Player Matchup

Bacchus
Bacchus
BOGIEMONSTER
Bacchus
Level 69
God Stats
0W - 3L
1,477 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 1
Izanami
Izanami
EOG Prodigy
Izanami
Level 85
God Stats
0W - 1L
1,815 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Hercules
Hercules
Pein Rikudo26
Hercules
Level 157
God Stats
0W - 1L
1,538 SR
Queue Stats
5W - 8L
1,585 Elo+
Party 1
Discordia
Discordia
Royjpeace
Discordia
Level 48
God Stats
0W - 1L
1,279 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bastet
Bastet
Zaryul
Bastet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,483 Elo+
Party 1
Team Averages
Level 97
1,522 SR
1,514 Elo+

VS

Team Averages
Level 46
1,578 SR
1,496 Elo+
Anhur
Anhur
NachoRoyalty
Anhur
Level 85
God Stats
1W - 2L
1,550 SR
Queue Stats
20W - 16L
1,528 Elo+
Solo
Da Ji
Da Ji
NitroKings
Da Ji
Level 54
God Stats
6W - 3L
1,522 SR
Queue Stats
210W - 215L
1,411 Elo+
Party 2
Sol
Sol
VILLAINJRESSJ
Sol
Level 14
God Stats
4W - 1L
1,719 SR
Queue Stats
18W - 15L
1,570 Elo+
Party 2
Mulan
Mulan
iguccer2
Mulan
Level 48
God Stats
12W - 9L
1,396 SR
Queue Stats
219W - 232L
1,468 Elo+
Party 2
Chaac
Chaac
tankmastr14
Chaac
Level 27
God Stats
6W - 1L
1,703 SR
Queue Stats
50W - 39L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BOGIEMONSTER
Bacchus
15
3 / 9 / 7
9,685
440
5,819
17,686
22,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
EOG Prodigy
Izanami
14
1 / 11 / 6
9,201
418
7,518
19,845
5,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Pein Rikudo26
Hercules
15
3 / 8 / 5
9,625
438
5,641
27,255
23,221
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Discordia
Royjpeace
Discordia
14
2 / 10 / 5
9,107
414
11,081
14,782
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Zaryul
Bastet
17
10 / 8 / 3
11,468
521
18,689
25,972
9,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 7
13,815
628
15,809
15,116
5,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
17
4 / 4 / 11
11,468
521
7,564
15,601
7,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
15 / 4 / 6
13,222
601
25,513
23,300
17,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mulan
iguccer2
Mulan
17
12 / 4 / 16
12,717
578
24,648
19,915
23,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 4 / 10
11,462
521
11,136
17,556
20,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
96
19
Kills
46
46
Deaths
21
26
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BOGIEMONSTER
Bacchus
3
9
7
0.72
L
Izanami
EOG Prodigy
Izanami
1
11
6
0.36
W
10
5
7
2.7
W
Da Ji
4
4
11
2.38
L
Hercules
Pein Rikudo26
Hercules
3
8
5
0.69
L
Discordia
Royjpeace
Discordia
2
10
5
0.45
W
15
4
6
4.5
L
Bastet
Zaryul
Bastet
10
8
3
1.44
W
Mulan
iguccer2
Mulan
12
4
16
5
W
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,748
Damage
84,670
105,540
Taken
91,488
63,868
Mitigated
74,877
22,061
Healing
32,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BOGIEMONSTER
Bacchus
5,819
581
145
3,207
17,686
22,864
345
3,187
14,499
29,197
0
L
Izanami
EOG Prodigy
Izanami
7,518
3,952
809
3,339
19,845
5,194
891
3,100
16,745
0
66,147
W
15,809
9,448
0
2,177
15,116
5,479
6,561
1,106
13,738
0
103,641
W
Da Ji
7,564
1,212
0
4,942
15,601
7,561
0
1,742
13,619
0
65,092
L
Hercules
Pein Rikudo26
Hercules
5,641
1,959
0
8,651
27,255
23,221
0
6,783
20,472
0
29,281
L
Discordia
Royjpeace
Discordia
11,081
1,343
0
488
14,782
3,400
0
3,915
10,867
26,900
0
W
25,513
9,227
0
11,150
23,300
17,609
2,136
5,106
17,631
102,184
12,046
L
Bastet
Zaryul
Bastet
18,689
5,692
0
5,422
25,972
9,189
0
6,681
19,291
0
66,627
W
Mulan
iguccer2
Mulan
24,648
5,287
659
6,071
19,915
23,535
1,782
4,775
14,375
0
66,861
W
11,136
1,812
0
7,113
17,556
20,693
1,194
2,038
15,225
0
43,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,086
Gold Earned
62,684
327
Minions Killed
544
0
Camps Cleared
0
1,890,132
Distance Traveled
1,959,190
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,685
440
38
2
0
392,558
1
L
Izanami
9,201
418
119
5
0
336,665
0
W
Anhur
13,815
628
148
7
0
390,027
0
W
Da Ji
11,468
521
108
5
0
422,008
0
L
Hercules
9,625
438
57
3
0
375,200
1
L
Discordia
9,107
414
33
2
0
372,516
0
W
Sol
13,222
601
131
6
0
364,950
0
L
Bastet
11,468
521
80
4
0
413,193
2
W
Mulan
12,717
578
88
4
0
428,104
0
W
Chaac
11,462
521
69
3
0
354,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role