Player Matchup

Ares
Ares
Diamond I
 
Ares
Diamond I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Masters
Humberto2894
Chiron
Masters
Level 160
God Stats
3W - 2L
1,775 SR
Queue Stats
147W - 130L
2,623 MMR
Party 1
Charybdis
Charybdis
Masters
JMVB_Kairos
Charybdis
Masters
Level 160
God Stats
57W - 47L
1,662 SR
Queue Stats
458W - 465L
2,552 MMR
Solo
Chang'e
Chang'e
Diamond II
Scorpio Energy
Chang'e
Diamond II
Level 157
God Stats
125W - 109L
1,707 SR
Queue Stats
361W - 343L
2,419 MMR
Party 2
Pele
Pele
Masters
SpeedCurry26
Pele
Masters
Level 160
God Stats
6W - 4L
1,543 SR
Queue Stats
265W - 237L
2,626 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,637 SR
2,344 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,658 SR
2,566 MMR
Apollo
Apollo
Masters
HazardTCG
Apollo
Masters
Level 128
God Stats
2W - 2L
1,692 SR
Queue Stats
123W - 108L
2,721 MMR
Solo
Artio
Artio
Diamond II
Sherm
Artio
Diamond II
Level 146
God Stats
9W - 11L
1,518 SR
Queue Stats
226W - 213L
2,446 MMR
Solo
Bastet
Bastet
Masters
iNeverUseAimbot
Bastet
Masters
Level 123
God Stats
5W - 2L
1,854 SR
Queue Stats
125W - 90L
2,750 MMR
Solo
Janus
Janus
Diamond I
lilj4410
Janus
Diamond I
Level 160
God Stats
0W - 1L
1,552 SR
Queue Stats
346W - 332L
2,451 MMR
Solo
Ymir
Ymir
Masters
xMaKeR MoaNx
Ymir
Masters
Level 159
God Stats
86W - 69L
1,673 SR
Queue Stats
447W - 438L
2,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
5 / 2 / 14
12,524
626
12,841
27,429
32,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
18
9 / 3 / 8
12,711
636
15,188
16,285
6,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charybdis
JMVB_Kairos
Charybdis
19
3 / 3 / 8
12,405
620
17,788
19,354
8,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 1 / 16
12,505
625
14,177
14,580
12,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
16 / 2 / 7
14,702
735
25,717
20,790
10,110
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
OdinSolZeusCliodhna

VS

Bans
AthenaGebAchillesLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
HazardTCG
Apollo
14
2 / 4 / 3
9,069
453
10,575
18,515
5,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
Sherm
Artio
15
0 / 8 / 3
9,111
456
8,664
29,639
23,849
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 6 / 3
10,651
533
16,018
20,860
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
lilj4410
Janus
15
4 / 9 / 3
10,087
504
12,568
15,439
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 8 / 3
8,472
424
8,269
23,948
23,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
26
35
Kills
11
11
Deaths
35
53
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
2
14
6
L
Apollo
HazardTCG
Apollo
2
4
3
0.88
W
Chiron
9
3
8
4.33
W
Charybdis
JMVB_Kairos
Charybdis
3
3
8
2.33
W
2
1
16
10
L
Artio
Sherm
Artio
0
8
3
0.19
W
16
2
7
9.75
L
4
6
3
0.92
L
Janus
lilj4410
Janus
4
9
3
0.61
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,711
Damage
56,094
98,438
Taken
108,401
70,248
Mitigated
63,022
48,230
Healing
23,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
12,841
1,225
4,510
8,848
27,429
32,810
356
9,871
17,280
32,223
0
L
Apollo
HazardTCG
Apollo
10,575
6,821
0
4,461
18,515
5,074
0
4,086
14,429
0
64,535
W
Chiron
15,188
6,712
1,219
5,833
16,285
6,795
3,862
7,652
8,299
0
93,182
W
Charybdis
JMVB_Kairos
Charybdis
17,788
6,808
0
8,386
19,354
8,416
9,243
4,609
14,659
0
115,699
W
14,177
1,394
3,292
8,415
14,580
12,117
717
5,280
9,202
70,645
0
L
Artio
Sherm
Artio
8,664
519
1,024
8,245
29,639
23,849
192
9,835
19,804
70,834
0
W
25,717
7,254
0
7,727
20,790
10,110
2,695
5,234
15,434
0
118,912
L
16,018
3,890
0
5,760
20,860
6,685
0
4,908
15,952
0
72,762
L
Janus
lilj4410
Janus
12,568
442
88
939
15,439
3,427
0
2,499
12,940
59,074
0
L
8,269
1,264
0
2,519
23,948
23,987
0
5,690
18,258
33,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,847
Gold Earned
47,390
639
Minions Killed
526
0
Camps Cleared
0
2,024,641
Distance Traveled
1,925,657
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,524
626
23
1
0
427,348
2
L
Apollo
9,069
453
113
6
0
393,337
2
W
Chiron
12,711
636
148
7
0
404,657
0
W
Charybdis
12,405
620
162
8
0
335,738
6
W
Chang'e
12,505
625
132
7
0
399,980
5
L
Artio
9,111
456
115
6
0
406,447
5
W
Pele
14,702
735
174
9
0
456,918
6
L
Bastet
10,651
533
123
6
0
400,097
1
L
Janus
10,087
504
128
6
0
360,228
1
L
Ymir
8,472
424
47
2
0
365,548
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role