Player Matchup

Skadi
Skadi
 
Skadi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
ALL WILL PRAISE
Kali
Level 80
God Stats
3W - 3L
1,718 SR
Queue Stats
337W - 321L
1,497 Elo+
Party 1
Ymir
Ymir
DripRay 90
Ymir
Level 17
God Stats
7W - 7L
1,519 SR
Queue Stats
17W - 19L
1,436 Elo+
Party 1
Olorun
Olorun
GoodJobBR
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 92L
1,458 Elo+
Party 1
Bellona
Bellona
TWxDwuff
Bellona
Level 102
God Stats
112W - 88L
1,615 SR
Queue Stats
741W - 705L
1,485 Elo+
Party 1
Team Averages
Level 59
1,570 SR
1,475 Elo+

VS

Team Averages
Level 81
1,577 SR
1,524 Elo+
Nemesis
Nemesis
NeonProtocol
Nemesis
Level 110
God Stats
5W - 2L
1,602 SR
Queue Stats
284W - 246L
1,562 Elo+
Party 2
Odin
Odin
Takeov3rShot
Odin
Level 76
God Stats
4W - 9L
1,421 SR
Queue Stats
316W - 334L
1,445 Elo+
Solo
Sol
Sol
Uniqxx
Sol
Level 46
God Stats
21W - 13L
1,543 SR
Queue Stats
200W - 197L
1,480 Elo+
Party 2
Baron Samedi
Baron Samedi
desertfox0619
Baron Samedi
Level 104
God Stats
114W - 61L
1,703 SR
Queue Stats
291W - 240L
1,619 Elo+
Party 2
Janus
Janus
tinoonit
Janus
Level 67
God Stats
9W - 5L
1,617 SR
Queue Stats
338W - 335L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
1 / 5 / 0
4,938
494
2,440
7,673
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 1 / 0
4,974
497
615
5,801
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 4 / 0
4,495
450
904
6,678
2,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
GoodJobBR
Olorun
8
0 / 5 / 1
4,799
480
215
6,752
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
TWxDwuff
Bellona
11
1 / 0 / 0
5,941
594
3,940
6,780
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NeonProtocol
Nemesis
10
2 / 0 / 3
6,293
629
3,292
3,487
1,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 0
5,158
516
1,615
5,004
2,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sol
Uniqxx
Sol
10
5 / 0 / 5
6,252
625
4,596
2,692
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
desertfox0619
Baron Samedi
9
3 / 1 / 8
6,278
628
5,880
5,176
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
tinoonit
Janus
11
5 / 0 / 7
6,644
664
4,447
3,422
875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
15
15
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
5
0
0.2
L
0
1
0
0
L
0
4
0
0
L
Olorun
GoodJobBR
Olorun
0
5
1
0.1
W
Nemesis
NeonProtocol
Nemesis
2
0
3
3.5
L
Bellona
TWxDwuff
Bellona
1
0
0
1
W
0
1
0
0
W
Sol
Uniqxx
Sol
5
0
5
7.5
W
Baron Samedi
desertfox0619
Baron Samedi
3
1
8
7
W
Janus
tinoonit
Janus
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,114
Damage
19,830
33,684
Taken
19,781
13,585
Mitigated
10,301
9,115
Healing
8,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,440
747
0
1,493
7,673
2,046
0
5,286
2,387
0
21,270
L
615
217
0
2,221
5,801
2,086
0
576
5,225
0
25,679
L
904
204
0
440
6,678
2,625
0
3,482
3,196
7,926
0
L
Olorun
GoodJobBR
Olorun
215
97
47
1,174
6,752
2,573
0
5,033
1,719
13,630
0
W
Nemesis
NeonProtocol
Nemesis
3,292
1,461
0
1,842
3,487
1,267
276
70
3,417
0
36,928
L
Bellona
TWxDwuff
Bellona
3,940
2,199
0
3,740
6,780
4,255
450
0
6,780
0
34,819
W
1,615
500
0
1,375
5,004
2,036
0
0
5,004
0
17,129
W
Sol
Uniqxx
Sol
4,596
2,150
0
1,299
2,692
900
3,313
213
2,479
23,924
3,967
W
Baron Samedi
desertfox0619
Baron Samedi
5,880
1,271
520
2,312
5,176
5,223
548
553
4,623
22,220
0
W
Janus
tinoonit
Janus
4,447
415
0
886
3,422
875
1,256
283
3,139
30,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,147
Gold Earned
30,625
218
Minions Killed
277
0
Camps Cleared
0
900,082
Distance Traveled
933,701
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,938
494
35
4
0
169,228
0
L
Kali
4,974
497
54
5
0
180,072
0
L
Ymir
4,495
450
22
2
0
203,952
1
L
Olorun
4,799
480
35
4
0
171,962
0
W
Nemesis
6,293
629
81
8
0
222,838
4
L
Bellona
5,941
594
72
7
0
174,868
2
W
Odin
5,158
516
43
4
0
170,216
3
W
Sol
6,252
625
66
7
0
185,313
1
W
Baron Samedi
6,278
628
28
3
0
170,458
4
W
Janus
6,644
664
59
6
0
184,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role