Player Matchup

Izanami
Izanami
Amethyst Lui
Izanami
Level 49
God Stats
3W - 1L
1,828 SR
Queue Stats
129W - 153L
1,402 Elo+
Party 3
Mercury
Mercury
Clarbac
Mercury
Level 39
God Stats
1W - 5L
1,203 SR
Queue Stats
115W - 97L
1,534 Elo+
Party 1
Baba Yaga
Baba Yaga
Crisp N Frosty
Baba Yaga
Level 141
God Stats
5W - 7L
1,473 SR
Queue Stats
76W - 56L
1,513 Elo+
Party 1
Ares
Ares
XxSgtIssace1xX
Ares
Level 108
God Stats
5W - 3L
1,809 SR
Queue Stats
85W - 72L
1,530 Elo+
Party 1
Achilles
Achilles
deffhit
Achilles
Level 61
God Stats
15W - 32L
1,405 SR
Queue Stats
201W - 231L
1,407 Elo+
Party 3
Team Averages
Level 80
1,543 SR
1,478 Elo+

VS

Team Averages
Level 89
1,486 SR
1,448 Elo+
Amaterasu
Amaterasu
AquilaKekka
Amaterasu
Level 148
God Stats
13W - 15L
1,539 SR
Queue Stats
101W - 104L
1,466 Elo+
Party 2
Ullr
Ullr
CuteandDepressed
Ullr
Level 122
God Stats
16W - 15L
1,387 SR
Queue Stats
82W - 86L
1,405 Elo+
Party 2
Ymir
Ymir
GawrUno
Ymir
Level 7
God Stats
4W - 3L
1,563 SR
Queue Stats
5W - 5L
1,485 Elo+
Party 2
Gilgamesh
Gilgamesh
Unknow_player9
Gilgamesh
Level 106
God Stats
25W - 17L
1,543 SR
Queue Stats
162W - 173L
1,449 Elo+
Party 2
Discordia
Discordia
Warf117
Discordia
Level 60
God Stats
9W - 12L
1,397 SR
Queue Stats
208W - 251L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Amethyst Lui
Izanami
18
8 / 6 / 9
12,543
523
19,658
17,808
6,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Clarbac
Mercury
16
5 / 6 / 5
10,529
439
10,522
20,136
7,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
Crisp N Frosty
Baba Yaga
17
4 / 7 / 7
10,937
456
12,040
15,879
7,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 4 / 12
12,040
502
18,789
22,201
33,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
deffhit
Achilles
15
3 / 9 / 2
10,053
419
11,247
21,251
18,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AquilaKekka
Amaterasu
20
18 / 4 / 7
14,446
602
27,109
28,996
17,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 8 / 4
10,255
427
10,111
15,862
5,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
GawrUno
Ymir
14
1 / 8 / 5
9,917
413
2,161
19,206
19,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Unknow_player9
Gilgamesh
20
10 / 2 / 13
13,335
556
21,150
16,470
18,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
Warf117
Discordia
17
0 / 6 / 12
11,282
470
11,585
14,562
5,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
73
28
Kills
32
32
Deaths
28
35
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Izanami
Amethyst Lui
Izanami
8
6
9
2.08
W
Amaterasu
AquilaKekka
Amaterasu
18
4
7
5.38
L
Mercury
Clarbac
Mercury
5
6
5
1.25
L
Baba Yaga
Crisp N Frosty
Baba Yaga
4
7
7
1.07
W
3
8
4
0.63
W
Ymir
GawrUno
Ymir
1
8
5
0.44
W
Gilgamesh
Unknow_player9
Gilgamesh
10
2
13
8.25
W
Discordia
Warf117
Discordia
0
6
12
1
L
8
4
12
3.5
L
Achilles
deffhit
Achilles
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,256
Damage
72,116
97,275
Taken
95,096
73,260
Mitigated
65,690
17,095
Healing
27,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Amethyst Lui
Izanami
19,658
14,517
0
1,660
17,808
6,612
1,996
971
16,837
0
103,863
W
Amaterasu
AquilaKekka
Amaterasu
27,109
16,393
0
16,095
28,996
17,365
919
6,263
22,065
0
100,067
L
Mercury
Clarbac
Mercury
10,522
3,274
0
6,272
20,136
7,254
0
3,839
16,297
0
71,671
L
Baba Yaga
Crisp N Frosty
Baba Yaga
12,040
337
0
4,517
15,879
7,505
0
3,521
12,358
65,047
0
W
10,111
3,946
0
854
15,862
5,526
807
5,028
10,750
0
59,633
W
Ymir
GawrUno
Ymir
2,161
434
0
581
19,206
19,045
27
7,987
11,059
12,648
0
W
Gilgamesh
Unknow_player9
Gilgamesh
21,150
4,275
0
5,164
16,470
18,495
1,545
5,538
10,241
11,579
66,822
W
Discordia
Warf117
Discordia
11,585
829
373
4,012
14,562
5,259
1,098
6,486
7,580
73,456
0
L
18,789
1,831
0
2,003
22,201
33,353
40
5,486
16,715
32,587
0
L
Achilles
deffhit
Achilles
11,247
3,495
86
2,557
21,251
18,536
546
3,448
17,803
4,886
36,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,102
Gold Earned
59,235
453
Minions Killed
467
0
Camps Cleared
0
2,110,345
Distance Traveled
2,258,114
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,543
523
170
7
0
376,867
2
W
Amaterasu
14,446
602
128
5
0
560,548
5
L
Mercury
10,529
439
94
4
0
480,507
4
L
Baba Yaga
10,937
456
110
5
0
444,223
0
W
Ullr
10,255
427
87
4
0
406,483
3
W
Ymir
9,917
413
19
1
0
364,930
1
W
Gilgamesh
13,335
556
121
5
0
494,978
1
W
Discordia
11,282
470
112
5
0
431,175
4
L
Ares
12,040
502
14
1
0
441,681
7
L
Achilles
10,053
419
65
3
0
367,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role