Player Matchup

Bellona
Bellona
DanteBD20
Bellona
Level 160
God Stats
4W - 0L
1,702 SR
Queue Stats
133W - 136L
1,526 Elo+
Party 1
Ganesha
Ganesha
NEJHEE100
Ganesha
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 48L
1,532 Elo+
Party 1
Zhong Kui
Zhong Kui
X JrM02 X
Zhong Kui
Level 60
God Stats
5W - 4L
1,563 SR
Queue Stats
266W - 219L
1,545 Elo+
Party 1
Bacchus
Bacchus
X deadsh0t200 X
Bacchus
Level 109
God Stats
5W - 4L
1,595 SR
Queue Stats
262W - 214L
1,561 Elo+
Party 1
Eset
Eset
xHDPx Getzum
Eset
Level 154
God Stats
6W - 1L
1,688 SR
Queue Stats
139W - 104L
1,605 Elo+
Party 1
Team Averages
Level 102
1,610 SR
1,554 Elo+

VS

Team Averages
Level 84
1,468 SR
1,478 Elo+
Chaac
Chaac
DeskFanPro
Chaac
Level 84
God Stats
0W - 1L
1,447 SR
Queue Stats
6W - 4L
1,615 Elo+
Party 3
Thoth
Thoth
Fat Lohse
Thoth
Level 122
God Stats
1W - 1L
1,899 SR
Queue Stats
24W - 24L
1,528 Elo+
Party 3
Amaterasu
Amaterasu
Geld Kapital
Amaterasu
Level 111
God Stats
0W - 4L
1,119 SR
Queue Stats
86W - 93L
1,540 Elo+
Party 3
Gilgamesh
Gilgamesh
Grey-siff
Gilgamesh
Level 87
God Stats
0W - 2L
1,373 SR
Queue Stats
147W - 116L
1,480 Elo+
Party 2
Sol
Sol
josh91142
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,229 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DanteBD20
Bellona
19
19 / 2 / 13
12,057
1,005
16,369
17,051
14,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
NEJHEE100
Ganesha
16
0 / 2 / 30
10,411
868
9,854
15,632
20,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
X JrM02 X
Zhong Kui
13
4 / 2 / 12
9,271
773
10,721
10,445
13,111
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 3 / 23
10,816
901
7,643
16,164
20,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 1 / 21
10,253
854
13,745
8,920
5,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
0 / 6 / 7
9,093
758
11,227
18,474
16,701
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
Fat Lohse
Thoth
14
1 / 8 / 1
8,523
710
6,801
11,055
3,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Geld Kapital
Amaterasu
15
2 / 5 / 3
8,939
745
8,770
12,965
11,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Grey-siff
Gilgamesh
12
2 / 8 / 1
8,043
670
7,329
11,055
3,991
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
4 / 6 / 3
9,993
833
8,651
9,361
2,892
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
24
33
Kills
9
10
Deaths
33
99
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
DanteBD20
Bellona
19
2
13
12.75
L
Chaac
0
6
7
0.58
L
Thoth
Fat Lohse
Thoth
1
8
1
0.19
L
Amaterasu
Geld Kapital
Amaterasu
2
5
3
0.7
L
Gilgamesh
Grey-siff
Gilgamesh
2
8
1
0.31
W
Ganesha
NEJHEE100
Ganesha
0
2
30
7.5
W
Zhong Kui
X JrM02 X
Zhong Kui
4
2
12
5
W
4
3
23
5.17
L
4
6
3
0.92
W
6
1
21
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,332
Damage
42,778
68,212
Taken
62,910
74,005
Mitigated
38,645
24,989
Healing
13,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DanteBD20
Bellona
16,369
6,947
2,949
4,418
17,051
14,858
1,766
3,686
10,767
0
21,310
L
Chaac
11,227
1,653
165
4,739
18,474
16,701
490
11,077
7,397
228
21,996
L
Thoth
Fat Lohse
Thoth
6,801
84
77
608
11,055
3,565
0
7,764
3,291
27,320
0
L
Amaterasu
Geld Kapital
Amaterasu
8,770
3,025
0
3,514
12,965
11,496
45
7,728
5,237
0
13,146
L
Gilgamesh
Grey-siff
Gilgamesh
7,329
1,437
1,180
1,055
11,055
3,991
124
9,060
1,995
0
11,803
W
Ganesha
NEJHEE100
Ganesha
9,854
667
1,387
2,137
15,632
20,292
286
3,263
9,799
21,138
0
W
Zhong Kui
X JrM02 X
Zhong Kui
10,721
706
1,932
3,487
10,445
13,111
1,345
3,072
7,373
21,518
0
W
7,643
904
84
1,803
16,164
20,552
859
4,197
11,967
18,345
0
L
8,651
2,380
178
1,939
9,361
2,892
1,230
6,334
3,027
22,737
0
W
13,745
1,224
4,470
2,322
8,920
5,192
1,179
1,462
7,458
33,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,808
Gold Earned
44,591
118
Minions Killed
115
0
Camps Cleared
0
1,219,220
Distance Traveled
1,047,299
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,057
1,005
23
2
0
253,257
0
L
Chaac
9,093
758
27
2
0
190,080
2
L
Thoth
8,523
710
41
3
0
195,987
0
L
Amaterasu
8,939
745
8
1
0
239,461
2
L
Gilgamesh
8,043
670
7
1
0
224,229
1
W
Ganesha
10,411
868
0
0
0
259,498
1
W
Zhong Kui
9,271
773
23
2
0
193,403
1
W
Bacchus
10,816
901
22
2
0
256,056
0
L
Sol
9,993
833
32
3
0
197,542
0
W
Eset
10,253
854
50
4
0
257,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role