Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Buvkw
Cliodhna
Level 29
God Stats
7W - 5L
1,512 SR
Queue Stats
57W - 76L
1,439 Elo+
Party 1
Ymir
Ymir
Long Rifle 20
Ymir
Level 29
God Stats
84W - 56L
1,613 SR
Queue Stats
116W - 91L
1,548 Elo+
Party 1
Danzaburou
Danzaburou
Sherkdaddy
Danzaburou
Level 95
God Stats
22W - 7L
1,740 SR
Queue Stats
182W - 155L
1,573 Elo+
Party 1
Izanami
Izanami
tytycloudking
Izanami
Level 47
God Stats
7W - 4L
1,568 SR
Queue Stats
95W - 116L
1,419 Elo+
Party 1
Team Averages
Level 61
1,587 SR
1,496 Elo+

VS

Team Averages
Level 79
1,545 SR
1,487 Elo+
Bellona
Bellona
CORE11285
Bellona
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,448 Elo+
Party 2
Merlin
Merlin
Headshott244
Merlin
Level 149
God Stats
8W - 3L
1,630 SR
Queue Stats
333W - 281L
1,461 Elo+
Party 2
Izanami
Izanami
Matts_N01
Izanami
Level 37
God Stats
12W - 13L
1,465 SR
Queue Stats
74W - 84L
1,462 Elo+
Solo
Thor
Thor
ReconReX_
Thor
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 81L
1,579 Elo+
Party 2
Ymir
Ymir
X_DaGoat7
Ymir
Level 119
God Stats
11W - 7L
1,632 SR
Queue Stats
220W - 210L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
0 / 5 / 2
7,533
471
5,461
12,314
6,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
Buvkw
Cliodhna
13
2 / 2 / 2
7,599
475
5,324
9,594
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 3 / 5
7,606
475
5,200
12,239
10,407
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Sherkdaddy
Danzaburou
15
5 / 2 / 0
9,762
610
8,214
11,453
4,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
13
2 / 7 / 1
7,768
486
4,021
10,284
3,069
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CORE11285
Bellona
15
6 / 2 / 2
9,747
609
10,883
11,511
9,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
13
1 / 3 / 2
8,183
511
5,711
7,200
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Matts_N01
Izanami
15
7 / 3 / 0
9,102
569
9,547
8,768
2,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thor
14
4 / 1 / 3
8,439
527
10,139
9,900
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
12
1 / 2 / 4
6,880
430
4,135
9,976
8,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
11
Kills
19
19
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
5
2
0.2
L
Cliodhna
Buvkw
Cliodhna
2
2
2
1.5
W
Bellona
CORE11285
Bellona
6
2
2
3.5
W
Merlin
1
3
2
0.67
L
2
3
5
1.5
W
Izanami
Matts_N01
Izanami
7
3
0
2.33
W
Thor
4
1
3
5.5
L
Danzaburou
Sherkdaddy
Danzaburou
5
2
0
2.5
W
Ymir
1
2
4
1.5
L
Izanami
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,220
Damage
40,415
55,884
Taken
47,355
28,276
Mitigated
25,778
14,641
Healing
4,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,461
1,412
0
2,319
12,314
6,315
0
571
11,172
0
49,836
L
Cliodhna
Buvkw
Cliodhna
5,324
823
0
3,464
9,594
3,705
0
1,065
8,369
0
41,785
W
Bellona
CORE11285
Bellona
10,883
3,326
0
2,098
11,511
9,854
364
928
10,180
0
58,964
W
Merlin
5,711
632
0
1,524
7,200
1,854
0
0
7,200
55,023
0
L
5,200
1,756
0
2,549
12,239
10,407
84
4,110
7,895
16,323
0
W
Izanami
Matts_N01
Izanami
9,547
6,442
0
0
8,768
2,366
3,170
495
8,273
0
58,072
W
Thor
10,139
2,565
0
707
9,900
3,425
0
607
9,218
0
60,354
L
Danzaburou
Sherkdaddy
Danzaburou
8,214
3,693
0
4,494
11,453
4,780
863
3,470
7,643
0
67,310
W
Ymir
4,135
1,387
0
260
9,976
8,279
0
3,170
6,774
21,608
0
L
Izanami
4,021
2,787
0
1,815
10,284
3,069
736
106
10,178
0
44,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,268
Gold Earned
42,351
425
Minions Killed
507
0
Camps Cleared
0
1,472,387
Distance Traveled
1,466,977
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,533
471
100
6
0
264,996
2
L
Cliodhna
7,599
475
77
5
0
340,512
1
W
Bellona
9,747
609
133
8
0
320,612
1
W
Merlin
8,183
511
131
8
0
265,856
0
L
Ymir
7,606
475
21
1
0
300,884
3
W
Izanami
9,102
569
110
7
0
259,451
3
W
Thor
8,439
527
110
7
0
342,341
3
L
Danzaburou
9,762
610
141
9
0
301,121
4
W
Ymir
6,880
430
23
1
0
278,717
1
L
Izanami
7,768
486
86
5
0
264,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role