi
17
11 / 9 / 9
12,163
1,216
23,763
15,322
5,706
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

204

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Altinak
Sobek
17
1 / 7 / 9
9,884
988
7,455
18,933
21,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
RamensHead
King Arthur
16
2 / 6 / 8
10,145
1,015
7,776
17,476
14,026
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
RuB3R
Cernunnos
17
3 / 3 / 11
10,778
1,078
21,856
15,132
4,513
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
Spanky14
Discordia
17
1 / 2 / 9
10,077
1,008
14,352
8,516
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Zaeks
Fenrir
17
8 / 4 / 6
11,787
1,179
15,848
16,167
11,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
58
22
Kills
15
15
Deaths
22
60
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
5
1
14
12
L
Sobek
Altinak
Sobek
1
7
9
0.79
W
2
0
12
8
L
King Arthur
RamensHead
King Arthur
2
6
8
1
L
Cernunnos
RuB3R
Cernunnos
3
3
11
2.83
W
Khepri
SC19XX
Khepri
3
3
12
3
L
Discordia
Spanky14
Discordia
1
2
9
2.75
L
Fenrir
Zaeks
Fenrir
8
4
6
2.75
W
Guan Yu
Zoidiux
Guan Yu
1
2
13
3.75
W
Tsukuyomi
Ρinkie
Tsukuyomi
11
9
9
1.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,752
Damage
67,287
74,292
Taken
76,224
58,789
Mitigated
53,357
13,420
Healing
8,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
17,417
1,042
308
2,611
11,275
5,521
0
5,296
5,685
49,468
0
L
Sobek
Altinak
Sobek
7,455
356
0
3,431
18,933
21,533
0
6,295
12,046
14,920
0
W
14,851
13,174
0
2,458
6,965
3,183
0
3,156
3,637
0
37,434
L
King Arthur
RamensHead
King Arthur
7,776
473
0
0
17,476
14,026
0
5,061
12,035
5,722
21,938
L
Cernunnos
RuB3R
Cernunnos
21,856
9,420
0
2,318
15,132
4,513
0
4,153
10,887
0
52,705
W
Khepri
SC19XX
Khepri
6,017
911
0
1,749
18,955
23,933
0
5,739
12,650
11,407
0
L
Discordia
Spanky14
Discordia
14,352
457
207
1,092
8,516
2,237
0
4,015
4,340
34,618
0
L
Fenrir
Zaeks
Fenrir
15,848
3,785
0
1,427
16,167
11,048
0
2,702
13,243
0
24,284
W
Guan Yu
Zoidiux
Guan Yu
9,704
1,032
1,986
3,690
21,775
20,446
0
4,744
14,278
0
17,210
W
Tsukuyomi
Ρinkie
Tsukuyomi
23,763
8,042
0
618
15,322
5,706
0
3,415
11,486
0
40,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,326
Gold Earned
52,671
196
Minions Killed
203
8
Camps Cleared
9
1,056,321
Distance Traveled
993,875
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
11,581
1,158
76
8
2
227,225
0
L
Sobek
9,884
988
16
2
1
159,623
0
W
Rama
10,070
1,007
54
5
2
199,373
0
L
King Arthur
10,145
1,015
45
5
2
208,228
0
L
Cernunnos
10,778
1,078
76
8
3
192,011
1
W
Khepri
10,936
1,094
11
1
2
205,765
0
L
Discordia
10,077
1,008
49
5
1
196,492
0
L
Fenrir
11,787
1,179
17
2
2
237,521
0
W
Guan Yu
9,576
958
19
2
0
222,740
0
W
Tsukuyomi
12,163
1,216
36
4
2
201,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role