Player Matchup

Chronos
Chronos
MexiDoge
Chronos
Level 48
God Stats
1W - 1L
1,699 SR
Queue Stats
42W - 30L
1,399 Elo+
Solo
Danzaburou
Danzaburou
MrRezombify
Danzaburou
Level 155
God Stats
3W - 1L
1,603 SR
Queue Stats
173W - 159L
1,449 Elo+
Party 3
Achilles
Achilles
OhDoubleD
Achilles
Level 105
God Stats
6W - 2L
1,835 SR
Queue Stats
223W - 233L
1,389 Elo+
Party 3
Susano
Susano
Rex The Red33
Susano
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 75L
1,383 Elo+
Party 2
Olorun
Olorun
moonkid1999
Olorun
Level 67
God Stats
0W - 2L
1,312 SR
Queue Stats
42W - 62L
1,354 Elo+
Party 2
Team Averages
Level 89
1,590 SR
1,395 Elo+

VS

Team Averages
Level 111
1,611 SR
1,461 Elo+
Baron Samedi
Baron Samedi
AnimeGuru154
Baron Samedi
Level 118
God Stats
1W - 0L
1,720 SR
Queue Stats
33W - 26L
1,483 Elo+
Party 1
Zhong Kui
Zhong Kui
DrummerJGersh
Zhong Kui
Level 70
God Stats
4W - 3L
1,630 SR
Queue Stats
109W - 121L
1,411 Elo+
Solo
Scylla
Scylla
Papa-Fries
Scylla
Level 119
God Stats
2W - 0L
1,605 SR
Queue Stats
68W - 71L
1,440 Elo+
Party 1
Ganesha
Ganesha
Perfidious_Peace
Ganesha
Level 121
God Stats
4W - 3L
1,537 SR
Queue Stats
268W - 291L
1,504 Elo+
Solo
Loki
Loki
sharon2480
Loki
Level 129
God Stats
1W - 1L
1,563 SR
Queue Stats
55W - 61L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
MexiDoge
Chronos
19
7 / 6 / 3
12,439
777
20,086
22,369
9,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MrRezombify
Danzaburou
16
3 / 8 / 4
10,431
652
20,478
16,664
6,917
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
OhDoubleD
Achilles
16
1 / 8 / 8
10,072
630
12,762
28,973
22,289
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 11 / 3
10,031
627
12,351
16,481
6,289
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
18
1 / 9 / 8
11,078
692
8,441
19,031
7,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnimeGuru154
Baron Samedi
19
8 / 4 / 25
11,931
746
19,970
18,293
8,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
DrummerJGersh
Zhong Kui
19
10 / 5 / 22
12,576
786
20,056
19,826
12,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
Papa-Fries
Scylla
19
6 / 2 / 28
11,913
745
19,339
14,286
4,581
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
0 / 1 / 35
10,998
687
11,981
26,442
17,445
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
18 / 3 / 18
13,638
852
23,001
11,848
4,441
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
170
13
Kills
42
42
Deaths
15
26
Assists
128
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AnimeGuru154
Baron Samedi
8
4
25
5.13
W
Zhong Kui
DrummerJGersh
Zhong Kui
10
5
22
4.2
L
Chronos
MexiDoge
Chronos
7
6
3
1.42
L
Danzaburou
MrRezombify
Danzaburou
3
8
4
0.63
L
Achilles
OhDoubleD
Achilles
1
8
8
0.63
W
Scylla
Papa-Fries
Scylla
6
2
28
10
W
0
1
35
17.5
L
1
11
3
0.23
L
Olorun
1
9
8
0.56
W
18
3
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,118
Damage
94,347
103,518
Taken
90,695
52,025
Mitigated
47,053
29,197
Healing
52,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AnimeGuru154
Baron Samedi
19,970
1,696
10,157
7,170
18,293
8,272
1,069
4,876
13,242
28,820
0
W
Zhong Kui
DrummerJGersh
Zhong Kui
20,056
1,638
1,332
5,739
19,826
12,314
1,725
7,183
12,515
35,604
0
L
Chronos
MexiDoge
Chronos
20,086
3,988
1,635
5,165
22,369
9,500
696
13,858
8,284
40,759
0
L
Danzaburou
MrRezombify
Danzaburou
20,478
8,186
1,844
3,917
16,664
6,917
1,008
10,764
5,816
0
35,670
L
Achilles
OhDoubleD
Achilles
12,762
1,337
978
7,105
28,973
22,289
0
21,877
6,614
0
13,915
W
Scylla
Papa-Fries
Scylla
19,339
1,031
3,811
4,162
14,286
4,581
1,354
3,690
10,227
39,216
0
W
11,981
826
4,058
12,444
26,442
17,445
677
8,351
17,858
30,552
0
L
12,351
1,787
314
940
16,481
6,289
0
10,259
6,044
0
26,005
L
Olorun
8,441
4,438
2,537
4,762
19,031
7,030
0
13,495
5,414
22,494
0
W
23,001
8,044
2,739
1,123
11,848
4,441
2,088
4,427
7,382
0
39,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,051
Gold Earned
61,056
143
Minions Killed
172
0
Camps Cleared
0
1,150,282
Distance Traveled
1,366,325
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,931
746
45
3
0
255,981
0
W
Zhong Kui
12,576
786
33
2
0
258,511
1
L
Chronos
12,439
777
45
3
0
255,385
1
L
Danzaburou
10,431
652
27
2
0
222,058
0
L
Achilles
10,072
630
5
0
0
226,826
0
W
Scylla
11,913
745
55
3
0
278,438
0
W
Ganesha
10,998
687
2
0
0
283,976
4
L
Susano
10,031
627
36
2
0
227,517
0
L
Olorun
11,078
692
30
2
0
218,496
0
W
Loki
13,638
852
37
2
0
289,419
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role