Player Matchup

Heimdallr
Heimdallr
AAA_Kid_Slayer
Heimdallr
Level 124
God Stats
8W - 6L
1,492 SR
Queue Stats
107W - 133L
1,409 Elo+
Party 1
Ymir
Ymir
GameStories1
Ymir
Level 67
God Stats
20W - 19L
1,426 SR
Queue Stats
213W - 258L
1,400 Elo+
Party 1
Cerberus
Cerberus
Monkeyjoe84
Cerberus
Level 54
God Stats
4W - 3L
1,343 SR
Queue Stats
87W - 86L
1,412 Elo+
Party 2
Izanami
Izanami
X_MrNatsu_X
Izanami
Level 48
God Stats
6W - 4L
1,488 SR
Queue Stats
96W - 101L
1,340 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
red_pandagirl
Morgan Le Fay
Level 125
God Stats
3W - 2L
1,494 SR
Queue Stats
136W - 143L
1,392 Elo+
Party 2
Team Averages
Level 84
1,449 SR
1,391 Elo+

VS

Team Averages
Level 121
1,481 SR
1,411 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
DiegoMC
Sol
Level 95
God Stats
10W - 7L
1,584 SR
Queue Stats
254W - 273L
1,428 Elo+
Party 3
Chaac
Chaac
DoinURfuglyMOM
Chaac
Level 126
God Stats
38W - 38L
1,497 SR
Queue Stats
856W - 1,088L
1,379 Elo+
Solo
Hachiman
Hachiman
WarMachine__85
Hachiman
Level 157
God Stats
5W - 7L
1,411 SR
Queue Stats
253W - 256L
1,370 Elo+
Party 3
Geb
Geb
YahnRuffin
Geb
Level 67
God Stats
3W - 3L
1,412 SR
Queue Stats
122W - 130L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AAA_Kid_Slayer
Heimdallr
17
13 / 3 / 2
11,282
627
18,265
11,520
4,359
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 3 / 12
8,887
494
2,630
10,218
5,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
Monkeyjoe84
Cerberus
14
0 / 2 / 2
8,541
475
4,058
11,650
8,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
X_MrNatsu_X
Izanami
16
5 / 3 / 5
10,299
572
7,364
12,663
4,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
red_pandagirl
Morgan Le Fay
13
0 / 8 / 5
8,013
445
4,601
14,274
5,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
9 / 4 / 4
10,530
585
11,567
9,782
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
17
3 / 2 / 4
10,112
562
14,377
12,756
4,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
4 / 6 / 3
8,595
478
7,637
12,937
6,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
14
3 / 5 / 2
8,846
491
5,274
10,533
2,430
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 2
6,359
353
1,003
6,338
3,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
34
18
Kills
19
19
Deaths
19
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
9
4
4
2.75
W
Heimdallr
AAA_Kid_Slayer
Heimdallr
13
3
2
4.67
L
Sol
3
2
4
2.5
L
4
6
3
0.92
W
0
3
12
2
W
Cerberus
Monkeyjoe84
Cerberus
0
2
2
0.5
L
Hachiman
3
5
2
0.8
W
Izanami
X_MrNatsu_X
Izanami
5
3
5
2.5
L
0
2
2
0.5
W
Morgan Le Fay
red_pandagirl
Morgan Le Fay
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,918
Damage
39,858
60,325
Taken
52,346
28,282
Mitigated
20,238
11,598
Healing
15,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
11,567
601
0
2,446
9,782
3,940
514
1,478
8,304
61,248
0
W
Heimdallr
AAA_Kid_Slayer
Heimdallr
18,265
7,067
0
858
11,520
4,359
3,668
2,748
8,748
0
71,184
L
Sol
14,377
4,868
0
7,347
12,756
4,483
3,174
5,489
6,839
64,811
7,170
L
7,637
1,522
0
2,905
12,937
6,285
0
1,025
11,912
0
43,883
W
2,630
180
0
1,718
10,218
5,721
508
1,880
8,310
24,325
0
W
Cerberus
Monkeyjoe84
Cerberus
4,058
155
0
2,360
11,650
8,352
104
6,614
5,032
43,552
0
L
Hachiman
5,274
1,620
0
1,890
10,533
2,430
500
1,168
9,364
0
43,547
W
Izanami
X_MrNatsu_X
Izanami
7,364
4,937
457
4,065
12,663
4,278
317
6,792
5,763
0
57,075
L
1,003
268
55
711
6,338
3,100
0
1,506
4,832
5,398
0
W
Morgan Le Fay
red_pandagirl
Morgan Le Fay
4,601
639
0
2,140
14,274
5,572
48
7,048
6,768
40,536
3,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,022
Gold Earned
44,442
429
Minions Killed
427
0
Camps Cleared
0
1,615,123
Distance Traveled
1,555,363
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,530
585
116
6
0
308,904
0
W
Heimdallr
11,282
627
116
6
0
326,450
2
L
Sol
10,112
562
136
8
0
333,244
6
L
Chaac
8,595
478
74
4
0
366,514
7
W
Ymir
8,887
494
39
2
0
347,161
0
W
Cerberus
8,541
475
101
6
0
313,058
0
L
Hachiman
8,846
491
95
5
0
343,852
1
W
Izanami
10,299
572
105
6
0
318,221
1
L
Geb
6,359
353
6
0
0
202,849
1
W
Morgan Le Fay
8,013
445
68
4
0
310,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role