Player Matchup

Anubis
Anubis
BobGoesToStore
Anubis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,407 Elo+
Party 3
Cthulhu
Cthulhu
DectorCore
Cthulhu
Level 18
God Stats
1W - 2L
1,299 SR
Queue Stats
44W - 48L
1,403 Elo+
Party 2
Tyr
Tyr
Lightskin4ever
Tyr
Level 16
God Stats
4W - 2L
1,612 SR
Queue Stats
16W - 22L
1,467 Elo+
Party 3
Fenrir
Fenrir
ToxicTaco245
Fenrir
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 43L
1,475 Elo+
Party 3
Charybdis
Charybdis
vjjack2
Charybdis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 72L
1,453 Elo+
Party 2
Team Averages
Level 70
1,482 SR
1,441 Elo+

VS

Team Averages
Level 50
1,409 SR
1,421 Elo+
Cthulhu
Cthulhu
Itahi Uchiha
Cthulhu
Level 19
God Stats
24W - 26L
1,215 SR
Queue Stats
40W - 46L
1,253 Elo+
Party 1
Xing Tian
Xing Tian
Nasty R4ge
Xing Tian
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 52L
1,419 Elo+
Party 1
Guan Yu
Guan Yu
RC51Girard_101
Guan Yu
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 234L
1,393 Elo+
Solo
Hun Batz
Hun Batz
avscuhh
Hun Batz
Level 69
God Stats
2W - 3L
1,332 SR
Queue Stats
254W - 239L
1,518 Elo+
Party 4
Olorun
Olorun
pewPEW8661
Olorun
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 40L
1,520 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 1
7,031
586
6,698
4,297
2,067
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
DectorCore
Cthulhu
10
2 / 0 / 7
6,697
558
3,314
7,939
6,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 0 / 2
6,500
542
4,323
6,428
3,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
12
6 / 0 / 7
7,301
608
6,607
6,406
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
vjjack2
Charybdis
11
2 / 2 / 3
6,581
548
5,110
6,680
2,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Itahi Uchiha
Cthulhu
8
0 / 5 / 1
4,819
402
2,006
7,021
2,157
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xing Tian
Nasty R4ge
Xing Tian
8
0 / 2 / 1
5,289
441
3,462
8,936
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 1 / 0
5,777
481
2,065
6,909
6,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
avscuhh
Hun Batz
10
1 / 5 / 1
5,938
495
3,701
8,467
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
pewPEW8661
Olorun
11
2 / 4 / 0
6,701
558
4,891
8,501
2,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
17
Kills
3
3
Deaths
17
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
W
Cthulhu
DectorCore
Cthulhu
2
0
7
5.5
L
Cthulhu
Itahi Uchiha
Cthulhu
0
5
1
0.1
W
0
0
2
1
L
Xing Tian
Nasty R4ge
Xing Tian
0
2
1
0.25
L
0
1
0
0
W
Fenrir
6
0
7
9.5
L
Hun Batz
avscuhh
Hun Batz
1
5
1
0.3
L
Olorun
pewPEW8661
Olorun
2
4
0
0.5
W
Charybdis
vjjack2
Charybdis
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,052
Damage
16,125
31,750
Taken
39,834
16,795
Mitigated
16,392
13,163
Healing
12,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,698
331
96
1,737
4,297
2,067
408
2,028
2,269
35,090
0
W
Cthulhu
DectorCore
Cthulhu
3,314
409
209
2,165
7,939
6,965
54
4,349
3,590
13,234
0
L
Cthulhu
Itahi Uchiha
Cthulhu
2,006
94
399
617
7,021
2,157
0
2,056
4,965
19,263
0
W
4,323
971
0
2,507
6,428
3,199
125
0
6,428
0
28,738
L
Xing Tian
Nasty R4ge
Xing Tian
3,462
346
0
1,745
8,936
3,759
0
1,778
7,158
19,087
0
L
2,065
342
0
3,832
6,909
6,161
0
241
6,034
0
22,359
W
Fenrir
6,607
1,585
0
3,577
6,406
2,221
0
1,251
5,155
0
32,917
L
Hun Batz
avscuhh
Hun Batz
3,701
673
0
2,254
8,467
2,266
0
1,917
6,550
0
30,892
L
Olorun
pewPEW8661
Olorun
4,891
2,492
149
3,215
8,501
2,049
0
4,020
4,481
44,029
0
W
Charybdis
vjjack2
Charybdis
5,110
3,327
0
2,872
6,680
2,343
1,007
2,939
3,741
0
45,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,110
Gold Earned
28,524
301
Minions Killed
262
0
Camps Cleared
0
1,123,433
Distance Traveled
1,111,953
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,031
586
65
5
0
214,074
0
W
Cthulhu
6,697
558
15
1
0
217,925
2
L
Cthulhu
4,819
402
33
3
0
214,153
0
W
Tyr
6,500
542
75
6
0
246,409
3
L
Xing Tian
5,289
441
33
3
0
215,439
1
L
Guan Yu
5,777
481
53
4
0
230,882
3
W
Fenrir
7,301
608
58
5
0
261,615
0
L
Hun Batz
5,938
495
61
5
0
253,608
3
L
Olorun
6,701
558
82
7
0
197,871
4
W
Charybdis
6,581
548
88
7
0
183,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role