Player Matchup

Hades
Hades
Allaboutthc
Hades
Level 89
God Stats
118W - 87L
1,537 SR
Queue Stats
358W - 356L
1,449 Elo+
Solo
Sol
Sol
Jaxze--
Sol
Level 123
God Stats
475W - 516L
1,535 SR
Queue Stats
804W - 868L
1,456 Elo+
Party 2
Pele
Pele
KamaleiKoaMakua
Pele
Level 124
God Stats
9W - 16L
1,368 SR
Queue Stats
84W - 104L
1,406 Elo+
Party 2
Vulcan
Vulcan
RECON Cyrus 291
Vulcan
Level 127
God Stats
12W - 7L
1,525 SR
Queue Stats
18W - 23L
1,343 Elo+
Party 2
Izanami
Izanami
SacZilla91
Izanami
Level 157
God Stats
1W - 0L
1,359 SR
Queue Stats
10W - 8L
1,490 Elo+
Party 2
Team Averages
Level 124
1,465 SR
1,429 Elo+

VS

Team Averages
Level 103
1,498 SR
1,453 Elo+
Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
PapsBT
Neith
Level 122
God Stats
9W - 10L
1,451 SR
Queue Stats
45W - 32L
1,490 Elo+
Party 1
Nu Wa
Nu Wa
THEINFAMOUS-LORD
Nu Wa
Level 102
God Stats
235W - 223L
1,529 SR
Queue Stats
450W - 517L
1,417 Elo+
Solo
Tsukuyomi
Tsukuyomi
llMavisll
Tsukuyomi
Level 100
God Stats
8W - 8L
1,512 SR
Queue Stats
336W - 347L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 3
9,691
538
8,395
16,046
8,043
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sol
15
3 / 3 / 4
9,297
517
9,050
12,998
3,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
4 / 5 / 2
9,267
515
7,844
13,824
4,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 2 / 10
8,626
479
12,763
7,035
3,568
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
SacZilla91
Izanami
16
3 / 5 / 3
9,652
536
5,728
10,950
3,608
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 1 / 1
8,968
498
5,669
11,553
6,943
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
 
Ymir
10
4 / 6 / 7
7,575
421
7,396
16,443
9,955
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
PapsBT
Neith
15
9 / 3 / 3
10,402
578
8,897
8,844
2,646
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 2
8,053
447
8,078
12,595
3,915
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
llMavisll
Tsukuyomi
15
4 / 2 / 5
8,883
494
9,212
10,696
3,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
16
Kills
21
21
Deaths
16
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
1
1
4.5
L
Ymir
 
Ymir
4
6
7
1.25
W
6
6
3
1.25
W
Sol
3
3
4
1.67
W
4
5
2
1
L
Neith
PapsBT
Neith
9
3
3
3.5
W
0
2
10
2.5
W
Izanami
SacZilla91
Izanami
3
5
3
0.9
L
0
4
2
0.25
L
Tsukuyomi
llMavisll
Tsukuyomi
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,780
Damage
39,252
60,853
Taken
60,131
23,287
Mitigated
26,779
23,464
Healing
16,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,669
2,355
0
3,824
11,553
6,943
1,333
2,896
8,547
0
49,082
L
Ymir
 
Ymir
7,396
2,503
988
3,029
16,443
9,955
438
8,625
7,656
24,400
0
W
8,395
60
263
7,038
16,046
8,043
1,180
3,172
12,874
48,732
0
W
Sol
9,050
3,768
0
5,525
12,998
3,499
1,278
3,522
9,476
64,511
0
W
7,844
2,889
0
3,177
13,824
4,569
0
3,465
10,359
0
59,696
L
Neith
PapsBT
Neith
8,897
3,567
327
1,502
8,844
2,646
914
3,385
5,459
0
63,202
W
12,763
6,433
149
2,992
7,035
3,568
220
2,182
4,853
58,722
0
W
Izanami
SacZilla91
Izanami
5,728
3,042
221
4,099
10,950
3,608
3,196
3,305
7,645
0
59,136
L
8,078
2,031
82
5,142
12,595
3,915
707
8,897
3,416
59,815
0
L
Tsukuyomi
llMavisll
Tsukuyomi
9,212
1,848
0
2,045
10,696
3,320
796
5,781
4,845
0
51,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,533
Gold Earned
43,881
516
Minions Killed
450
0
Camps Cleared
0
1,692,156
Distance Traveled
1,624,693
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,968
498
103
6
0
322,645
0
L
Ymir
7,575
421
37
2
0
292,245
4
W
Hades
9,691
538
87
5
0
333,447
2
W
Sol
9,297
517
119
7
0
314,361
2
W
Pele
9,267
515
103
6
0
353,836
0
L
Neith
10,402
578
131
7
0
332,513
2
W
Vulcan
8,626
479
92
5
0
359,928
4
W
Izanami
9,652
536
115
6
0
330,584
2
L
Nu Wa
8,053
447
99
6
0
278,133
4
L
Tsukuyomi
8,883
494
80
4
0
399,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role