Player Matchup

Janus
Janus
AL_3EALMY
Janus
Level 121
God Stats
36W - 40L
1,533 SR
Queue Stats
178W - 203L
1,482 Elo+
Solo
Achilles
Achilles
Ghost-Xtremee-
Achilles
Level 89
God Stats
14W - 8L
1,456 SR
Queue Stats
399W - 476L
1,400 Elo+
Party 2
Arachne
Arachne
Godja8888
Arachne
Level 109
God Stats
12W - 8L
1,501 SR
Queue Stats
394W - 417L
1,398 Elo+
Solo
Ares
Ares
JaMy_HeRbAsKy
Ares
Level 66
God Stats
36W - 45L
1,513 SR
Queue Stats
234W - 294L
1,444 Elo+
Solo
Sol
Sol
ThE-KiN6_KillER
Sol
Level 104
God Stats
10W - 10L
1,466 SR
Queue Stats
422W - 489L
1,397 Elo+
Party 2
Team Averages
Level 98
1,494 SR
1,424 Elo+

VS

Team Averages
Level 73
1,514 SR
1,445 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
BEBEWOW
Persephone
Level 48
God Stats
35W - 35L
1,376 SR
Queue Stats
129W - 129L
1,362 Elo+
Solo
Nemesis
Nemesis
v_vMadison_Beer
Nemesis
Level 14
God Stats
1W - 1L
1,735 SR
Queue Stats
22W - 29L
1,411 Elo+
Party 1
Ares
Ares
vitzFanta
Ares
Level 59
God Stats
8W - 10L
1,458 SR
Queue Stats
223W - 238L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AL_3EALMY
Janus
11
4 / 0 / 3
6,857
623
4,586
4,497
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
11
1 / 0 / 2
6,173
561
5,125
6,389
3,974
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arachne
Godja8888
Arachne
10
6 / 0 / 2
6,400
582
3,539
6,425
2,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 6
5,516
501
3,169
8,098
4,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 3
6,221
566
7,479
5,517
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 2 / 1
5,040
458
5,383
10,309
3,148
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
 
Tiamat
8
0 / 3 / 0
4,825
439
942
4,636
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Persephone
BEBEWOW
Persephone
10
0 / 2 / 0
5,866
533
3,429
6,495
1,865
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 3 / 0
4,376
398
1,640
5,692
1,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
7
1 / 4 / 1
5,145
468
3,233
10,134
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
14
Kills
2
2
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
1
0.75
L
Tiamat
 
Tiamat
0
3
0
0
W
Janus
AL_3EALMY
Janus
4
0
3
5.5
L
Persephone
BEBEWOW
Persephone
0
2
0
0
W
Achilles
1
0
2
2
W
Arachne
Godja8888
Arachne
6
0
2
7
W
0
1
6
3
W
3
1
3
4.5
L
0
3
0
0
L
Ares
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,898
Damage
14,627
30,926
Taken
37,266
14,451
Mitigated
13,711
14,085
Healing
10,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,383
2,369
0
3,511
10,309
3,148
174
5,879
4,340
0
26,912
L
Tiamat
 
Tiamat
942
10
0
1,202
4,636
1,903
0
1,919
2,585
17,361
0
W
Janus
AL_3EALMY
Janus
4,586
140
46
1,489
4,497
1,273
171
638
3,859
40,205
0
L
Persephone
BEBEWOW
Persephone
3,429
193
0
2,779
6,495
1,865
0
377
5,638
30,387
0
W
Achilles
5,125
758
0
3,231
6,389
3,974
0
3,019
3,370
0
27,124
W
Arachne
Godja8888
Arachne
3,539
2,310
0
2,926
6,425
2,661
49
972
5,377
0
26,071
W
3,169
193
531
2,883
8,098
4,688
24
1,988
5,996
12,856
0
W
7,479
2,524
0
2,979
5,517
1,855
924
757
4,720
32,277
3,650
L
1,640
158
0
870
5,692
1,541
0
1,570
3,961
0
11,789
L
Ares
3,233
231
0
2,326
10,134
5,254
0
4,308
5,736
12,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,167
Gold Earned
25,252
285
Minions Killed
213
0
Camps Cleared
0
1,145,954
Distance Traveled
1,076,531
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,040
458
45
4
0
199,468
0
L
Tiamat
4,825
439
45
4
0
206,381
0
W
Janus
6,857
623
88
8
0
229,919
0
L
Persephone
5,866
533
69
6
0
214,052
3
W
Achilles
6,173
561
57
5
0
221,400
2
W
Arachne
6,400
582
49
4
0
269,862
2
W
Ares
5,516
501
19
2
0
217,392
1
W
Sol
6,221
566
72
7
0
207,381
2
L
Nemesis
4,376
398
32
3
0
246,841
0
L
Ares
5,145
468
22
2
0
209,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role