Player Matchup

Kuzenbo
Kuzenbo
CopedUp
Kuzenbo
Level 28
God Stats
5W - 3L
1,942 SR
Queue Stats
31W - 27L
1,595 Elo+
Party 2
Janus
Janus
Jahquise
Janus
Level 103
God Stats
1W - 2L
1,502 SR
Queue Stats
26W - 19L
1,663 Elo+
Party 2
Fenrir
Fenrir
SMOKEYUSA
Fenrir
Level 89
God Stats
1W - 1L
1,722 SR
Queue Stats
38W - 30L
1,586 Elo+
Party 2
Atlas
Atlas
Scopezz11
Atlas
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 34L
1,592 Elo+
Party 2
Danzaburou
Danzaburou
speeden turtle
Danzaburou
Level 88
God Stats
11W - 8L
1,615 SR
Queue Stats
27W - 27L
1,584 Elo+
Party 2
Team Averages
Level 79
1,656 SR
1,604 Elo+

VS

Team Averages
Level 58
1,575 SR
1,450 Elo+
Bastet
Bastet
AfootKeyboard73
Bastet
Level 152
God Stats
9W - 6L
1,671 SR
Queue Stats
294W - 312L
1,567 Elo+
Party 1
Chronos
Chronos
MilitantBALA
Chronos
Level 42
God Stats
3W - 0L
1,773 SR
Queue Stats
93W - 129L
1,431 Elo+
Solo
Xing Tian
Xing Tian
SuperJunior1135
Xing Tian
Level 68
God Stats
4W - 1L
1,383 SR
Queue Stats
298W - 271L
1,536 Elo+
Party 1
Scylla
Scylla
TSM Requiss
Scylla
Level 27
God Stats
1W - 2L
1,549 SR
Queue Stats
78W - 83L
1,424 Elo+
Party 1
Mulan
Mulan
Thestormtempest
Mulan
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CopedUp
Kuzenbo
10
1 / 5 / 2
7,125
419
3,755
13,134
13,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Jahquise
Janus
15
3 / 4 / 4
8,945
526
7,515
11,315
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SMOKEYUSA
Fenrir
11
5 / 7 / 1
7,801
459
7,650
12,784
6,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Scopezz11
Atlas
12
0 / 11 / 1
6,604
388
4,148
14,205
12,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
speeden turtle
Danzaburou
14
2 / 2 / 2
8,397
494
4,331
10,887
3,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 11
9,529
561
11,056
10,291
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
MilitantBALA
Chronos
14
4 / 2 / 3
8,620
507
5,786
5,520
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
SuperJunior1135
Xing Tian
13
2 / 0 / 10
8,698
512
6,256
9,293
9,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
13
0 / 6 / 4
7,605
447
3,328
8,139
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
18 / 0 / 2
11,620
684
17,296
17,451
14,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
11
Kills
29
29
Deaths
11
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
3
11
3.5
L
Kuzenbo
CopedUp
Kuzenbo
1
5
2
0.4
L
Janus
Jahquise
Janus
3
4
4
1.25
W
Chronos
MilitantBALA
Chronos
4
2
3
2.75
L
Fenrir
SMOKEYUSA
Fenrir
5
7
1
0.79
L
Atlas
Scopezz11
Atlas
0
11
1
0.05
W
Xing Tian
SuperJunior1135
Xing Tian
2
0
10
7
W
Scylla
0
6
4
0.33
W
18
0
2
19
L
Danzaburou
speeden turtle
Danzaburou
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,399
Damage
43,722
62,325
Taken
50,694
39,062
Mitigated
32,376
12,854
Healing
16,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,056
2,975
0
2,637
10,291
3,572
10
2,123
8,004
0
67,755
L
Kuzenbo
CopedUp
Kuzenbo
3,755
1,242
0
789
13,134
13,060
87
7,048
6,046
20,342
0
L
Janus
Jahquise
Janus
7,515
281
0
2,874
11,315
3,191
0
1,980
9,286
64,485
0
W
Chronos
MilitantBALA
Chronos
5,786
2,070
0
2,419
5,520
1,870
1,567
1,355
4,161
43,057
5,230
L
Fenrir
SMOKEYUSA
Fenrir
7,650
1,763
0
2,491
12,784
6,581
0
2,771
9,745
0
25,550
L
Atlas
Scopezz11
Atlas
4,148
1,208
0
1,082
14,205
12,467
0
1,166
12,143
24,271
0
W
Xing Tian
SuperJunior1135
Xing Tian
6,256
517
0
1,735
9,293
9,155
54
3,147
5,984
26,198
0
W
Scylla
3,328
889
0
67
8,139
2,826
1,012
3,593
4,476
35,830
0
W
17,296
2,528
0
9,484
17,451
14,953
2,283
4,720
12,651
6,823
67,085
L
Danzaburou
speeden turtle
Danzaburou
4,331
1,967
0
5,618
10,887
3,763
513
3,521
7,318
0
71,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,872
Gold Earned
46,072
359
Minions Killed
461
0
Camps Cleared
0
1,459,198
Distance Traveled
1,605,085
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,529
561
111
7
0
381,812
0
L
Kuzenbo
7,125
419
22
1
0
320,332
0
L
Janus
8,945
526
127
7
0
317,829
0
W
Chronos
8,620
507
101
6
0
263,928
5
L
Fenrir
7,801
459
42
2
0
249,411
0
L
Atlas
6,604
388
28
2
0
279,309
2
W
Xing Tian
8,698
512
27
2
0
327,048
4
W
Scylla
7,605
447
81
5
0
275,104
0
W
Mulan
11,620
684
141
8
0
357,193
0
L
Danzaburou
8,397
494
140
8
0
292,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role