Player Matchup

Charybdis
Charybdis
AnthonyUSVI
Charybdis
Level 157
God Stats
17W - 13L
1,581 SR
Queue Stats
700W - 659L
1,545 Elo+
Party 1
Da Ji
Da Ji
JackTheMadKing0
Da Ji
Level 129
God Stats
10W - 8L
1,525 SR
Queue Stats
734W - 651L
1,592 Elo+
Party 1
Terra
Terra
Kcbaseballstar
Terra
Level 99
God Stats
14W - 7L
1,582 SR
Queue Stats
149W - 129L
1,553 Elo+
Party 1
Chaac
Chaac
TheGraySlayer25
Chaac
Level 85
God Stats
69W - 56L
1,526 SR
Queue Stats
393W - 470L
1,368 Elo+
Solo
Chronos
Chronos
reddish_unicorn2
Chronos
Level 118
God Stats
3W - 1L
1,398 SR
Queue Stats
573W - 604L
1,423 Elo+
Solo
Team Averages
Level 118
1,522 SR
1,496 Elo+

VS

Team Averages
Level 86
1,460 SR
1,465 Elo+
Arachne
Arachne
FluentTrev
Arachne
Level 67
God Stats
5W - 6L
1,325 SR
Queue Stats
150W - 170L
1,480 Elo+
Solo
Sylvanus
Sylvanus
Grëy
Sylvanus
Level 72
God Stats
18W - 8L
1,615 SR
Queue Stats
111W - 100L
1,464 Elo+
Party 2
Hel
Hel
Matt924
Hel
Level 104
God Stats
25W - 34L
1,458 SR
Queue Stats
614W - 616L
1,517 Elo+
Solo
Izanami
Izanami
VioletRobin
Izanami
Level 81
God Stats
36W - 34L
1,414 SR
Queue Stats
141W - 153L
1,414 Elo+
Party 2
Pele
Pele
XavierZeus
Pele
Level 106
God Stats
33W - 43L
1,488 SR
Queue Stats
222W - 249L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AnthonyUSVI
Charybdis
12
3 / 0 / 5
6,886
689
3,477
4,599
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
8 / 0 / 3
6,718
672
8,647
7,160
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 9
5,693
569
2,582
6,677
3,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 0 / 0
7,542
754
4,858
4,463
2,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 4
5,107
511
4,157
4,138
1,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FluentTrev
Arachne
8
0 / 5 / 0
4,778
478
3,025
7,638
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Grëy
Sylvanus
7
1 / 4 / 0
4,477
448
4,754
9,956
4,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hel
9
0 / 2 / 0
5,306
531
2,015
5,446
1,171
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
VioletRobin
Izanami
9
0 / 1 / 1
5,132
513
4,325
5,358
1,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 4 / 0
5,288
529
1,539
7,653
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
16
Kills
1
1
Deaths
16
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AnthonyUSVI
Charybdis
3
0
5
5.5
L
Arachne
FluentTrev
Arachne
0
5
0
0
L
Sylvanus
Grëy
Sylvanus
1
4
0
0.25
W
8
0
3
9.5
W
1
0
9
5.5
L
Hel
0
2
0
0
W
4
0
0
4
L
Izanami
VioletRobin
Izanami
0
1
1
0.5
L
0
4
0
0
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,721
Damage
15,658
27,037
Taken
36,051
11,485
Mitigated
12,021
12,477
Healing
10,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AnthonyUSVI
Charybdis
3,477
2,394
0
2,314
4,599
1,578
0
1,642
2,957
0
46,456
L
Arachne
FluentTrev
Arachne
3,025
1,240
0
1,696
7,638
2,809
0
1,030
6,608
0
23,173
L
Sylvanus
Grëy
Sylvanus
4,754
1,637
500
2,466
9,956
4,702
0
2,520
7,436
15,794
7,348
W
8,647
2,885
0
2,168
7,160
2,220
0
1,219
5,941
0
33,064
W
2,582
590
1,422
3,068
6,677
3,867
0
2,106
4,571
10,832
0
L
Hel
2,015
88
233
2,054
5,446
1,171
0
209
5,237
31,236
0
W
4,858
1,546
0
2,582
4,463
2,686
0
0
4,463
0
45,015
L
Izanami
VioletRobin
Izanami
4,325
3,097
0
1,074
5,358
1,456
219
2,320
3,038
0
29,854
L
1,539
339
0
2,310
7,653
1,883
0
146
7,150
0
29,903
W
4,157
1,522
0
923
4,138
1,134
469
1,033
3,105
19,194
2,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,946
Gold Earned
24,981
327
Minions Killed
272
0
Camps Cleared
0
970,293
Distance Traveled
959,579
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,886
689
96
10
0
187,499
0
L
Arachne
4,778
478
50
5
0
199,641
3
L
Sylvanus
4,477
448
30
3
0
162,501
2
W
Da Ji
6,718
672
60
6
0
219,981
0
W
Terra
5,693
569
22
2
0
196,209
0
L
Hel
5,306
531
69
7
0
197,360
3
W
Chaac
7,542
754
108
11
0
178,399
0
L
Izanami
5,132
513
66
7
0
184,847
3
L
Pele
5,288
529
57
6
0
215,230
1
W
Chronos
5,107
511
41
4
0
188,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role