Player Matchup

Jing Wei
Jing Wei
DemitriusM
Jing Wei
Level 16
God Stats
3W - 7L
1,416 SR
Queue Stats
18W - 42L
1,191 Elo+
Party 1
Ra
Ra
GMaloneBalone
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 4
Chronos
Chronos
SLZ ALMA MADERO
Chronos
Level 103
God Stats
1W - 2L
1,698 SR
Queue Stats
48W - 53L
1,307 Elo+
Solo
Atlas
Atlas
Val-R-01
Atlas
Level 107
God Stats
49W - 46L
1,439 SR
Queue Stats
483W - 560L
1,354 Elo+
Party 4
Tsukuyomi
Tsukuyomi
toxicbubbIes
Tsukuyomi
Level 69
God Stats
34W - 41L
1,446 SR
Queue Stats
232W - 296L
1,229 Elo+
Party 1
Team Averages
Level 60
1,500 SR
1,316 Elo+

VS

Team Averages
Level 64
1,546 SR
1,327 Elo+
Baron Samedi
Baron Samedi
DESTINY HAT
Baron Samedi
Level 67
God Stats
16W - 5L
1,661 SR
Queue Stats
29W - 18L
1,497 Elo+
Party 3
Chernobog
Chernobog
Irish Soldier69
Chernobog
Level 63
God Stats
4W - 1L
1,752 SR
Queue Stats
13W - 14L
1,380 Elo+
Party 3
Arachne
Arachne
Midorira
Arachne
Level 53
God Stats
3W - 4L
1,315 SR
Queue Stats
35W - 58L
1,301 Elo+
Solo
Yemoja
Yemoja
TheSupremeDiety
Yemoja
Level 107
God Stats
91W - 76L
1,501 SR
Queue Stats
118W - 115L
1,403 Elo+
Party 2
Danzaburou
Danzaburou
brwnlavender87
Danzaburou
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,057 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DemitriusM
Jing Wei
9
1 / 7 / 0
5,562
428
2,858
10,388
2,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
3,882
299
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 0
6,237
480
3,484
6,660
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
Val-R-01
Atlas
5
0 / 2 / 1
4,834
372
2,686
8,487
3,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
toxicbubbIes
Tsukuyomi
9
3 / 3 / 0
5,937
457
3,874
8,842
2,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DESTINY HAT
Baron Samedi
13
3 / 1 / 2
7,882
606
6,735
5,605
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
Irish Soldier69
Chernobog
11
1 / 0 / 1
7,236
557
2,926
5,602
2,121
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
Midorira
Arachne
12
3 / 2 / 1
7,411
570
3,551
8,197
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
5 / 0 / 3
7,756
597
6,156
7,876
3,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
brwnlavender87
Danzaburou
12
3 / 1 / 5
7,099
546
7,401
3,904
1,099
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
4
Kills
15
15
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DESTINY HAT
Baron Samedi
3
1
2
4
L
Jing Wei
DemitriusM
Jing Wei
1
7
0
0.14
L
0
0
0
0
W
Chernobog
Irish Soldier69
Chernobog
1
0
1
1.5
W
Arachne
Midorira
Arachne
3
2
1
1.75
L
0
3
0
0
W
5
0
3
6.5
L
Atlas
Val-R-01
Atlas
0
2
1
0.25
W
Danzaburou
brwnlavender87
Danzaburou
3
1
5
5.5
L
Tsukuyomi
toxicbubbIes
Tsukuyomi
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,902
Damage
26,769
34,377
Taken
31,184
11,556
Mitigated
12,180
8,359
Healing
13,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DESTINY HAT
Baron Samedi
6,735
906
112
2,148
5,605
2,527
2,175
295
5,310
45,160
0
L
Jing Wei
DemitriusM
Jing Wei
2,858
2,081
127
1,550
10,388
2,642
0
4,100
6,261
0
26,130
L
0
0
0
0
0
0
0
0
0
0
0
W
Chernobog
Irish Soldier69
Chernobog
2,926
1,068
0
1,757
5,602
2,121
1,736
3,114
2,488
0
33,321
W
Arachne
Midorira
Arachne
3,551
2,802
0
4,889
8,197
2,527
581
148
8,049
0
33,864
L
3,484
742
0
1,778
6,660
2,872
0
330
6,296
28,602
3,670
W
6,156
1,226
1,163
2,582
7,876
3,906
1,214
1,181
6,695
30,741
0
L
Atlas
Val-R-01
Atlas
2,686
1,426
591
3,577
8,487
3,243
0
3,804
4,631
7,423
0
W
Danzaburou
brwnlavender87
Danzaburou
7,401
2,992
0
539
3,904
1,099
2,372
1,210
2,694
0
25,026
L
Tsukuyomi
toxicbubbIes
Tsukuyomi
3,874
1,279
43
693
8,842
2,799
0
4,284
4,298
0
22,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,452
Gold Earned
37,384
172
Minions Killed
338
0
Camps Cleared
0
795,133
Distance Traveled
1,159,112
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,882
606
88
7
0
230,397
2
L
Jing Wei
5,562
428
47
4
0
199,007
0
L
Ra
3,882
299
0
0
0
0
0
W
Chernobog
7,236
557
77
6
0
233,165
3
W
Arachne
7,411
570
81
6
0
239,978
0
L
Chronos
6,237
480
77
6
0
215,311
1
W
Yemoja
7,756
597
32
2
0
215,238
4
L
Atlas
4,834
372
12
1
0
159,903
1
W
Danzaburou
7,099
546
60
5
0
240,334
0
L
Tsukuyomi
5,937
457
36
3
0
220,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role