Player Matchup

Jing Wei
Jing Wei
Bromandudething
Jing Wei
Level 124
God Stats
4W - 3L
1,623 SR
Queue Stats
213W - 191L
1,604 Elo+
Party 1
Gilgamesh
Gilgamesh
EvilMonkey722
Gilgamesh
Level 49
God Stats
0W - 1L
1,711 SR
Queue Stats
3W - 9L
1,225 Elo+
Solo
Set
Set
Pausepain
Set
Level 105
God Stats
4W - 4L
1,514 SR
Queue Stats
274W - 233L
1,614 Elo+
Party 1
Zeus
Zeus
theshadowwolf21
Zeus
Level 104
God Stats
6W - 3L
1,742 SR
Queue Stats
235W - 197L
1,633 Elo+
Party 1
Cthulhu
Cthulhu
xXMikenatorXx
Cthulhu
Level 57
God Stats
54W - 48L
1,548 SR
Queue Stats
70W - 69L
1,497 Elo+
Party 1
Team Averages
Level 88
1,627 SR
1,515 Elo+

VS

Team Averages
Level 58
1,692 SR
1,652 Elo+
Amaterasu
Amaterasu
AtomicPancake01
Amaterasu
Level 41
God Stats
49W - 24L
1,676 SR
Queue Stats
120W - 82L
1,706 Elo+
Party 2
Kuzenbo
Kuzenbo
EZCLAPINGTON
Kuzenbo
Level 26
God Stats
1W - 0L
1,768 SR
Queue Stats
54W - 43L
1,588 Elo+
Party 3
Atlas
Atlas
Mattkindasussy
Atlas
Level 29
God Stats
24W - 10L
1,783 SR
Queue Stats
102W - 74L
1,674 Elo+
Party 2
Agni
Agni
Parzivalis
Agni
Level 125
God Stats
2W - 1L
1,494 SR
Queue Stats
228W - 187L
1,621 Elo+
Party 3
Cupid
Cupid
Stylebend
Cupid
Level 69
God Stats
26W - 13L
1,738 SR
Queue Stats
430W - 336L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
3 / 5 / 1
9,916
620
10,783
13,803
2,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
EvilMonkey722
Gilgamesh
13
0 / 3 / 0
7,638
477
6,582
13,431
8,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
0 / 4 / 3
7,647
478
4,107
11,867
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 5 / 1
8,744
547
17,396
11,211
3,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
11
1 / 4 / 3
7,119
445
8,500
14,892
9,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AtomicPancake01
Amaterasu
14
1 / 0 / 6
8,571
536
7,639
13,536
10,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
EZCLAPINGTON
Kuzenbo
13
2 / 5 / 7
8,212
513
5,742
20,356
21,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 1 / 9
8,666
542
7,337
12,364
11,336
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 1 / 7
9,039
565
14,255
12,029
4,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
Stylebend
Cupid
16
6 / 3 / 4
10,132
633
12,735
11,987
3,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
10
Kills
21
21
Deaths
10
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AtomicPancake01
Amaterasu
1
0
6
4
L
Jing Wei
3
5
1
0.7
W
Kuzenbo
EZCLAPINGTON
Kuzenbo
2
5
7
1.1
L
Gilgamesh
EvilMonkey722
Gilgamesh
0
3
0
0
W
6
1
9
10.5
W
6
1
7
9.5
L
0
4
3
0.38
W
Cupid
Stylebend
Cupid
6
3
4
2.67
L
6
5
1
1.3
L
Cthulhu
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,368
Damage
47,708
65,204
Taken
70,272
28,870
Mitigated
51,455
16,066
Healing
22,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AtomicPancake01
Amaterasu
7,639
3,456
1,102
5,197
13,536
10,670
552
2,093
11,036
0
57,268
L
Jing Wei
10,783
7,955
0
2,780
13,803
2,978
1,206
2,036
11,713
0
86,888
W
Kuzenbo
EZCLAPINGTON
Kuzenbo
5,742
2,056
0
910
20,356
21,424
59
11,868
7,799
35,937
0
L
Gilgamesh
EvilMonkey722
Gilgamesh
6,582
1,381
0
1,510
13,431
8,210
492
3,426
9,897
4,684
40,277
W
7,337
2,561
1,684
2,827
12,364
11,336
54
5,298
6,842
21,017
0
W
14,255
2,206
210
6,216
12,029
4,277
525
5,382
6,357
68,304
0
L
4,107
1,812
0
4,442
11,867
3,813
0
5,613
6,038
0
50,048
W
Cupid
Stylebend
Cupid
12,735
8,057
57
4,203
11,987
3,748
0
808
11,179
0
78,264
L
17,396
3,711
0
2,614
11,211
3,871
96
7,518
3,441
61,879
0
L
Cthulhu
8,500
564
825
3,895
14,892
9,998
0
8,033
6,711
19,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,064
Gold Earned
44,620
486
Minions Killed
464
0
Camps Cleared
0
1,545,668
Distance Traveled
1,649,938
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,571
536
116
7
0
342,022
2
L
Jing Wei
9,916
620
150
9
0
310,976
0
W
Kuzenbo
8,212
513
60
4
0
323,916
2
L
Gilgamesh
7,638
477
91
6
0
305,939
2
W
Atlas
8,666
542
28
2
0
341,297
10
W
Agni
9,039
565
118
7
0
333,001
1
L
Set
7,647
478
104
7
0
328,814
6
W
Cupid
10,132
633
142
9
0
309,702
7
L
Zeus
8,744
547
108
7
0
282,037
4
L
Cthulhu
7,119
445
33
2
0
317,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role