Player Matchup

Set
Set
H Boss Corleone
Set
Level 114
God Stats
7W - 3L
1,576 SR
Queue Stats
115W - 124L
1,448 Elo+
Party 1
Vulcan
Vulcan
LilButtChug
Vulcan
Level 60
God Stats
0W - 2L
1,256 SR
Queue Stats
212W - 238L
1,439 Elo+
Party 1
Izanami
Izanami
LilLurker1492
Izanami
Level 45
God Stats
22W - 20L
1,592 SR
Queue Stats
132W - 165L
1,405 Elo+
Party 1
Ares
Ares
wcw97213
Ares
Level 49
God Stats
3W - 13L
1,304 SR
Queue Stats
158W - 200L
1,424 Elo+
Party 1
Odin
Odin
xNaked Giraffex
Odin
Level 60
God Stats
1W - 2L
1,877 SR
Queue Stats
156W - 187L
1,429 Elo+
Party 1
Team Averages
Level 66
1,521 SR
1,429 Elo+

VS

Team Averages
Level 60
1,627 SR
1,489 Elo+
Bellona
Bellona
BOATSNHOES_74
Bellona
Level 49
God Stats
49W - 34L
1,563 SR
Queue Stats
220W - 245L
1,364 Elo+
Solo
Scylla
Scylla
DeathBlaze356
Scylla
Level 104
God Stats
53W - 58L
1,542 SR
Queue Stats
604W - 638L
1,534 Elo+
Party 2
Apollo
Apollo
EliteHit
Apollo
Level 18
God Stats
7W - 1L
1,716 SR
Queue Stats
51W - 31L
1,604 Elo+
Party 2
Set
Set
Equalizer687
Set
Level 69
God Stats
13W - 5L
1,815 SR
Queue Stats
236W - 284L
1,454 Elo+
Party 2
Bastet
Bastet
ShriveledSack69
Bastet
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
216W - 227L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,757
411
4,712
9,230
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
11
1 / 5 / 0
7,192
514
4,691
8,350
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
11
2 / 6 / 1
6,766
483
4,037
8,444
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
9
0 / 4 / 3
6,316
451
2,633
11,694
10,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
0 / 5 / 1
5,914
422
3,109
10,389
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
1 / 0 / 7
6,633
474
4,745
6,744
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 1 / 4
7,918
566
8,278
5,461
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
EliteHit
Apollo
13
8 / 2 / 3
8,064
576
8,554
7,771
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
7 / 0 / 4
7,819
559
8,120
7,948
2,940
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
4 / 0 / 5
7,841
560
7,063
9,595
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
3
Kills
24
25
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
1
0
7
4.5
W
4
1
4
6
W
Apollo
EliteHit
Apollo
8
2
3
4.75
W
7
0
4
9
L
0
5
1
0.1
L
Vulcan
1
5
0
0.2
L
Izanami
2
6
1
0.42
W
4
0
5
6.5
L
Ares
0
4
3
0.38
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,182
Damage
36,760
48,107
Taken
37,519
20,356
Mitigated
14,331
9,559
Healing
12,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
4,745
578
0
2,445
6,744
4,313
135
1,943
4,739
2,606
22,041
W
8,278
246
0
1,134
5,461
1,571
552
1,300
4,009
52,177
0
W
Apollo
EliteHit
Apollo
8,554
3,788
0
2,515
7,771
2,480
1,725
1,620
6,111
0
49,343
W
8,120
4,198
0
744
7,948
2,940
626
746
7,172
0
34,072
L
4,712
1,771
0
2,062
9,230
2,503
0
1,380
7,784
0
28,545
L
Vulcan
4,691
1,305
521
1,214
8,350
2,787
0
3,216
4,867
36,118
0
L
Izanami
4,037
2,851
163
1,129
8,444
1,660
811
993
7,364
0
43,468
W
7,063
2,229
0
5,881
9,595
3,027
0
1,351
8,164
0
53,973
L
Ares
2,633
68
68
2,399
11,694
10,175
115
1,159
10,465
13,496
0
L
3,109
812
116
1,887
10,389
3,231
284
1,633
8,570
0
19,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,945
Gold Earned
38,275
306
Minions Killed
381
0
Camps Cleared
0
1,282,048
Distance Traveled
1,411,774
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,633
474
41
3
0
269,077
1
W
Scylla
7,918
566
105
8
0
275,915
1
W
Apollo
8,064
576
81
6
0
276,570
0
W
Set
7,819
559
59
4
0
260,898
3
L
Set
5,757
411
59
4
0
285,831
5
L
Vulcan
7,192
514
88
6
0
234,698
1
L
Izanami
6,766
483
85
6
0
242,696
2
W
Bastet
7,841
560
95
7
0
329,314
4
L
Ares
6,316
451
27
2
0
270,475
2
L
Odin
5,914
422
47
3
0
248,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role